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Island 359™ similar games & best alternatives

Island 359™

PC (Microsoft Windows) • 2018

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Quick resume

Island 359 is a Virtual Reality survival game for the HTC Vive and Oculus Touch. Players will scrounge for weapons, upgrades, food, and other items they can find to survive for as long as they can against hordes of dinosaurs, as they explore the increasingly dangerous, beautiful, and expansive island.

Global score

76/100

Genres

Action, Adventure, Indie

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    Pros

    • Immersive vr dinosaur hunting experience
    • Large open-world maps with exploration
    • Multiple locomotion and control options
    • Weapon customization and upgrades
    • Active developer support and updates

    Cons

    • Limited dinosaur variety currently
    • Single-player only, no multiplayer
    • Some bugs and early access rough edges
    • Graphics not top-tier for vr
    • Repetitive gameplay after extended sessions

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose paths, explore alternate routes, and use various movement techniques creatively."

      Capsule for DeadCore DeadCore

      "Players have freedom to choose movement styles, explore large open maps, and decide when to engage or retreat."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat, platforming challenges, and progression through upgrades and abilities."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Game offers skill-based combat, weapon upgrades, and escalating difficulty requiring player effectiveness."

    • Competition

      Game with the same Competition vibe

      2

      "Leaderboards and score comparisons exist, but much gameplay is focused on individual survival and pacing."

      Capsule for Black Forest Black Forest

      "Includes leaderboards and score-based modes encouraging comparison, but many players focus on personal survival."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report habitual and long play sessions with high replayability, though some find it repetitive over time."

      Capsule for Feed and Grow: Fish Feed and Grow: Fish

      "Players report habitual play sessions and high replay value despite some repetitiveness."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily single-player focused with limited multiplayer; cooperation is minimal or absent."

      Capsule for WRC 8 FIA World Rally Championship WRC 8 FIA World Rally Championship

      "Currently single-player focused with no multiplayer; cooperation is minimal or absent."

    • Creativity

      Game with the same Creativity vibe

      2

      "Crafting system and weapon customization allow some player creativity, though inventory limits restrict extensive experimentation."

      Capsule for Arizona Sunshine® 2 Arizona Sunshine® 2

      "Weapon customization and inventory management allow some player creativity, though environment is preset."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and focused on survival and strategy rather than exerting control over others."

      Capsule for Abandon Ship Abandon Ship

      "Interactions are primarily survival-focused without emphasis on dominating or controlling others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Immersive sci-fi story and VR experience provide strong escape from real life."

      Capsule for Vertigo 2 Vertigo 2

      "Strong immersive VR experience providing escape into a dinosaur-infested world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Big Pharma Big Pharma

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple locomotion and control schemes encourage players to try different playstyles and settings."

      Capsule for Serious Sam VR: The First Encounter Serious Sam VR: The First Encounter

      "Multiple locomotion options and gameplay modes encourage trying new approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open map with emphasis on discovering new areas, secrets, and completing the map."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "Large open-world maps with free roaming and discovery of locations and loot."

    • Expression

      Game with the same Expression vibe

      2

      "Character and weapon customization allow some self-expression."

      Capsule for Far Cry® 4 Far Cry® 4

      "Character customization and weapon modification provide some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional prehistoric sci-fi world with dinosaurs, aliens, and fantastical weapons."

      Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

      "Immersive dinosaur hunting in a fictional prehistoric island setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social or community features; mostly solo play without strong community engagement."

      Capsule for Soccer Manager 2026 Soccer Manager 2026

      "Minimal social features; mostly solo play without community integration."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, upgrade weapons and gear, and improve abilities over time."

      Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

      "Players develop skills and upgrade weapons and stats over time."

    • Health

      Game with the same Health vibe

      1

      "Some physical activity through VR interactions and movement, but mostly sedentary play."

      Capsule for Garden of the Sea (VR) Garden of the Sea (VR)

      "Some physical activity involved in VR movement but mostly sedentary play."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during gameplay."

      Capsule for Puyo Puyo™Tetris® Puyo Puyo™Tetris®

      "Requires active attention and continuous engagement during gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for GRIME GRIME

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features present."

      Capsule for Pinball FX Classic VR Pinball FX Classic VR

      "No leadership or group management features present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, and augmentations to improve performance and survive longer."

      Capsule for Glyphica: Typing Survival Glyphica: Typing Survival

      "Players accumulate currency, upgrades, and weapons to improve performance."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some moments of flow and calm, but also emotional tension and challenge."

      Capsule for One Hour One Life One Hour One Life

      "Some tension and adrenaline moments but also moments of flow and immersion."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from visuals, sound, and immersive VR environment."

      Capsule for Aircar Aircar

      "Strong sensory stimulation from VR visuals, sounds, and dinosaur encounters."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition but social status is limited."

      Capsule for Airport Madness 3D Airport Madness 3D

      "Leaderboards provide some recognition but social status is limited."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist, but gameplay is mostly focused on action and progression."

      Capsule for Lost Castle 2 Lost Castle 2

      "Some narrative elements and lore present but gameplay is largely action and survival focused."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan survival tactics, resource management, and combat strategies."

      Capsule for CastleMiner Z CastleMiner Z

      "Players must plan survival tactics, manage resources, and choose when to engage or flee."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and excitement from dinosaur chases, ambushes, and close combat."

      Capsule for Primal Carnage Primal Carnage

      "High suspense and adrenaline from dinosaur encounters and survival challenges."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price, especially with ongoing updates."

      Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

      "Players feel the game offers good value for price and ongoing updates."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves combat, killing, and destruction between humans and dinosaurs."

      Capsule for Primal Carnage Primal Carnage

      "Core gameplay involves combat, killing, and destruction of dinosaurs."

    • Survival

      Game with the same Survival vibe

      5

      "Strong emphasis on avoiding death, managing resources, and overcoming threats."

      Capsule for House of Necrosis House of Necrosis

      "Strong emphasis on avoiding death, managing resources, and lasting as long as possible."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Violence, Survival, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026