Layers of Fear 2 (2019) similar games & best alternatives
Layers of Fear 2 (2019)
2019
Related articles
Quick resume
Layers of Fear 2 is a first-person psychological horror game with an emphasis on exploration and story. Players control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner. Beware, for all may not truly be what it seems.
Global score
72/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Stunning visuals and art direction
- Strong atmospheric and psychological horror
- Complex, symbolic narrative with multiple endings
- Immersive sound design and voice acting
- New game+ mode and collectibles enhance replayability
Cons
- Short game length
- Some players find story confusing or pretentious
- Chase sequences can be repetitive and frustrating
- Limited gameplay depth and puzzle challenge
- Some pacing issues and slow early acts
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some control over gameplay and exploration, but story progression and endings are fixed and linear."
Break the Game
"Players have some freedom to explore and make choices affecting endings, but gameplay is mostly linear with preset story progression."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and some chase sequences requiring timing and memorization, but overall low skill ceiling."
Close To The Sun
"Gameplay involves light puzzles and some chase sequences that require timing, but overall low skill demand."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal experience and story exploration."
The Music Machine
"No competitive elements; focus is on personal experience and story exploration."
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Continuation
Game with the same Continuation vibe
2"Multiple endings and new game plus encourage replay, though some find repeated playthroughs frustrating."
Cataegis : The White Wind
"Multiple endings and New Game+ encourage replay, but game length is short and some find pacing slow."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
4"Highly creative environment with changing rooms, surreal visuals, and artistic storytelling."
Layers of Fear (2016)
"Highly creative environments, visual effects, and storytelling with cinematic and surreal elements."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong psychological horror and surreal environments provide immersive escape from reality."
In Sound Mind
"Strong psychological horror and surreal narrative provide immersive escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in horror and story; no obligation or external pressure reported."
Layers of Fear (2016)
"Players engage voluntarily out of interest in psychological horror and story; no obligation reported."
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Experimenting
Game with the same Experimenting vibe
2"Players explore multiple story routes and endings, experimenting with choices to uncover different narratives."
Riddle Joker
"Players explore environments and story paths, including multiple endings and collectibles."
-
Exploration
Game with the same Exploration vibe
3"The semi-open ship environment encourages exploration of different areas and characters to gather clues."
Between Horizons – A Sci-Fi Detective Adventure
"Exploration of diverse, shifting environments on a ship with hidden items and story clues."
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Expression
Game with the same Expression vibe
-4"Limited customization; focus is on experiencing preset environments and narrative"
Homesick
"Limited customization; focus on experiencing preset narrative and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Psychological horror with surreal and supernatural elements."
The Charnel House Trilogy
"Strong surreal and psychological horror themes with cinematic and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-5"Solo game with minimal social interaction or community involvement."
The Horror at Highrook
"Solo game with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
2"Players learn story details and puzzle solutions, gaining understanding and narrative insight."
Chasing Static
"Players learn story details and puzzle solutions; some personal insight through narrative."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of walking simulators; no physical activity involved."
Draugen
"Sedentary gameplay typical of walking simulators; no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; slow pacing but continuous engagement needed."
Morphopolis
"Requires focused attention; some slow pacing but continuous engagement needed."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships formed; solitary experience."
Obduction
"No close social relationships formed; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through story chapters, unlocking endings and collectibles."
Corpse Party
"Progression through story, unlocking collectibles, and multiple endings."
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Relaxation
Game with the same Relaxation vibe
-1"Atmosphere is tense and suspenseful rather than relaxing."
Still Wakes the Deep
"Tense atmosphere with moments of suspense; not primarily relaxing."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through detailed visuals, sound design, and atmospheric effects."
Beyond Hanwell
"Strong sensory stimulation through visuals, sound design, and atmospheric effects."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics."
What Remains of Edith Finch
"No social status or recognition mechanics."
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Story
Game with the same Story vibe
4"Narrative-driven game with lore, character development, and multiple endings."
Five Nights at Freddy's: Secret of the Mimic
"Narrative-driven game with complex, symbolic story and multiple endings."
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Strategy
Game with the same Strategy vibe
0"Light puzzle elements present but mostly straightforward choices; minimal strategic depth."
Moral Dilemma: The Interview
"Light puzzle solving present but minimal strategic or planning depth."
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Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful chase sequences create moments of tension and relief."
Bloodwash
"Chase sequences and jump scares provide moments of suspense and tension."
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Value
Game with the same Value vibe
1"Mixed opinions on value; some find price high for short length, others appreciate the artistic effort and replayability."
Pinstripe
"Mixed opinions on value; short length but good replayability and artistic quality."
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Violence
Game with the same Violence vibe
2"Includes chase and survival horror elements with implied violence, but no graphic combat or destruction."
Cat in the Box
"Includes chase and death sequences but no combat; some violent imagery."
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Survival
Game with the same Survival vibe
2"Some chase and avoidance mechanics create survival tension, but overall low risk gameplay."
Layers of Fear
"Avoiding death from monster chases adds survival tension to gameplay."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Strategy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026