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Horizon Zero Dawn™ Complete Edition similar games & best alternatives

Horizon Zero Dawn™ Complete Edition

PC (Microsoft Windows) • 2020

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Quick resume

Experience Aloy’s legendary quest to unravel the mysteries of a future Earth ruled by Machines. Use devastating tactical attacks against your prey and explore a majestic open world in this award-winning action RPG!

Global score

88/100

Genres

Action, Adventure, Role-playing (RPG)

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    Pros

    • Stunning graphics and world design
    • Engaging and well-written story
    • Challenging and strategic combat
    • Open world exploration with rich lore
    • Well-optimized pc port

    Cons

    • Some repetitive side quests
    • Limited innovation in crafting and customization
    • Facial animations and voice acting occasionally weak
    • Clunky climbing and camera controls
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Open world gameplay with freedom to choose missions, approach destruction creatively, and use various weapons and vehicles."

      Capsule for Red Faction Guerrilla Re-Mars-tered Red Faction Guerrilla Re-Mars-tered

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    • Competence

      Game with the same Competence vibe

      4

      "Combat requires strategic use of skills, energy management, and adapting to enemy defenses; difficulty settings allow for challenging gameplay."

      Capsule for Paper Sorcerer Paper Sorcerer

      "Combat requires skill, strategy, and understanding enemy weaknesses; challenging fights especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of competitive modes or leaderboards."

      Capsule for Tales of Zestiria Tales of Zestiria

      "Focuses on single-player experience with no mention of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with long play sessions and players expressing strong attachment and replay desire."

      Capsule for Persona 5 Royal Persona 5 Royal

      "Highly engaging with long playtimes, replayability, and players expressing attachment and desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no cooperative multiplayer or teamwork elements."

      Capsule for Maneater Maneater

      "Single-player game with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different combat styles, use fire and environment creatively, and modify weapons."

      Capsule for Far Cry® 2 Far Cry® 2

      "Players can customize weapons, use various tactics, and experiment with combat approaches; limited world-building or crafting creativity."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; single-player narrative focus."

      Capsule for Game of Thrones Game of Thrones

      "No evidence of exerting control over other players; single-player narrative focus."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive world and story provide strong escape from real life"

      Capsule for Phoenotopia: Awakening Phoenotopia: Awakening

      "Immersive open world and story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

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      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages exploration and trying different approaches to quests and combat, with no fixed path."

      Capsule for Outcast 1.1 Outcast 1.1

      "Encourages trying different combat strategies and exploring the world, though some side quests are repetitive."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large map with diverse biomes encourages discovery of new areas, secrets, and environmental storytelling."

      Capsule for Duskfont Duskfont

      "Strong emphasis on exploring diverse biomes, uncovering lore, and discovering secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization but limited cosmetic personalization."

      Capsule for ADACA ADACA

      "Character customization via outfits and weapons; some personalization but limited cosmetic focus."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a post-apocalyptic world with robotic creatures and sci-fi elements, offering a strong imaginative fiction experience."

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      "Set in a post-apocalyptic sci-fi world with robotic creatures and tribal societies, rich in imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

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    • Growth

      Game with the same Growth vibe

      4

      "Skill tree progression and learning combat mechanics provide personal development."

      Capsule for BLACKTAIL BLACKTAIL

      "Skill trees and combat mastery provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

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    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and engagement, especially in combat and exploration."

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      "Requires sustained attention and engagement during exploration and combat."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections beyond story characters; no multiplayer intimacy."

      Capsule for Ys SEVEN Ys SEVEN

      "Limited social or emotional connections beyond story characters; no multiplayer intimacy."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements; single player focus."

      Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

      "No leadership or group management elements; single-player focus."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through skill upgrades, crafting, weapon improvements, and story advancement."

      Capsule for Far Cry 3 Far Cry 3

      "Progression through skill upgrades, weapons, and story advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Offers moments of flow and tension release through exploration and crafting, balanced with combat challenges."

      Capsule for Fallout 4 Fallout 4

      "Offers moments of flow and immersion, though some combat and challenges create tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visually stunning environments and ambient sound design provide strong sensory stimulation."

      Capsule for Obduction Obduction

      "Visually stunning environments and engaging audio provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems present."

      Capsule for Full Throttle Remastered Full Throttle Remastered

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with strong character development and cinematic storytelling."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Highly praised narrative with strong character development and lore."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and exploration require tactical thinking, planning, and problem solving."

      Capsule for Moonring Moonring

      "Combat and exploration require tactical thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and exploration provide moments of suspense and excitement."

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      "Combat encounters and exploration provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Considered good value for money with extensive content, updates, and replayability."

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      "Considered good value for money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting robotic enemies with weapons and tactics, but not gratuitous violence"

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      "Combat involves fighting and destroying robotic enemies, but not gratuitous violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and overcome threats in tactical combat, though not extreme survival conditions."

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      "Resource management and tactical combat elements reflect survival challenges."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Exploration, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026