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Wizards similar games & best alternatives

Wizards

PC (Microsoft Windows) • 2021

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Quick resume

Artillery tactics games are back! Grab some friends and get ready for an all out Wizard war! Create your own way of play with tons of unique spells to choose from. With randomly generated terrain and unlimited combinations, you'll never know what will happen next. Completely free to play.

Global score

88/100

Genres

Casual, Free To Play, Indie, Strategy, Early Access

Similar games

    Pros

    • Nostalgic recreation of arcanists
    • Deep strategic gameplay with many spells
    • Free to play with no pay-to-win
    • Active developer community and updates
    • Fun multiplayer with friends

    Cons

    • Small player base causing matchmaking delays
    • Some bugs and clunky controls reported
    • Limited maps and content in early access
    • Spell balance issues and meta concerns
    • Lack of tutorial and ui polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose and swap spells, customize loadouts, and experiment with different combinations, indicating high control over actions and decisions."

      Capsule for Abandoned Archive Abandoned Archive

      "Players can customize their spell loadouts extensively and choose their own strategies, indicating high control over actions and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful aiming, teamwork, and mastery of class abilities; players report a learning curve and rewarding gameplay for skillful play."

      Capsule for Lead and Gold: Gangs of the Wild West Lead and Gold: Gangs of the Wild West

      "Game requires skillful aiming, strategic planning, and mastery of spells; players report a high skill ceiling and rewarding gameplay."

    • Competition

      Game with the same Competition vibe

      3

      "Includes ranked multiplayer, leaderboards, and competitive modes, but also supports casual and cooperative play."

      Capsule for Tetris® Effect: Connected Tetris® Effect: Connected

      "Includes ranked and multiplayer modes with player vs player combat, but also supports casual play with friends without heavy emphasis on leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long sessions and habitual play, but small player base and matchmaking issues limit sustained engagement."

      Capsule for Valgrave: Immortal Plains Valgrave: Immortal Plains

      "Players report habitual play and long sessions especially with friends, though some mention small player base and matchmaking issues that can hinder continuous engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports team vs team mode and cooperative play with friends."

      Capsule for BombTag BombTag

      "Supports team play and cooperative matches; players enjoy playing with friends and working together in team fights."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique spellcrafting system and character builds allow creative customization."

      Capsule for Tyranny Tyranny

      "High creativity through spell customization and loadout building; players can create unique play styles and experiment with many spells."

    • Domination

      Game with the same Domination vibe

      -2

      "Community and gameplay emphasize balanced competition and mutual respect rather than dominance or trash talk."

      Capsule for Koihime Enbu Koihime Enbu

      "While competitive, the community and gameplay emphasize balanced interactions and mutual respect rather than domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a nostalgic escape and stress relief, enjoying fantasy magic battles and distraction from real life."

      Capsule for Arcanists Arcanists

      "Players use the game for nostalgic escape and stress relief, enjoying the fantasy setting and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia; no evidence of obligation or pressure to play."

      Capsule for Nevergrind Online Nevergrind Online

      "Players engage voluntarily out of intrinsic interest and nostalgia; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new spell combinations, builds, and strategies with many options and random elements."

      Capsule for Spellbook Demonslayers Spellbook Demonslayers

      "Players frequently try new spell combinations and tactics; game encourages exploration of mechanics and creative strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore the map to find spells and level up, though map variety is limited and environment is minimalistic."

      Capsule for Valgrave: Immortal Plains Valgrave: Immortal Plains

      "Some exploration of maps and terrain is involved, though maps are limited and not the main focus; players enjoy discovering spell synergies."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic unlocks allow for personal expression within the game."

      Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

      "Customization of characters and spells allows for personal expression; cosmetic unlocks and skins also contribute."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, spells, and an imaginative story world."

      Capsule for Magic Research 2 Magic Research 2

      "Strong fantasy theme with magic, spells, and wizard characters; immersive fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social play are important; players form friendships and groups."

      Capsule for Once Human Once Human

      "Community and social interaction are important; players enjoy playing with friends and being part of a niche group."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in spell combos and positioning; progression through unlocks and achievements supports learning."

      Capsule for The Spell Brigade The Spell Brigade

      "Players develop skills in aiming, strategy, and spell mastery; progression through unlocking spells supports learning."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; purely sedentary gameplay."

      Capsule for Among Us Among Us

      "No physical activity involved; purely sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for background or idle play."

      Capsule for BlazBlue: Cross Tag Battle BlazBlue: Cross Tag Battle

      "Requires focused attention during matches; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and playing with friends, but limited evidence of deep emotional connections."

      Capsule for KartRider: Drift KartRider: Drift

      "Some social bonding through playing with friends, but limited evidence of deep emotional connections."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate new spells, runes, and upgrades that enhance abilities and unlock new content."

      Capsule for Mages of Mystralia Mages of Mystralia

      "Players accumulate spells and upgrades over time; unlocking new spell books and cosmetics provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay provides flow and fun, though some tension exists in competitive and challenging modes."

      Capsule for WWE 2K22 WWE 2K22

      "Game provides enjoyable flow and fun, though some tension exists due to competitive elements and challenging mechanics."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects of spells and combat provide sensory stimulation and excitement."

      Capsule for Runers Runers

      "Visual and auditory effects of spells and animations provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer and community presence but not a dominant motivator."

      Capsule for RACE 07 RACE 07

      "Some recognition through competitive play and community presence, but not a dominant motivator."

    • Story

      Game with the same Story vibe

      2

      "Basic narrative and lore present, but gameplay focuses more on strategy than story immersion."

      Capsule for Total Annihilation Total Annihilation

      "Some narrative elements and lore mentioned, but gameplay focuses more on strategy and combat than story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, problem solving, and tactical decision-making."

      Capsule for F1® Manager 2024 F1® Manager 2024

      "Core gameplay revolves around strategic planning, spell selection, positioning, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from risk and combat outcomes."

      Capsule for World of Tanks World of Tanks

      "Players enjoy suspense and excitement from risk and combat outcomes."

    • Value

      Game with the same Value vibe

      4

      "Free to play with fair progression and no pay-to-win; players feel good value for time invested."

      Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

      "Free-to-play with rewarding progression and no pay-to-win; players feel good value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and spellcasting involve fantasy violence and destruction, typical of D&D RPGs."

      Capsule for Neverwinter Nights: Enhanced Edition Neverwinter Nights: Enhanced Edition

      "Combat and spellcasting involve destruction and damage, enjoyed as part of gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and positioning to avoid defeat; survival elements present but not extreme."

      Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

      "Players manage health and positioning to avoid defeat; survival is a component but not extreme."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026