Shadowveil: Legend of The Five Rings similar games & best alternatives
Shadowveil: Legend of The Five Rings
2025
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Quick resume
Train unique samurai, embark on missions, and play the cards dealt each run on an epic roguelite adventure in the Legend of the Five Rings universe. Each defeat opens new strategic skill tree options and more powerful cards to face the growing threat in the Shadowlands.
Global score
76/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Faithful and immersive l5r setting and lore
- Deep strategic gameplay with team building and progression
- Engaging roguelite meta progression
- Strong voice acting and art style
- Active developer support and community engagement
Cons
- Repetitive environments and bosses
- Bugs and technical issues reported
- Ui and ux roughness and lack of polish
- Limited narrative depth and story repetition
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over team composition, unit placement, equipment, and strategic choices, though battles are auto-resolved."
Gladiator Guild Manager
"Players have control over team composition, ability and item loadouts, and strategic deployment before battles, though combat is automated."
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Competence
Game with the same Competence vibe
4"Game offers strategic depth and challenge requiring skillful planning, resource management, and tactical decisions."
Strategic Command: World War I
"Game offers strategic depth with skillful team building, positioning, and progression; players overcome tactical challenges and optimize builds."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without PvP or leaderboards; players progress at their own pace without direct comparison to others."
Warhammer 40,000: Mechanicus
"Focus is on single-player experience with no PvP or leaderboards; players progress at their own pace without direct comparison."
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Continuation
Game with the same Continuation vibe
4"Many reviews mention addictive gameplay and desire to do "one more run"; roguelite elements encourage repeated play."
Helskate
"Strong roguelite progression and meta upgrades encourage repeated runs and long play sessions; players report addictive 'one more run' feeling."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative multiplayer elements; gameplay is focused on individual play."
Library Of Ruina
"Entirely single-player with no multiplayer or cooperative elements; gameplay centers on individual decision-making."
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Creativity
Game with the same Creativity vibe
3"Players can customize characters with talents, spells, and equipment builds, encouraging creative strategies."
Rogue's Tale
"Players customize characters with abilities, items, and traits; build variety and synergies encourage creative team builds."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are solo and respectful."
Yolk Heroes: A Long Tamago
"No evidence of exerting control over others; interactions are solo and respectful."
-
Escapism
Game with the same Escapism vibe
4"Immersive fantasy world and story provide strong escape from reality; players engage deeply in narrative and atmosphere."
The Banner Saga 2
"Immersive fantasy setting and narrative provide escape from real life; players enjoy story and atmosphere."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
Orebound
"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players try different team compositions, skill builds, and strategies; some routine quests but tactical variety encourages experimentation."
The Iron Oath
"Players try different builds, abilities, and strategies; meta progression encourages experimentation with team compositions."
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Exploration
Game with the same Exploration vibe
2"Players explore branching maps and discover secrets, though environments are somewhat repetitive and limited in variety."
Deepest Chamber: Resurrection
"Players explore branching paths and events during runs; however, environments and enemies repeat, limiting novelty."
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Expression
Game with the same Expression vibe
2"Some character customization via equipment and abilities, but limited cosmetic personalization."
Castlevania Advance Collection
"Some character customization through ability and item choices, but limited visual personalization beyond class models."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with anime-inspired characters, magic, and mythical story elements."
Sudeki
"Strongly rooted in a fictional fantasy setting with samurai, oni, magic, and mythical elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
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Growth
Game with the same Growth vibe
4"Players develop skills and unlock permanent upgrades over multiple runs, supporting learning and improvement."
20XX
"Players develop characters and unlock upgrades over multiple runs, learning and improving strategies."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic planning during runs; not suited for passive or background play."
LONESTAR
"Requires focused attention during runs and strategic planning; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; solo play only."
Rogue Legacy
"No close social relationships or emotional sharing; solo play only."
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Leadership
Game with the same Leadership vibe
3"Players lead and manage their own army and make strategic decisions, though no multiplayer leadership."
Reverse Crawl
"Players lead and manage their squad and make strategic decisions, though no multiplayer leadership roles."
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Progression
Game with the same Progression vibe
5"Strong meta-progression with unlocking characters, abilities, and upgrades over multiple runs."
Shape of Dreams: Prologue
"Strong meta-progression with character leveling, unlocking abilities, items, and upgrades across runs."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and satisfying, though others note tension from difficulty spikes."
Rogue Waters
"Some players find the game relaxing and satisfying, though others note difficulty spikes and tension."
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Sensation
Game with the same Sensation vibe
2"Enjoyable music and animation provide sensory stimulation, though not intense or extreme."
I Wani Hug that Gator!
"Enjoyable art, voice acting, and music provide sensory stimulation, though animations are simple and sometimes choppy."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; achievements exist but no social evaluation."
Age of Barbarian Extended Cut
"No social recognition or ranking systems; achievements exist but no social evaluation."
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Story
Game with the same Story vibe
3"Narrative is present and engaging though not deeply complex; voice acting and lore add immersion."
Coridden
"Narrative is present and appreciated, with voice acting and lore immersion, though story is limited and repetitive."
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Strategy
Game with the same Strategy vibe
4"Requires mental challenge in optimizing formations, managing resources, and planning upgrades."
Crusaders of the Lost Idols
"Requires mental challenge in team building, ability selection, deployment, and resource management."
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Thrill
Game with the same Thrill vibe
2"Some tension and challenge in battles, but overall controlled and predictable gameplay."
Brigandine The Legend of Runersia
"Some tension and challenge in battles and runs, but overall controlled and predictable gameplay."
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Value
Game with the same Value vibe
4"Players report good value for price with engaging gameplay and content despite some flaws."
Pronty
"Players report good value for price with engaging gameplay and content, despite some bugs and rough edges."
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Violence
Game with the same Violence vibe
2"Combat against enemies is central, but presented in a stylized, non-gratuitous manner."
Desktop Defender
"Combat against monsters and enemies is central, but stylized and not gratuitous; some constructive elements in team building."
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Survival
Game with the same Survival vibe
3"Players manage resources, avoid failure, and overcome threats in roguelite runs with increasing difficulty."
Lost Castle 2
"Players manage resources and avoid defeat in runs; some roguelite permadeath elements suggested but not core."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Cooperation, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026