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Hand of Fate 2 similar games & best alternatives

Hand of Fate 2

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

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Quick resume

A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!

Global score

84/100

Genres

Action, Indie, Role-playing (RPG), Adventure, Turn-based strategy (TBS), Hack and slash/Beat 'em up, Card & Board Game

Similar games

    Pros

    • Unique blend of deckbuilding, rpg, and action combat
    • Strong narrative and companion stories
    • High replayability with many missions and unlockables
    • Skill-based minigames and combat
    • Active developer support and free dlc

    Cons

    • Combat can feel clunky or repetitive
    • Randomness can be frustrating
    • Some ui and localization issues
    • Endless mode balance and bugs
    • Limited multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players build their own decks and make strategic decisions during matches with unique faction mechanics and hero abilities, allowing high personal control."

      Capsule for War of Omens Card Game War of Omens Card Game

      "Players build their own decks and choose equipment and companions before each mission, allowing significant control over their playstyle and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill and timing; players report a learning curve and satisfaction from mastering mechanics despite some clunkiness."

      Capsule for Song of Iron Song of Iron

      "Combat and minigames require skill and timing; players report a learning curve and satisfaction from mastering mechanics."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on personal progression and strategy rather than direct competition; leaderboards exist for endless mode but not emphasized."

      Capsule for OTTTD OTTTD

      "Focus is on personal progression and overcoming challenges rather than direct competition; leaderboards exist for endless mode but are not central."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with story, challenge missions, free battle modes, and multiplayer."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD

      "High replayability with 22 missions, unlockable cards, companions, and an endless mode; players report long playtimes and habitual return."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players have AI companions who assist in combat, but no multiplayer or cooperative gameplay is indicated."

      Capsule for AKIBA'S TRIP: Undead & Undressed AKIBA'S TRIP: Undead & Undressed

      "Companions assist in combat and minigames but are AI controlled; limited cooperative interaction."

    • Creativity

      Game with the same Creativity vibe

      3

      "Deck building and card crafting allow creative customization and experimentation with many archetypes."

      Capsule for Shadowverse CCG Shadowverse CCG

      "Deckbuilding and card selection allow creative customization of encounters and equipment."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize mutual respect and shared story experiences rather than exerting control over others."

      Capsule for Snezhinka:Sentinel Girls2 Snezhinka:Sentinel Girls2

      "Interactions emphasize shared story and personal challenge rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Narrative-driven story and immersive fantasy setting provide escape from real life."

      Capsule for Aces & Adventures Aces & Adventures

      "Narrative-driven gameplay and immersive fantasy setting provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different card decks, hero combinations, and strategies, exploring many gameplay possibilities."

      Capsule for Marvel's Midnight Suns Marvel's Midnight Suns

      "Players experiment with different decks, companions, and strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Missions feature varied environments with multiple paths and secrets, encouraging discovery."

      Capsule for Hidden & Dangerous 2: Courage Under Fire Hidden & Dangerous 2: Courage Under Fire

      "Exploration of different missions with unique stories and objectives; discovery of new cards and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Character relationships and deckbuilding allow some self-expression, but limited cosmetic customization is noted."

      Capsule for Potionomics Potionomics

      "Basic character customization (gender, appearance) and deckbuilding allow some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, mythical creatures, and an epic storyline."

      Capsule for PuzzleQuest: Challenge of the Warlords PuzzleQuest: Challenge of the Warlords

      "Strong fantasy theme with mythical creatures, magic, and a narrative-driven card adventure."

    • Fellowship

      Game with the same Fellowship vibe

      0

      "Players interact with AI companions and NPCs; no multiplayer or social community features reported."

      Capsule for AKIBA'S TRIP: Undead & Undressed AKIBA'S TRIP: Undead & Undressed

      "Limited social interaction; companions are AI and no multiplayer elements reported."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat, learn mechanics, and progress through unlocking abilities and upgrading equipment."

      Capsule for Shiro Enkai Shiro Enkai

      "Players develop skills in combat and minigames, and progress by unlocking cards and companions."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during minigames and combat, not suited for passive or background play."

      Capsule for Catgirl Catgirl

      "Requires focused attention during combat and minigames; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; interactions are mostly with AI and environment."

      Capsule for Hello Neighbor 2 Alpha 1.5 Hello Neighbor 2 Alpha 1.5

      "Minimal social or emotional connection; interactions are mostly with AI companions."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No player leadership over groups; companions assist but player does not manage or direct others."

      Capsule for AKIBA'S TRIP: Undead & Undressed AKIBA'S TRIP: Undead & Undressed

      "No player leadership roles; companions are AI controlled and players do not lead others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking cards, equipment, characters, and upgrades."

      Capsule for Knights in Tight Spaces Knights in Tight Spaces

      "Strong progression through unlocking cards, equipment, companions, and completing challenges."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though combat can be tense and challenging."

      Capsule for Tails of Iron Tails of Iron

      "Some players find the game relaxing and immersive, though combat can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design are praised; combat animations and UI provide sensory stimulation."

      Capsule for Nexus 5X Nexus 5X

      "Visual and audio design praised; combat and minigames provide sensory engagement."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and leaderboards exist but social recognition is not a primary motivator."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Achievements and leaderboards exist but social recognition is not a primary motivator."

    • Story

      Game with the same Story vibe

      5

      "Narrative is a core strength with deep, complex, and emotionally engaging storylines and characters."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "Narrative is a core element with interconnected missions, companion stories, and a strong overarching plot."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking in deck building, combat, resource and energy management."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Deckbuilding, resource management, and tactical combat require strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging encounters and risk-reward mechanics create moments of suspense and excitement."

      Capsule for Monster Train 2 Monster Train 2

      "Randomness and challenging encounters create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to content depth and replayability."

      Capsule for Revita Revita

      "Players report high value for time and money due to content depth and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and defeating enemies; violence is a core gameplay element."

      Capsule for MASSIVE CHALICE MASSIVE CHALICE

      "Combat involves fighting and defeating enemies; violence is a gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Resource management and avoiding death or game over conditions are important gameplay aspects"

      Capsule for Little Goody Two Shoes Little Goody Two Shoes

      "Resource management and avoiding death are important gameplay aspects."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026