Last Epoch similar games & best alternatives
Last Epoch
2024
Related articles
Quick resume
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Global score
77/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up
Similar games
Pros
- Deep and flexible class and skill system
- Transparent and rewarding crafting
- Satisfying combat with strong build diversity
- Varied endgame that respects player agency
- Active devs, healthy updates, no pay-to-win
Cons
- Some bugs and server issues
- Visuals less polished than aaa titles
- Story is serviceable but not epic
- Endgame can become repetitive or meta-dependent
- Controller support needs improvement
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom to customize builds, respec anytime, and experiment with many skill and weapon combinations."
The Slormancer
"Players have extensive freedom to customize builds, respec skills cheaply, and choose different mastery classes and playstyles."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat, resource management, crafting, and skill progression that require player skill and provide satisfying feedback."
ZED ZONE
"The game offers meaningful skill challenges, build experimentation, and progression feedback, with a satisfying crafting system and endgame difficulty scaling."
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Competition
Game with the same Competition vibe
2"Includes leaderboards and PvP modes, but many players focus on personal progression and casual play rather than intense competition."
Angel Legion
"Includes leaderboards and arena modes for competitive play, but many players also enjoy solo and casual progression without pressure."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual grinding, and repeated engagement with endgame content and DLCs, indicating strong desire to keep playing."
Tom Clancy’s The Division™
"Many players report long playtimes, habitual engagement, and strong motivation to keep playing due to build variety and endgame content."
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Cooperation
Game with the same Cooperation vibe
3"Supports multiplayer co-op, fleet management, and player factions, though many play solo."
Evochron Legacy SE
"Supports multiplayer co-op with guild/faction systems and group content, though solo play is also common and well supported."
-
Creativity
Game with the same Creativity vibe
5"Extensive skill combinations and dual-class system allow for deep customization and creative build crafting."
Guild Wars® Reforged
"Highly creative build system with unique skill trees per skill, extensive crafting options, and player-driven gear customization."
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Domination
Game with the same Domination vibe
-2"While competitive, the community and gameplay emphasize balanced interactions and mutual respect rather than domination or trash talk."
Wizards
"While competitive modes exist, the community and gameplay emphasize experimentation and cooperation over dominance or trash talk."
-
Escapism
Game with the same Escapism vibe
4"Players use the game for immersive exploration, time-travel fantasy, and stress relief through engaging gameplay."
Timespinner
"Players use the game as a stress relief and immersive fantasy experience, with time-travel narrative and engaging combat."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no external obligations or pressure."
ORDER 13
"Players engage out of intrinsic interest and enjoyment, with no pay-to-win or forced obligations."
-
Experimenting
Game with the same Experimenting vibe
5"The game encourages trying new builds, experimenting with gear and skills, and exploring complex mechanics."
Anarchy Online
"The game encourages trying new builds, respecializing skills, and exploring different gear and playstyles freely."
-
Exploration
Game with the same Exploration vibe
3"Players explore maps, dungeons, and random events with some procedural generation, though campaign areas can become familiar."
Gordian Quest
"Players explore varied timelines and environments with some procedural elements, though campaign maps are somewhat fixed."
-
Expression
Game with the same Expression vibe
2"Customization mostly focused on builds and weapons; character appearance is fixed with limited cosmetic options."
The Slormancer
"Customization mainly focuses on builds and gear; character appearance customization is limited."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with imaginative fiction, magic, and mythical creatures."
Beyond Shadowgate
"Strong fantasy setting with time travel, magic, and mythical creatures, providing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
3"Community and guild systems foster social connections, though some players prefer solo play."
VALKYRIE CONNECT
"Community and guild systems foster social connection, though solo play remains popular."
-
Growth
Game with the same Growth vibe
4"Players experience personal development through learning mechanics, improving combos, and mastering strategies."
Petal Crash
"Players experience learning and personal development through build crafting, skill mastery, and strategic progression."
-
Health
Game with the same Health vibe
-4"Typical sedentary gaming experience with no physical activity or rehab elements."
Solace Crafting
"Typical sedentary gaming experience with no physical activity or rehab elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and active engagement during combat and build management."
Into the Necrovale
"Requires focused attention and continuous engagement, especially in combat and build management."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level competitive or cooperative play rather than close relationships."
Tennis Elbow 2013
"Social interactions are mostly surface-level group play and cooperation rather than close personal relationships."
-
Leadership
Game with the same Leadership vibe
1"Some players lead groups or guilds, but overall cooperative play is balanced and mutual."
Path of Exile
"Some players lead guilds or groups, but the game supports balanced and cooperative multiplayer roles."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, upgrades, and character power through crafting and leveling."
Bloodstained: Ritual of the Night
"Strong emphasis on accumulating items, upgrades, and character power through crafting and endgame activities."
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Relaxation
Game with the same Relaxation vibe
3"Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."
Circadian Dice
"Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory design with impactful combat feedback."
Eldest Souls
"Visual and auditory effects are enjoyable and clear, with impactful combat feedback."
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Status
Game with the same Status vibe
2"Leaderboards and achievements offer recognition, but many players focus on personal goals rather than social status."
Super Meat Boy
"Leaderboards and guild recognition provide some social status, but many players focus on personal goals."
-
Story
Game with the same Story vibe
2"Narrative provides context and motivation, though story is considered serviceable rather than deeply immersive."
Tom Clancy’s The Division® 2
"Narrative is present with time-travel elements and lore, but story is serviceable rather than deeply immersive."
-
Strategy
Game with the same Strategy vibe
4"Requires strategic thinking in map control, item timing, and champion ability usage."
Quake Champions
"Requires strategic planning in skill trees, build synergy, and endgame map modifiers."
-
Thrill
Game with the same Thrill vibe
3"Combat and survival elements provide suspense and excitement, though not extreme risk."
Sven Co-op
"Combat and endgame scaling provide suspense and excitement, though not extreme risk."
-
Value
Game with the same Value vibe
5"Free to play with optional convenience purchases; high perceived value for time invested."
Haven & Hearth
"One-time purchase with no pay-to-win, providing excellent value for time and money."
-
Violence
Game with the same Violence vibe
4"Combat involves defeating enemies and bosses with attacks and skills, emphasizing destruction."
Shin Megami Tensei V: Vengeance
"Combat involves defeating monsters and bosses with impactful visual effects and destruction."
-
Survival
Game with the same Survival vibe
3"Players manage resources and strategies to survive dungeon challenges and boss fights."
Persona 3 Portable
"Players manage threats and resource challenges especially in endgame content and boss fights."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026