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Magic Research 2 similar games & best alternatives

Magic Research 2

PC (Microsoft Windows), iOS, Android • 2024

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Quick resume

Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.

Global score

93/100

Genres

Indie, Role-playing (RPG), Simulator

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    Pros

    • Deep and engaging gameplay
    • Well-balanced progression
    • Meaningful choices and customization
    • No microtransactions or ads
    • Active developer support and updates

    Cons

    • Some grind and slow progression in mid/late game
    • Ui can be clunky and overwhelming late game
    • Storyline could be expanded with more player choice
    • Some rng elements frustrating without guides
    • Combat can be demanding for an idle game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, gather resources, upgrade tools, and choose progression paths with some light strategic choices."

      Capsule for My Little Universe My Little Universe

      "Players have freedom to choose elements, builds, and strategies; multiple paths and active management encouraged."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires strategic thinking, skillful resource management, and overcoming challenging bosses with meaningful feedback."

      Capsule for Limbus Company Limbus Company

      "Requires skillful resource management, strategic planning, and combat tactics; feedback through progression and boss fights."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without leaderboards or direct competition; players engage at their own pace."

      Capsule for TRY AGAIN TRY AGAIN

      "Single player focus with no leaderboards or direct player comparison; play at own pace."

    • Continuation

      Game with the same Continuation vibe

      5

      "Extensive grind, replayability, and long-term progression systems encourage habitual and extended play sessions."

      Capsule for GemCraft - Frostborn Wrath GemCraft - Frostborn Wrath

      "Highly engaging with long playtimes, NG+ and retirement systems encourage habitual play and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single player experience with no multiplayer or cooperative elements."

      Capsule for Nexomon Nexomon

      "Entirely single player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can customize builds, weapons, and strategies extensively, fostering creative approaches to combat and progression."

      Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

      "Players customize builds, spells, equipment, and strategies; multiple viable approaches to challenges."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and self-directed."

      Capsule for Monster Train 2 Monster Train 2

      "No evidence of exerting control over others; gameplay is solo and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, engaging distraction with immersive progression and fantasy elements."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "Players use the game as a distraction and immersive fantasy experience, enjoying story and mechanics."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure noted."

      Capsule for Gnomes & Goblins (preview) Gnomes & Goblins (preview)

      "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, synergies, and strategies; players encouraged to experiment with mechanics."

      Capsule for Pyrene Pyrene

      "Strong emphasis on trying new builds, strategies, and synergies; experimentation rewarded."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new areas, secrets, and narrative elements within a varied and evolving game world."

      Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

      "Players discover new storylines, events, and game mechanics progressively, though within a defined world."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and equipment allows for personal expression within gameplay."

      Capsule for Disgaea 2 PC Disgaea 2 PC

      "Customization of character builds and equipment allows for personal expression within game systems."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, spells, whimsical creatures, and imaginative environments."

      Capsule for YAPYAP YAPYAP

      "Strong fantasy theme with magic, spells, and an imaginative story world."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; solo experience."

      Capsule for Dystopika Dystopika

      "No social or community gameplay elements; solo experience."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn mechanics, and improve over long play sessions."

      Capsule for Sea Dogs: To Each His Own Sea Dogs: To Each His Own

      "Players learn mechanics, optimize builds, and improve skills over long play sessions."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of idle games; no physical activity involved."

      Capsule for Maltese's Fluffy Onsen Maltese's Fluffy Onsen

      "Sedentary gameplay typical of idle games; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and micromanagement; idle mechanics exist but are limited and not fully autonomous."

      Capsule for Microcivilization Microcivilization

      "Requires frequent active management and attention; idle mechanics exist but are limited."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Shrine Shrine

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player controls only their own actions."

      Capsule for Protolife Protolife

      "No leadership or group management roles; player controls only own progress."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through upgrades, abilities, collectibles, and story advancement."

      Capsule for Crypt Custodian Crypt Custodian

      "Strong progression through leveling, upgrades, equipment, and story completion."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with flow state, though some tension exists at higher difficulties."

      Capsule for 9 Kings 9 Kings

      "Generally relaxing with flow state possible, though some tension in boss fights and challenges."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyment derived from music, voice acting, and emotional storytelling rather than sensory stimulation."

      Capsule for Higurashi When They Cry Hou - Ch.7 Minagoroshi Higurashi When They Cry Hou - Ch.7 Minagoroshi

      "Text-based with minimal sensory stimulation; enjoyment comes from mechanics and story rather than audiovisuals."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or visibility; achievements are personal."

      Capsule for Crowntakers Crowntakers

      "No social recognition or visibility; achievements are personal."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with engaging characters, lore, and story progression."

      Capsule for Indigo Park: Chapter 1 Indigo Park: Chapter 1

      "Engaging narrative with lore and events that motivate progression."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires planning, resource management, tactical combat, and strategic decision-making."

      Capsule for Kenshi Kenshi

      "Requires planning, problem solving, and tactical decision making in combat and resource management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in boss fights and challenge modes, but overall controlled and steady gameplay."

      Capsule for Edge Of Eternity Edge Of Eternity

      "Some suspense in boss fights and challenges, but overall controlled and steady gameplay."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for content, quality, and price; considered excellent value for money and time invested."

      Capsule for Zorbus Zorbus

      "Highly praised for content volume and quality relative to price; good return on time invested."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but stylized and fantasy-based; not focused on destruction or chaos."

      Capsule for Chroma: Bloom And Blight Chroma: Bloom And Blight

      "Combat is present but stylized and not graphic; focus on magical battles rather than destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must overcome threats and manage resources to progress through bosses and challenges."

      Capsule for Magic Research Magic Research

      "Players must overcome threats and manage resources to progress, especially in boss fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Story, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026