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Helskate similar games & best alternatives

Helskate

PC (Microsoft Windows) • 2025

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Quick resume

Helskate is a skateboarding action roguelite. Grind, perform tricks, and chain combos to power up your attacks to slay the monsters of Vertheim. Combine unique weapons and gear to suit your playstyle as you fight, die, and upgrade your abilities to come back to this labyrinth over and over again!

Global score

68/100

Genres

Action, Adventure, Indie, Sport

Similar games

    Pros

    • Unique fusion of skating and roguelite combat
    • Addictive gameplay loop with satisfying combos
    • Engaging soundtrack and art style
    • Active developer support and roadmap
    • Good solo progression and customization

    Cons

    • Numerous bugs and glitches reported
    • Unfinished content and placeholder elements
    • Combat and skating feel somewhat separate
    • Lack of multiplayer or social features
    • Some control and camera issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, gadgets, and playstyle; runs require quick decisions and adapting to random item synergies."

      Capsule for ODDCORE ODDCORE

      "Players can choose different weapons, upgrades, and playstyles freely; runs have random elements but player controls actions and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skillful riding, timing jumps, and mastering controls, with progression and ranked competition providing feedback."

      Capsule for Riding Club Championships Riding Club Championships

      "Game requires skillful skating and combat; players report challenge and satisfaction from mastering combos and mechanics."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP mode and leaderboards, but main focus is on cooperative and solo play rather than competitive ranking."

      Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

      "Some players mention leaderboards and self-set goals; no strong emphasis on ranked or direct PvP competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Strong roguelite progression and meta upgrades encourage repeated runs and long play sessions; players report addictive 'one more run' feeling."

      Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

      "Many reviews mention addictive gameplay and desire to do "one more run"; roguelite elements encourage repeated play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player focused with no significant cooperative multiplayer modes mentioned."

      Capsule for Neon Abyss Neon Abyss

      "Game is focused on solo play; no mention of multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds with various cannons, artifacts, and characters; some desire for more ship customization and content."

      Capsule for Ship of Fools Ship of Fools

      "Players customize builds with weapons, tapes, and upgrades; some desire for more character customization."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of social dominance or trash talk; interactions are mostly individual and respectful."

      Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

      "No evidence of trash talk or dominance over others; interactions are mostly individual progression."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong escapism through immersive metal soundtrack, intense combat, and fantasy hell setting; players use it as stress relief and distraction."

      Capsule for Metal: Hellsinger Metal: Hellsinger

      "Players use game to relax, have fun, and escape; immersive hell-themed world and soundtrack support escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure."

      Capsule for Forsaken Frontiers Forsaken Frontiers

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The roguelite elements encourage trying new builds, powerups, and strategies each run."

      Capsule for Tape to Tape Tape to Tape

      "Roguelite elements and varied upgrades encourage trying new builds and strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels have multiple paths and hidden areas; some players enjoy discovering secrets and collectibles."

      Capsule for Bullshot Bullshot

      "Levels have multiple lines and secrets; some repetition noted but players enjoy discovering new combos and areas."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; some unlockable outfits and cosmetic options mentioned but not extensive"

      Capsule for Asterigos: Curse of the Stars Asterigos: Curse of the Stars

      "Limited character customization currently; some cosmetic upgrades and stickers but no clothing customization yet."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy theme with hell, demons, and torture devices creating an imaginative fictional setting."

      Capsule for Hell Architect: Prologue Hell Architect: Prologue

      "Hell-themed setting with demons, magic powers, and supernatural combat; strong imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community features emphasized; gameplay is focused on solo experience."

      Capsule for Crafty Survivors Crafty Survivors

      "No multiplayer or social community features emphasized; mostly solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth and combat, learn level layouts, and improve through upgrades and practice."

      Capsule for Tom Clancy’s Splinter Cell Blacklist Tom Clancy’s Splinter Cell Blacklist

      "Players develop skills in skating and combat; roguelite progression and upgrades support learning and improvement."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related benefits."

      Capsule for Do No Harm Do No Harm

      "Sedentary gameplay with no physical activity; no mention of health or exercise benefits."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and strategy; not a casual or background game."

      Capsule for Brutal Legend Brutal Legend

      "Requires focused attention to perform combos and combat; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing within gameplay; interactions are minimal and surface-level."

      Capsule for HyperRogue HyperRogue

      "No evidence of close social relationships or emotional sharing; interactions are minimal and gameplay-focused."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; purely individual play without guiding others."

      Capsule for Deep Rock Galactic: Survivor Deep Rock Galactic: Survivor

      "No leadership or group management roles; purely individual play."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting items, upgrading stats, and unlocking new abilities."

      Capsule for Ghost Song Ghost Song

      "Strong emphasis on collecting upgrades, weapons, and permanent stat boosts through runs and crafting."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and catharsis through smooth movement and satisfying gameplay."

      Capsule for Haste Haste

      "Players describe satisfying flow and catharsis from combos and skating; some frustration from bugs but overall fun."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable soundtrack, art, and combat feedback provide sensory stimulation."

      Capsule for Baldr Sky Baldr Sky

      "Enjoyable soundtrack, visual style, and satisfying trick and combat feedback provide sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition but not a strong social status focus."

      Capsule for SlipSlop: World's Hardest Platformer Game SlipSlop: World's Hardest Platformer Game

      "Some mention of leaderboards and sharing experiences but no strong social status or recognition focus."

    • Story

      Game with the same Story vibe

      2

      "Narrative and lore are present and contribute to immersion, though some find the main story less engaging."

      Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

      "Story is present but incomplete; characters and lore add some narrative immersion though some find it rough."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan builds, item synergies, and ability upgrades; tactical combat and decision-making involved."

      Capsule for Gatekeeper Gatekeeper

      "Players plan builds and combos; tactical use of upgrades and combat mechanics required."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from challenging missions and enemy encounters, but overall arcade style limits tension."

      Capsule for Panzer Knights Panzer Knights

      "Some tension from combat and boss fights; overall more arcade fun than sustained suspense."

    • Value

      Game with the same Value vibe

      2

      "Players feel the game offers good value for price with solid gameplay and content, despite some bugs and missing features."

      Capsule for NASCAR 25 NASCAR 25

      "Players feel game offers good value for price especially given unique concept and replayability despite bugs."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking and defeating enemies with various weapons and abilities; violence is a core gameplay element."

      Capsule for Beneath Oresa Beneath Oresa

      "Combat involves attacking and defeating enemies with weapons and tricks; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health, avoid damage, and strategically overcome threats to progress."

      Capsule for Elderand Elderand

      "Players must avoid damage and defeat enemies to progress; health management is important but not extreme."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026