Magic Research 2 similar games & best alternatives
Magic Research 2
2024
Related articles
Quick resume
Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.
Global score
93/100
Genres
Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Deep and engaging gameplay
- Well-balanced progression
- Meaningful choices and customization
- No microtransactions or ads
- Active developer support and updates
Cons
- Some grind and slow progression in mid/late game
- Ui can be clunky and overwhelming late game
- Storyline could be expanded with more player choice
- Some rng elements frustrating without guides
- Combat can be demanding for an idle game
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, gather resources, upgrade tools, and choose progression paths with some light strategic choices."
My Little Universe
"Players have freedom to choose elements, builds, and strategies; multiple paths and active management encouraged."
-
Competence
Game with the same Competence vibe
4"Combat requires strategic thinking, skillful resource management, and overcoming challenging bosses with meaningful feedback."
Limbus Company
"Requires skillful resource management, strategic planning, and combat tactics; feedback through progression and boss fights."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without leaderboards or direct competition; players engage at their own pace."
TRY AGAIN
"Single player focus with no leaderboards or direct player comparison; play at own pace."
-
Continuation
Game with the same Continuation vibe
5"Extensive grind, replayability, and long-term progression systems encourage habitual and extended play sessions."
GemCraft - Frostborn Wrath
"Highly engaging with long playtimes, NG+ and retirement systems encourage habitual play and replayability."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single player experience with no multiplayer or cooperative elements."
Nexomon
"Entirely single player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Players can customize builds, weapons, and strategies extensively, fostering creative approaches to combat and progression."
DARK SOULS™: REMASTERED
"Players customize builds, spells, equipment, and strategies; multiple viable approaches to challenges."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solo and self-directed."
Monster Train 2
"No evidence of exerting control over others; gameplay is solo and self-directed."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, engaging distraction with immersive progression and fantasy elements."
Heroes of Hammerwatch
"Players use the game as a distraction and immersive fantasy experience, enjoying story and mechanics."
-
Expectation
Game with the same Expectation vibe
-5"Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure noted."
Gnomes & Goblins (preview)
"Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, synergies, and strategies; players encouraged to experiment with mechanics."
Pyrene
"Strong emphasis on trying new builds, strategies, and synergies; experimentation rewarded."
-
Exploration
Game with the same Exploration vibe
3"Players discover new areas, secrets, and narrative elements within a varied and evolving game world."
Sam & Max: The Devil's Playhouse
"Players discover new storylines, events, and game mechanics progressively, though within a defined world."
-
Expression
Game with the same Expression vibe
3"Customization of characters and equipment allows for personal expression within gameplay."
Disgaea 2 PC
"Customization of character builds and equipment allows for personal expression within game systems."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with magic, spells, whimsical creatures, and imaginative environments."
YAPYAP
"Strong fantasy theme with magic, spells, and an imaginative story world."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; solo experience."
Dystopika
"No social or community gameplay elements; solo experience."
-
Growth
Game with the same Growth vibe
5"Players develop skills, learn mechanics, and improve over long play sessions."
Sea Dogs: To Each His Own
"Players learn mechanics, optimize builds, and improve skills over long play sessions."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of idle games; no physical activity involved."
Maltese's Fluffy Onsen
"Sedentary gameplay typical of idle games; no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and micromanagement; idle mechanics exist but are limited and not fully autonomous."
Microcivilization
"Requires frequent active management and attention; idle mechanics exist but are limited."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Shrine
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player controls only their own actions."
Protolife
"No leadership or group management roles; player controls only own progress."
-
Progression
Game with the same Progression vibe
5"Strong progression through upgrades, abilities, collectibles, and story advancement."
Crypt Custodian
"Strong progression through leveling, upgrades, equipment, and story completion."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay with flow state, though some tension exists at higher difficulties."
9 Kings
"Generally relaxing with flow state possible, though some tension in boss fights and challenges."
-
Sensation
Game with the same Sensation vibe
2"Enjoyment derived from music, voice acting, and emotional storytelling rather than sensory stimulation."
Higurashi When They Cry Hou - Ch.7 Minagoroshi
"Text-based with minimal sensory stimulation; enjoyment comes from mechanics and story rather than audiovisuals."
-
Status
Game with the same Status vibe
-5"No social recognition or visibility; achievements are personal."
Crowntakers
"No social recognition or visibility; achievements are personal."
-
Story
Game with the same Story vibe
4"Strong narrative focus with engaging characters, lore, and story progression."
Indigo Park: Chapter 1
"Engaging narrative with lore and events that motivate progression."
-
Strategy
Game with the same Strategy vibe
5"Requires planning, resource management, tactical combat, and strategic decision-making."
Kenshi
"Requires planning, problem solving, and tactical decision making in combat and resource management."
-
Thrill
Game with the same Thrill vibe
2"Some suspense in boss fights and challenge modes, but overall controlled and steady gameplay."
Edge Of Eternity
"Some suspense in boss fights and challenges, but overall controlled and steady gameplay."
-
Value
Game with the same Value vibe
5"Highly praised for content, quality, and price; considered excellent value for money and time invested."
Zorbus
"Highly praised for content volume and quality relative to price; good return on time invested."
-
Violence
Game with the same Violence vibe
1"Combat is present but stylized and fantasy-based; not focused on destruction or chaos."
Chroma: Bloom And Blight
"Combat is present but stylized and not graphic; focus on magical battles rather than destruction."
-
Survival
Game with the same Survival vibe
3"Players must overcome threats and manage resources to progress through bosses and challenges."
Magic Research
"Players must overcome threats and manage resources to progress, especially in boss fights."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Story, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026