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Edge Of Eternity similar games & best alternatives

Edge Of Eternity

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Global score

70/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging turn-based combat with tactical positioning
    • Large, beautiful open world with exploration and side quests
    • Deep character and weapon progression system
    • Immersive fantasy story with interesting characters
    • Active developer support and frequent updates

    Cons

    • Early game slow pacing and grindy sections
    • Some bugs and technical issues remain
    • Animations and facial expressions lack polish
    • Crafting and ui systems can be confusing
    • Limited social and multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely explore an open world, choose quests and character builds, and decide their own playstyle."

      Capsule for Vampire's Fall: Origins Vampire's Fall: Origins

      "Players can explore a large open world at their own pace, choose quests and crafting freely, and customize weapons with crystals."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves strategic use of weapon types, skills, and positioning, with difficulty scaling and grinding providing skill challenges."

      Capsule for Fairy Fencer F Advent Dark Force Fairy Fencer F Advent Dark Force

      "Combat involves strategic positioning on hex grids and skill management, requiring player skill and planning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of ranked modes or direct player-vs-player competition."

      Capsule for Bears In Space Bears In Space

      "Focus is on single-player experience with no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (20-50+ hours), with many side quests and exploration encouraging extended engagement."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Players report long playtimes (40-70+ hours), with engaging story and side quests encouraging extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is single-player focused with individual party management; no cooperative multiplayer or teamwork with others."

      Capsule for Fairy Fencer F Fairy Fencer F

      "Gameplay is single-player focused with party members controlled by the player, no multiplayer or teamwork with others."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can craft and customize weapons with parts and perks, creating unique builds and strategies."

      Capsule for Slasher's Keep Slasher's Keep

      "Players customize weapons with crystals, craft items, and experiment with different builds and strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative within party; no evidence of power imposition or dominance over others."

      Capsule for SaGa Frontier Remastered SaGa Frontier Remastered

      "Interactions are cooperative within the party; no evidence of dominating others or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

      Capsule for Toukiden 2 Toukiden 2

      "Players enjoy immersive fantasy world, story, and exploration as a form of escape and relaxation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia for classic JRPGs, not out of obligation."

      Capsule for I am Setsuna I am Setsuna

      "Players engage voluntarily out of interest and nostalgia for JRPGs, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapon combinations, builds, and crafting options, exploring various strategies and customization."

      Capsule for Deuterium Wars Deuterium Wars

      "Players try different crystal and weapon combinations, experiment with combat tactics and crafting."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with many locations, quests, and secrets to discover."

      Capsule for Mount & Blade Mount & Blade

      "Large open world with many secrets, collectibles, side quests, and environmental interactions to discover."

    • Expression

      Game with the same Expression vibe

      3

      "Some character customization through equipment and companions, though limited cosmetic personalization."

      Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

      "Character customization through weapon crystals and crafting, some cosmetic options like mounts."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with imaginative fiction, mythical elements, and classic JRPG storytelling."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "High fantasy setting with sci-fi elements, alien invaders, magic, and turn-based JRPG storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with limited social interaction; community engagement mainly through developer feedback."

      Capsule for CONVRGENCE CONVRGENCE

      "Mostly solo play with limited social interaction beyond community feedback to developers."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, level up, and learn crafting and combat techniques progressively."

      Capsule for Gothic® 3 Gothic® 3

      "Players develop characters, weapons, and skills progressively through combat and crafting."

    • Health

      Game with the same Health vibe

      -3

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for Risen Risen

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration, not suited for idle or background play."

      Capsule for Child of Light Child of Light

      "Requires focused attention during combat and exploration, not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to scripted character relationships; no deep emotional sharing or multiplayer intimacy."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Character relationships exist but limited to scripted interactions; no close social bonding with others."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player directs party composition and tactics, but no leadership over other players."

      Capsule for Mary Skelter: Nightmares Mary Skelter: Nightmares

      "Player directs party members and tactical decisions, but no leadership over other players."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling characters, unlocking gear, and acquiring abilities."

      Capsule for Injustice™ 2 Injustice™ 2

      "Strong progression through leveling characters and weapons, unlocking skills and crafting better gear."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay is described as relaxing and enjoyable, balancing challenge and flow."

      Capsule for Colony Survival Colony Survival

      "Described as comforting and relaxing by players, balancing challenge with enjoyable gameplay."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable music, colorful visuals, and satisfying combat feedback provide sensory stimulation."

      Capsule for HARVESTELLA HARVESTELLA

      "Enjoyable music, colorful visuals, and satisfying combat effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; achievements and progress are personal."

      Capsule for Wizard And Minion Idle Wizard And Minion Idle

      "No social status or ranking systems; achievements and progress are personal and individual."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character arcs and plot progression, though not overly complex."

      Capsule for Gearbits Gearbits

      "Engaging narrative with character interactions and evolving plot, though some pacing and polish issues."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires tactical positioning, timing, and skill selection; puzzles and exploration add depth."

      Capsule for Kingdoms of the Dump Kingdoms of the Dump

      "Combat requires tactical positioning, elemental weaknesses, and skill combinations for success."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in boss fights and challenges, but overall controlled and steady gameplay."

      Capsule for Magic Research 2 Magic Research 2

      "Some suspense in boss fights and challenge modes, but overall controlled and steady gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for the price with extensive content, frequent updates, and enjoyable gameplay."

      Capsule for TRAIL OUT TRAIL OUT

      "Players find good value for price with long playtime, frequent updates, and content depth."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves tactical battles with attacks and magic, but not gratuitous violence."

      Capsule for Dark Deity Dark Deity

      "Combat involves defeating enemies with attacks and magic, but not focused on gratuitous violence."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding defeat in battles, but no hardcore survival mechanics."

      Capsule for Buccaneers! Buccaneers!

      "Some resource management and strategic defense in combat, but no hardcore survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Relaxation. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026