Zoria: Age of Shattering Thumbnail

Zoria: Age of Shattering similar games & best alternatives

Zoria: Age of Shattering

PC (Microsoft Windows), Linux • 2024

Related articles

Quick resume

A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.

Global score

78/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Engaging tactical combat
    • Deep crafting and outpost management
    • Large variety of classes and party customization
    • Immersive fantasy world and lore
    • Active developer support and updates

    Cons

    • Some bugs and crashes reported
    • Line of sight and pathfinding issues
    • Inventory management can be cumbersome
    • Some quests require specific classes causing backtracking
    • Voice acting and graphics are modest

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose factions, classes, and play styles; some quests and activities require cooperation but many can be done solo."

      Capsule for Warspear Online Warspear Online

      "Players can freely choose party composition and manage outpost, but some quests require specific classes, limiting full autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires tactical positioning and resource management with skill trees and character progression, though combat depth is moderate and some find it simple."

      Capsule for Pathway Pathway

      "Combat is tactical and engaging with skill trees and resource management, though some players find it straightforward and unchallenging at times."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and exploration without competitive or ranked modes."

      Capsule for Death's Door Death's Door

      "Focus is on personal progression and exploration without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long sessions, replayability through build variety, and habitual play."

      Capsule for Disfigure Disfigure

      "Many players report long play sessions, habitual play, and desire to replay due to variety and depth."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on single-player party management with limited multiplayer or cooperative features."

      Capsule for New Arc Line New Arc Line

      "Gameplay centers on individual party management with limited multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters with cards and gear, and build and upgrade the outpost, allowing creative strategic choices."

      Capsule for Frosthaven Frosthaven

      "Players can customize party builds, craft gear, and upgrade outpost, allowing creative strategies and customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is single-player focused."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "No evidence of exerting control or superiority over others; gameplay is single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive fantasy adventure to escape real life, enjoying exploration and story."

      Capsule for Stray Blade Stray Blade

      "Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different mechanics, crafting recipes, base designs, and combat tactics, exploring game systems."

      Capsule for Bum Simulator Bum Simulator

      "Players try different classes, party compositions, and crafting recipes, exploring game mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages discovering secrets, collectibles, and new areas in a large, varied map."

      Capsule for Webbed Webbed

      "Game encourages discovering new areas, secrets, and loot with large maps and many points of interest."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization of base layout and factory design allows for player expression, but limited character or cosmetic customization."

      Capsule for The Crust The Crust

      "Some character customization and outpost building allow for player expression, though limited cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and an imaginative fictional world."

      Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

      "Strong fantasy setting with magic, mythical creatures, and a fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social or community interaction."

      Capsule for Rogue Waters Rogue Waters

      "Single-player experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock abilities, and improve characters through leveling and crafting."

      Capsule for DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

      "Players develop skills, level characters, and improve their outpost and crafting abilities."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related features."

      Capsule for My Little Universe My Little Universe

      "Game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for idle play."

      Capsule for Tales of Zestiria Tales of Zestiria

      "Requires focused attention during combat and exploration; not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships or emotional sharing beyond character interactions."

      Capsule for Lair of the Clockwork God Lair of the Clockwork God

      "Limited character interaction and no evidence of forming close relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their own party, making strategic decisions and guiding progression."

      Capsule for Wizardry: Proving Grounds of the Mad Overlord Wizardry: Proving Grounds of the Mad Overlord

      "Players lead a party and manage an outpost, making strategic decisions and guiding progression."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on leveling up characters, acquiring and upgrading weapons, and completing quests."

      Capsule for Dead Island: Riptide Definitive Edition Dead Island: Riptide Definitive Edition

      "Strong focus on leveling up characters, acquiring gear, and upgrading the outpost."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though combat can be tense and challenging."

      Capsule for Tails of Iron Tails of Iron

      "Some players find the game relaxing and immersive, though combat can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design create an atmospheric experience, though not highly stimulating."

      Capsule for Phoenix Point Phoenix Point

      "Visuals and music create an atmospheric experience, though graphics are modest and not highly stimulating."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal."

      Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

      "No social status or recognition systems; achievements and progress are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion through quests, lore, and exploration, though story is not heavily emphasized or cinematic."

      Capsule for Embers Adrift Embers Adrift

      "Narrative immersion with quests, lore, and character development, though story is sometimes basic."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based combat and party management require tactical planning and problem solving."

      Capsule for Zoria: Prologue (2020) Zoria: Prologue (2020)

      "Turn-based tactical combat and party management require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in combat, but overall a measured and steady emotional experience."

      Capsule for Trails in the Sky 1st Chapter Trails in the Sky 1st Chapter

      "Combat offers some suspense and challenge, but overall experience is moderate in emotional intensity."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with many hours of gameplay and content."

      Capsule for Cube Escape Collection Cube Escape Collection

      "Players perceive good value for money with many hours of gameplay and content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking and defeating enemies, typical for tactical RPGs."

      Capsule for Crowntakers Crowntakers

      "Combat involves fighting and defeating enemies, typical of tactical RPGs."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage resources and avoid defeat, but the game is not primarily focused on survival mechanics or high-risk conditions."

      Capsule for Command & Conquer™ Remastered Collection Command & Conquer™ Remastered Collection

      "Players manage resources and fatigue, but game is not focused on survival mechanics or high risk."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Exploration. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026