Obduction similar games & best alternatives
Obduction
2016
Related articles
Quick resume
A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.
Global score
80/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Beautiful and immersive environments
- Clever and satisfying puzzles
- Engaging and mysterious story
- Non-linear exploration
- Strong nostalgia for myst fans
Cons
- Tedious backtracking and walking
- Frequent loading screens especially late game
- Some obtuse or overly complex puzzles
- Lack of hand-holding may frustrate some players
- Limited character interaction and social elements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore large open areas and solve puzzles in any order; non-linear progression and optional puzzles support autonomy."
Ether One
"Players have freedom to explore non-linearly and solve puzzles in various orders, though the game subtly guides progression."
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Competence
Game with the same Competence vibe
4"Puzzles are challenging, require logical thinking, and provide satisfying feedback upon solving."
Escape Memoirs: Questionable Side Stories
"Puzzles require logical thinking and problem solving, offering satisfying challenges without being unfair."
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Competition
Game with the same Competition vibe
-4"Focus is on individual exploration and puzzle solving without competitive elements or comparison to others."
Welcome To The Dark Place
"Focus is on individual exploration and puzzle solving without competitive elements."
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Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and deep immersion, though some find the difficulty and backtracking frustrating."
System Shock
"Many players report long play sessions and immersion, though some frustration with backtracking and loading may reduce continuous play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual puzzle solving and exploration."
La-Mulana 2
"Single-player experience focused on individual puzzle solving and exploration."
-
Creativity
Game with the same Creativity vibe
4"Players engage in creative problem solving and exploration within a unique surreal art world."
LEAVES - The Journey
"Players engage in creative problem solving and exploration within a richly designed world."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; gameplay is individual and cooperative control is absent."
Lost Lands: The Four Horsemen Collector's Edition
"No social dominance or power dynamics; gameplay is solitary and cooperative elements absent."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in a mysterious, atmospheric world provides escape from real life."
BELOW
"Strong immersion in a mysterious, otherworldly environment provides escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage out of intrinsic interest and nostalgia for Cyan's style rather than obligation."
Firmament
"Players engage voluntarily driven by intrinsic interest and nostalgia for Cyan's style."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with puzzle mechanics and explore environments to discover solutions and secrets."
Kairo
"Players explore and experiment with puzzles and environments to discover solutions."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay revolves around discovering new areas, secrets, and piecing together story elements."
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE
"Core gameplay involves discovering new areas, secrets, and piecing together story elements."
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Expression
Game with the same Expression vibe
-3"Limited customization; focus is on interacting with preset environment and puzzles."
Please, Don't Touch Anything 3D
"Limited character customization; focus is on interacting with preset environments and puzzles."
-
Fantasy
Game with the same Fantasy vibe
4"Engages players in a surreal, dreamlike, and abstract fictional world with imaginative environments and characters."
Fatum Betula
"Engages players in a sci-fi fantasy world with imaginative settings and narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"Minimal social interaction; the experience is solitary and individual."
The Room Two
"Minimal social interaction; experience is solitary."
-
Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn complex puzzle mechanics."
The Eyes of Ara
"Players develop problem-solving skills and understanding of complex puzzles."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with long sessions and minimal physical activity."
Divinity: Original Sin 2 - Definitive Edition
"Primarily sedentary gameplay with extensive walking and sitting."
-
Idle
Game with the same Idle vibe
-3"Requires active attention; walking and puzzle solving demand focus."
Whispering Willows
"Requires focused attention; walking and puzzle solving demand engagement."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships formed; solitary experience."
Layers of Fear 2 (2019)
"No close social relationships formed; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focus."
Urbek City Builder
"No leadership or group management roles; single-player focus."
-
Progression
Game with the same Progression vibe
4"Players progress by unlocking new areas, acquiring new abilities, and solving puzzles to advance the story."
Goetia
"Players progress by unlocking new areas, solving puzzles, and uncovering story elements."
-
Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience provides relaxation despite some frustrating puzzles."
Cradle
"Atmospheric and immersive, but some frustration from backtracking and loading screens may reduce relaxation."
-
Sensation
Game with the same Sensation vibe
4"Visually stunning environments and engaging audio provide strong sensory stimulation."
Horizon Zero Dawn™ Complete Edition
"Visually stunning environments and ambient sound design provide strong sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status elements present."
When The Past Was Around
"No social recognition or status elements present."
-
Story
Game with the same Story vibe
4"Narrative is immersive and conveyed through visuals and environmental storytelling rather than text or dialogue."
Hyper Light Drifter
"Narrative is integral and immersive, delivered through environmental storytelling and notes."
-
Strategy
Game with the same Strategy vibe
3"Requires logical thinking and planning to solve puzzles, though not deeply strategic."
20 Small Mazes
"Requires logical reasoning and planning to solve puzzles, though not heavily strategic."
-
Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; gameplay is calm and contemplative rather than thrilling."
Contrast
"Low suspense or risk; gameplay is contemplative and calm."
-
Value
Game with the same Value vibe
3"Players report good value for time invested, especially fans of the genre."
IXION
"Players perceive good value for time spent, especially fans of the genre and Cyan's style."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay centers on exploration and puzzle solving."
The Inner World
"No violence; gameplay centers on exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival elements; stable, low-risk environment."
Draw & Guess
"No survival elements; stable, low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration, Competence. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026