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Avernum 3: Ruined World similar games & best alternatives

Avernum 3: Ruined World

PC (Microsoft Windows), iOS, Mac • 2018

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Quick resume

Wander free through this epic, indie fantasy adventure. Explore a huge world that evolves as time passes. Towns fight battles. Refugees flee. Disasters happen. Features cunning adventures, great depth, and unlimited freedom. Be a merchant or bounty hunter, buy a home, save the world!

Global score

84/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

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    Pros

    • Huge open world with extensive exploration
    • Deep and engaging story with rich lore
    • Tactical turn-based combat with strategic depth
    • Flexible character customization and party building
    • High replayability and long playtime

    Cons

    • Retro graphics and minimal sound may deter some players
    • Some mechanics feel dated or tedious (e.g. puzzles, inventory management)
    • Limited quality of life features and ui quirks
    • No multiplayer or social features
    • Late game combat can become trivial or repetitive

    Motivations

    • Autonomy

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      4

      "Players have freedom to explore the open world, choose quests in any order, and develop their character with no class restrictions."

      Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

      "Players have freedom to build classless characters, choose party composition, and explore a large open world with multiple quest paths and outcomes."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical turn-based combat requiring strategic thinking and skillful use of positioning, abilities, and resource management."

      Capsule for Hyperdevotion Noire: Goddess Black Heart (Neptunia) Hyperdevotion Noire: Goddess Black Heart (Neptunia)

      "The game features tactical turn-based combat with strategic positioning, skill development, and difficulty settings that challenge player skill and decision-making."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal exploration and progression without ranked modes or direct player-vs-player competition."

      Capsule for Feed the Deep Feed the Deep

      "Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report hundreds of hours, replayability, and habitual engagement with the game world and characters."

      Capsule for My Time at Sandrock My Time at Sandrock

      "Players report hundreds of hours of engagement, replayability, and habitual play with a large world and many quests."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on managing a solo party; no multiplayer or cooperative modes."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "Gameplay centers on managing a solo party; no multiplayer or cooperative social play is mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters through a flexible skill tree and equipment upgrades; some creative freedom in party build and playstyle."

      Capsule for Crystal Story II Crystal Story II

      "Character customization is flexible with skill trees and multi-classing; players can experiment with builds and party roles."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions emphasize story and management; no evidence of exerting control or superiority over other players."

      Capsule for Per Aspera Per Aspera

      "Interactions emphasize story and exploration; no evidence of exerting control or superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive fantasy world and story provide strong escape from real life."

      Capsule for Baldur's Gate: Enhanced Edition Baldur's Gate: Enhanced Edition

      "The large immersive fantasy world and engaging story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia; no indication of obligation or external pressure."

      Capsule for Far Cry 3 Far Cry 3

      "Players engage voluntarily out of intrinsic interest and nostalgia; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different moves, combos, and strategies; some experimentation with character builds and side quests."

      Capsule for River City Girls River City Girls

      "Players try different character builds, explore multiple quest paths, and experiment with tactical combat strategies."

    • Exploration

      Game with the same Exploration vibe

      5

      "Game features large world with many optional dungeons, secrets, and hidden areas to discover."

      Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

      "The game features a huge open world with many hidden dungeons, secrets, and optional quests encouraging discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and cosmetic items allow self-expression, but limited compared to games focused on avatar personalization."

      Capsule for Warspear Online Warspear Online

      "Character creation and skill customization allow some self-expression, though graphics and avatars are retro and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with mythical creatures, magic, and an imaginative fictional world."

      Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

      "Strong fantasy setting with magic, mythical creatures, and an imaginative fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Gameplay is primarily single-player with minimal social or community interaction."

      Capsule for Two Point Museum Two Point Museum

      "Gameplay is primarily single-player with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills through combat strategy, character progression, and learning game mechanics; story and character arcs provide personal growth."

      Capsule for 8-Bit Adventures 2 8-Bit Adventures 2

      "Players develop characters through skill trees and learn tactical combat; story progression also supports personal development."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary computer RPG with no physical activity or health-related features."

      Capsule for Neverwinter Nights: Enhanced Edition Neverwinter Nights: Enhanced Edition

      "The game is a sedentary computer RPG with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during combat and exploration; not designed for background or casual intermittent play."

      Capsule for The Chant The Chant

      "Requires focused attention on tactical combat and exploration; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; interactions are with NPCs in a limited narrative context."

      Capsule for Angeline Era Angeline Era

      "No evidence of close social relationships or emotional sharing; interactions are mostly with NPCs in a narrative context."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a party of characters, making strategic decisions and guiding team actions."

      Capsule for Star Renegades Star Renegades

      "Players lead and manage a party of characters, making strategic decisions and guiding their actions."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring items, and completing quests to advance character power and story."

      Capsule for The Elder Scrolls IV: Oblivion Remastered The Elder Scrolls IV: Oblivion Remastered

      "Strong emphasis on leveling up characters, acquiring items, and completing quests to advance."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While the game can be intense and thrilling, some players find it immersive and enjoyable in a flow state."

      Capsule for Dead Effect 2 VR Dead Effect 2 VR

      "While the game can be challenging, many players find it rewarding and immersive, providing a flow experience."

    • Sensation

      Game with the same Sensation vibe

      -2

      "Graphics and sound are minimalistic and functional, providing moderate sensory stimulation without flashy effects."

      Capsule for Conquest of Elysium 3 Conquest of Elysium 3

      "Graphics and sound are retro and minimal; sensory stimulation is moderate and understated."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus on individual story and gameplay."

      Capsule for Underhero Underhero

      "No social status or recognition systems; focus is on individual story and gameplay."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative depth, philosophical themes, and character-driven plot."

      Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

      "Highly praised narrative depth, world-building, and character-driven storylines."

    • Strategy

      Game with the same Strategy vibe

      5

      "Turn-based combat and equipment management require tactical planning and problem solving."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "Turn-based tactical combat and skill management require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration offer suspense and risk, especially with challenging enemies and boss fights."

      Capsule for Erenshor Erenshor

      "Combat and exploration involve suspense and risk, especially with time-limited quests and dangerous enemies."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for price with many hours of gameplay and replayability."

      Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

      "Players report excellent value with 40-70+ hours of gameplay and replayability for a reasonable price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies with various weapons, spells, and tactical maneuvers."

      Capsule for Dark Envoy Dark Envoy

      "Combat involves defeating monsters and enemies through tactical battles and spells."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health, stamina, and resources to survive monster encounters; threat avoidance important."

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      "Players manage resources and avoid threats; time pressure and monster invasions add survival challenges."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026