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Dragonkin: The Banished similar games & best alternatives

Dragonkin: The Banished

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2026

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Quick resume

The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!

Global score

75/100

Genres

Action, Role-playing (RPG), Adventure, Hack and slash/Beat 'em up

buy on steam

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    Pros

    • Unique and deep skill hex grid system
    • Engaging combat and progression
    • City building and pet customization
    • Good value for price
    • Active and responsive developers

    Cons

    • Early access with some bugs and balancing issues
    • Some map backtracking and large zones
    • Graphics and sound need polish
    • Loot drop rates and itemization could improve
    • Some frustrating enemy mechanics (stuns, invulnerable mobs)

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize characters, choose skills, stats, and build strategies with many options."

      Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

      "Players have freedom in skill customization via the unique hex grid system and can freely respec skills and stats; city building and character progression offer personal control."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill, strategy, and preparation, especially on higher difficulties; some players find it challenging and rewarding."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

      "Combat is described as fluid and satisfying with skill challenges; some difficulty tuning issues noted but overall players feel effective as they progress."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mostly on cooperative and solo play with personal progression; leaderboards or ranked competitive modes are not emphasized."

      Capsule for Firefighting Simulator: Ignite Firefighting Simulator: Ignite

      "Focus is primarily on solo or cooperative play with no strong emphasis on ranked modes or leaderboards; endgame content is more about personal progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, long sessions, and returning frequently due to engaging gameplay and progression."

      Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

      "Many players report long play sessions, habitual play, and returning to the game repeatedly due to engaging skill systems and city progression."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Game supports multiplayer co-op and cooperative activities, but many players also enjoy solo play."

      Capsule for Pumpkin Days Pumpkin Days

      "Game supports multiplayer co-op and city building with friends, but much content is also solo; cooperation is present but not dominant."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative build system with unique skill trees per skill, extensive crafting options, and player-driven gear customization."

      Capsule for Last Epoch Last Epoch

      "Highly creative skill system with hex grid allowing complex build customization; city building and pet customization add to creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition over others."

      Capsule for 9th Dawn III 9th Dawn III

      "Interactions emphasize shared progression and cooperation; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive fantasy experience to escape real life stress."

      Capsule for Crowntakers Crowntakers

      "Players use the game as a relaxing, immersive fantasy experience to escape real life; many mention stress relief and immersion in the world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment; no reports of obligation or pressure to play."

      Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

      "Players engage voluntarily out of personal interest and enjoyment; no reports of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, skill combos, and glyph arrangements; encourages tinkering and creative exploration."

      Capsule for Ghostlore Ghostlore

      "Strong emphasis on experimenting with skill combinations, builds, and pet abilities; players enjoy tinkering with the hex grid and character setups."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large world with many locations and secrets to discover; some players note the world can feel empty but exploration is still rewarding."

      Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

      "Players explore a large world with distinct zones and secrets; some complaints about map size and backtracking but exploration is a motivator."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of villages, buildings, and some character options allow personal expression, though character creation is limited."

      Capsule for Sengoku Dynasty Sengoku Dynasty

      "Customization of characters, pets, and city building allows for personal expression though character creation options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with monsters, magic, and mythical lore; immersive fictional narrative."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "Strong fantasy setting with dragons, magic, and mythical creatures; immersive lore and story elements reinforce imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and multiplayer co-op exist, but many players focus on solo play; social connection present but limited."

      Capsule for Thea 2: The Shattering Thea 2: The Shattering

      "Community and multiplayer co-op exist but many players also enjoy solo play; some social connection but not a primary focus."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics and improve skills over time, progressing through meta-upgrades and difficulty levels."

      Capsule for Against the Storm Against the Storm

      "Players report learning complex systems, improving builds, and progressing through skill mastery and city upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary ARPG gameplay with no physical activity or health-related features."

      Capsule for Ghostlore Ghostlore

      "Typical sedentary ARPG gameplay; no physical activity or health-related features noted."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and management; not designed for idle play."

      Capsule for Cult of the Lamb Cult of the Lamb

      "Requires active engagement and focus; combat and skill management demand attention rather than idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to cooperative gameplay; no evidence of close personal relationships or emotional sharing."

      Capsule for Full Spectrum Warrior Full Spectrum Warrior

      "Social interactions are limited to cooperative gameplay; no evidence of close personal relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players cooperate as equals; no leadership or authoritative roles indicated."

      Capsule for Cat Quest II Cat Quest II

      "Players participate cooperatively but no strong leadership or authoritative roles are described."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, gear upgrades, pet development, and unlocking new content."

      Capsule for Zwei: The Ilvard Insurrection Zwei: The Ilvard Insurrection

      "Strong emphasis on accumulating gear, skill upgrades, city development, and pet progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable, though some difficulty spikes add tension."

      Capsule for Gladiator Guild Manager Gladiator Guild Manager

      "Some players find the game relaxing and enjoyable; others note occasional frustration with difficulty spikes but overall flow is positive."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and audio effects provide sensory stimulation and excitement, though some criticize sound design and performance issues."

      Capsule for Metal Thunder Metal Thunder

      "Visual and auditory effects are praised; some feedback and sound design improvements desired but sensory stimulation is present."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on personal achievement without external validation."

      Capsule for Escape From Duckov Escape From Duckov

      "No strong social status or recognition systems; focus is on personal achievement rather than external validation."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore are present and appreciated by players, adding immersion."

      Capsule for Hand Simulator: Horror Hand Simulator: Horror

      "Story and lore are present and engaging for many players; narrative immersion is a positive aspect though some find it short."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and skill customization require planning and tactical thinking."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

      "Skill grid and build customization require strategic thinking and planning; combat involves pattern recognition and tactical decisions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Challenging levels and boss fights create moments of tension and relief, offering some thrill."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Some thrill from challenging combat and boss fights; not a dominant motivator but present."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price with many hours of content and replayability."

      Capsule for Contraband Police Contraband Police

      "Players feel the game offers good value for price with many hours of content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating monsters with various weapons and skills; typical ARPG violence without excessive gore."

      Capsule for Ghostlore Ghostlore

      "Combat involves defeating enemies and bosses; typical ARPG violence but not excessively emphasized."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and avoid death in combat; survival elements present but not dominant focus."

      Capsule for THE FINALS THE FINALS

      "Players manage health and avoid death in combat; survival elements exist but are not extreme or primary focus."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 10/05/2026