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Draugen similar games & best alternatives

Draugen

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2019

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Quick resume

Draugen is a single-player, first-person Fjord Noir mystery set in 1920s Norway. Explore a forgotten coastal village in your search for your missing sister, accompanied by your independent and enigmatic young ward. Norwegian Game of the Year 2019.

Global score

74/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Beautiful and atmospheric setting
    • Strong narrative and character interaction
    • Engaging soundtrack and voice acting
    • Relaxing and immersive experience
    • Well-crafted companion dynamic

    Cons

    • Short gameplay length
    • Linear and minimal gameplay
    • Predictable story elements
    • Some narrative loose ends
    • Limited replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players have freedom to explore locations, investigate clues, and solve puzzles with some non-linearity and multiple dialogue choices."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players explore the village and interact with objects at their own pace, with some freedom in dialogue choices, though the story is linear."

    • Competence

      Game with the same Competence vibe

      -3

      "Gameplay is simple and predictable, mostly walking and interacting with objects; minimal skill or challenge."

      Capsule for Adios Adios

      "Gameplay is minimal and predictable, mostly walking and listening, with no real puzzles or skill challenges."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison to others; focus is on personal narrative experience."

      Capsule for Impostor Factory Impostor Factory

      "No competitive elements or comparison to others; focus is on personal narrative experience."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short game (~2-4 hours) with limited replay value; some players find it memorable but many do not return frequently."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "Short game (~3-4 hours) with limited replay value; some players felt no reason to replay."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Game emphasizes relationships and interactions with companions, working together to progress story."

      Capsule for Rosewater Rosewater

      "Interaction with companion Alice is a core feature, providing dialogue and narrative cooperation."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and investigation elements, but mostly following a predetermined story and structure."

      Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

      "Some exploration and interpretation of story, but mostly following a linear narrative with limited modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and equal interactions."

      Capsule for CARIMARA: Beneath the forlorn limbs CARIMARA: Beneath the forlorn limbs

      "No elements of exerting control or superiority over others; cooperative and equal interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a strange, atmospheric world distinct from reality, providing emotional and mental escape."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Players use the game to immerse in a mysterious, atmospheric world, escaping real life stresses."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and atmosphere, not obligation or pressure."

      Capsule for Belladonna Belladonna

      "Players engage voluntarily out of interest in story and atmosphere, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Mostly linear narrative with some puzzle solving; limited exploration of new mechanics or experimentation."

      Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

      "Mostly linear story with limited exploration and no major experimentation with mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a detailed village and surrounding areas, uncovering secrets and story elements."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Players explore a detailed, atmospheric village with some secrets and narrative clues to discover."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or self-expression; players mostly experience preset narrative and environments."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Limited customization or self-expression; players experience a preset narrative and environment."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Story includes some supernatural and exaggerated elements, but grounded mostly in a crime/mystery setting."

      Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

      "Contains some supernatural and psychological mystery elements, but grounded in a realistic setting."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong sense of companionship with Elika; community aspects limited but players share appreciation for characters"

      Capsule for Prince of Persia® Prince of Persia®

      "Strong sense of companionship with Alice; some social interaction though mostly a two-person dynamic."

    • Growth

      Game with the same Growth vibe

      1

      "Players learn story details and character backgrounds; minimal skill development or complex learning."

      Capsule for The Detail The Detail

      "Players learn about story and characters, but minimal skill or knowledge development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of walking simulators; no physical activity involved."

      Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

      "Sedentary gameplay typical of walking simulators; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Casual pacing allows for relaxed play sessions with breaks and no constant attention required."

      Capsule for Hero of the Kingdom II Hero of the Kingdom II

      "Pace is slow and relaxed, allowing for breaks and casual play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Character relationships and companion interactions provide emotional connection and some romance options."

      Capsule for Cassette Beasts Cassette Beasts

      "Close relationship and emotional connection between player character and companion Alice."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; companions act independently or mimic player actions."

      Capsule for Driftmoon Driftmoon

      "No leadership roles; player follows a linear narrative and cooperates with companion."

    • Progression

      Game with the same Progression vibe

      2

      "Some narrative progression and unlocking of story elements, but no item collection or upgrades."

      Capsule for Just a To the Moon Series Beach Episode Just a To the Moon Series Beach Episode

      "Narrative progression and some collectible drawings, but no power or item upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Atmospheric and immersive experience conducive to relaxation and flow."

      Capsule for Vampire: The Masquerade - Coteries of New York Vampire: The Masquerade - Coteries of New York

      "Atmospheric, calm, and immersive experience promoting relaxation and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and sound design provide sensory stimulation and emotional engagement."

      Capsule for The Falconeer: Revolution Remaster The Falconeer: Revolution Remaster

      "Enjoyable visuals, music, and sound design provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics; experience is personal and narrative-driven."

      Capsule for A Space For The Unbound - Prologue A Space For The Unbound - Prologue

      "No social status or recognition mechanics; experience is personal and narrative-driven."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with mystery, character interaction, and unfolding plot."

      Capsule for CARIMARA: Beneath the forlorn limbs CARIMARA: Beneath the forlorn limbs

      "Strong narrative immersion with well-written characters, dialogue, and unfolding mystery."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

      Capsule for Little Misfortune Little Misfortune

      "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful and eerie moments, but overall a calm experience."

      Capsule for Röki Röki

      "Some suspense and eerie moments, but overall controlled and calm experience."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on value due to short length and limited gameplay."

      Capsule for Plug & Play Plug & Play

      "Mixed opinions on value; short length and limited gameplay make full price questionable."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on peaceful exploration and narrative."

      Capsule for Firewatch Firewatch

      "No combat or destruction; focus on exploration and narrative."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable, low-risk environment."

      Capsule for The Talos Principle The Talos Principle

      "No survival or threat mechanics; stable, low-risk environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026