Helskate similar games & best alternatives
Helskate
2025
Related articles
Quick resume
Helskate is a skateboarding action roguelite. Grind, perform tricks, and chain combos to power up your attacks to slay the monsters of Vertheim. Combine unique weapons and gear to suit your playstyle as you fight, die, and upgrade your abilities to come back to this labyrinth over and over again!
Global score
68/100
Genres
Action, Adventure, Indie, Sport
Similar games
Pros
- Unique fusion of skating and roguelite combat
- Addictive gameplay loop with satisfying combos
- Engaging soundtrack and art style
- Active developer support and roadmap
- Good solo progression and customization
Cons
- Numerous bugs and glitches reported
- Unfinished content and placeholder elements
- Combat and skating feel somewhat separate
- Lack of multiplayer or social features
- Some control and camera issues
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, gadgets, and playstyle; runs require quick decisions and adapting to random item synergies."
ODDCORE
"Players can choose different weapons, upgrades, and playstyles freely; runs have random elements but player controls actions and decisions."
-
Competence
Game with the same Competence vibe
3"Game requires skillful riding, timing jumps, and mastering controls, with progression and ranked competition providing feedback."
Riding Club Championships
"Game requires skillful skating and combat; players report challenge and satisfaction from mastering combos and mechanics."
-
Competition
Game with the same Competition vibe
2"Includes PvP mode and leaderboards, but main focus is on cooperative and solo play rather than competitive ranking."
Rocketbirds 2 Evolution
"Some players mention leaderboards and self-set goals; no strong emphasis on ranked or direct PvP competition."
-
Continuation
Game with the same Continuation vibe
4"Strong roguelite progression and meta upgrades encourage repeated runs and long play sessions; players report addictive 'one more run' feeling."
Shadowveil: Legend of The Five Rings
"Many reviews mention addictive gameplay and desire to do "one more run"; roguelite elements encourage repeated play."
-
Cooperation
Game with the same Cooperation vibe
-4"Game is primarily single-player focused with no significant cooperative multiplayer modes mentioned."
Neon Abyss
"Game is focused on solo play; no mention of multiplayer or cooperative modes."
-
Creativity
Game with the same Creativity vibe
3"Players customize builds with various cannons, artifacts, and characters; some desire for more ship customization and content."
Ship of Fools
"Players customize builds with weapons, tapes, and upgrades; some desire for more character customization."
-
Domination
Game with the same Domination vibe
-3"No evidence of social dominance or trash talk; interactions are mostly individual and respectful."
Project Nimbus: Complete Edition
"No evidence of trash talk or dominance over others; interactions are mostly individual progression."
-
Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive metal soundtrack, intense combat, and fantasy hell setting; players use it as stress relief and distraction."
Metal: Hellsinger
"Players use game to relax, have fun, and escape; immersive hell-themed world and soundtrack support escapism."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure."
Forsaken Frontiers
"Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"The roguelite elements encourage trying new builds, powerups, and strategies each run."
Tape to Tape
"Roguelite elements and varied upgrades encourage trying new builds and strategies."
-
Exploration
Game with the same Exploration vibe
2"Levels have multiple paths and hidden areas; some players enjoy discovering secrets and collectibles."
Bullshot
"Levels have multiple lines and secrets; some repetition noted but players enjoy discovering new combos and areas."
-
Expression
Game with the same Expression vibe
1"Limited character customization; some unlockable outfits and cosmetic options mentioned but not extensive"
Asterigos: Curse of the Stars
"Limited character customization currently; some cosmetic upgrades and stickers but no clothing customization yet."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy theme with hell, demons, and torture devices creating an imaginative fictional setting."
Hell Architect: Prologue
"Hell-themed setting with demons, magic powers, and supernatural combat; strong imaginative fiction elements."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features emphasized; gameplay is focused on solo experience."
Crafty Survivors
"No multiplayer or social community features emphasized; mostly solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth and combat, learn level layouts, and improve through upgrades and practice."
Tom Clancy’s Splinter Cell Blacklist
"Players develop skills in skating and combat; roguelite progression and upgrades support learning and improvement."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity or health-related benefits."
Do No Harm
"Sedentary gameplay with no physical activity; no mention of health or exercise benefits."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and strategy; not a casual or background game."
Brutal Legend
"Requires focused attention to perform combos and combat; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing within gameplay; interactions are minimal and surface-level."
HyperRogue
"No evidence of close social relationships or emotional sharing; interactions are minimal and gameplay-focused."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; purely individual play without guiding others."
Deep Rock Galactic: Survivor
"No leadership or group management roles; purely individual play."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on collecting items, upgrading stats, and unlocking new abilities."
Ghost Song
"Strong emphasis on collecting upgrades, weapons, and permanent stat boosts through runs and crafting."
-
Relaxation
Game with the same Relaxation vibe
3"Players experience flow and catharsis through smooth movement and satisfying gameplay."
Haste
"Players describe satisfying flow and catharsis from combos and skating; some frustration from bugs but overall fun."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable soundtrack, art, and combat feedback provide sensory stimulation."
Baldr Sky
"Enjoyable soundtrack, visual style, and satisfying trick and combat feedback provide sensory stimulation."
-
Status
Game with the same Status vibe
1"Leaderboards provide some recognition but not a strong social status focus."
SlipSlop: World's Hardest Platformer Game
"Some mention of leaderboards and sharing experiences but no strong social status or recognition focus."
-
Story
Game with the same Story vibe
2"Narrative and lore are present and contribute to immersion, though some find the main story less engaging."
Tom Clancy’s The Division™
"Story is present but incomplete; characters and lore add some narrative immersion though some find it rough."
-
Strategy
Game with the same Strategy vibe
3"Players plan builds, item synergies, and ability upgrades; tactical combat and decision-making involved."
Gatekeeper
"Players plan builds and combos; tactical use of upgrades and combat mechanics required."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from challenging missions and enemy encounters, but overall arcade style limits tension."
Panzer Knights
"Some tension from combat and boss fights; overall more arcade fun than sustained suspense."
-
Value
Game with the same Value vibe
2"Players feel the game offers good value for price with solid gameplay and content, despite some bugs and missing features."
NASCAR 25
"Players feel game offers good value for price especially given unique concept and replayability despite bugs."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies with various weapons and abilities; violence is a core gameplay element."
Beneath Oresa
"Combat involves attacking and defeating enemies with weapons and tricks; violence is a core gameplay element."
-
Survival
Game with the same Survival vibe
2"Players must manage health, avoid damage, and strategically overcome threats to progress."
Elderand
"Players must avoid damage and defeat enemies to progress; health management is important but not extreme."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026