Belladonna similar games & best alternatives
Belladonna
2015
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Quick resume
Belladonna is a gothic adventure game, twisted and dark. Take the role of a corpse girl rising from the dead in an abandoned laboratory, and unravel the mysteries concerning your own death and reanimation.
Global score
72/100
Genres
Adventure, Indie
Similar games
Pros
- Dark gothic atmosphere
- Intriguing narrative
- Unique art style
- Pleasant voice acting
- Accessible gameplay
Cons
- Very short length
- Overpriced at full price
- Minimal puzzle challenge
- Abrupt ending
- Lack of replayability
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore environments and solve puzzles with some freedom, but within a linear narrative and guided puzzle structure."
Amanda the Adventurer 3
"Players navigate the story and solve simple puzzles with freedom to explore rooms and interact with objects, though the game is linear and guided."
-
Competence
Game with the same Competence vibe
-3"Puzzles are very easy and straightforward, requiring minimal skill or challenge."
The Charnel House Trilogy
"Puzzles are very easy and straightforward, requiring minimal skill or challenge."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; focus is on personal story experience."
Tricolour Lovestory
"No competitive elements or comparison to others; focus is on personal story experience."
-
Continuation
Game with the same Continuation vibe
-2"Short game (~3-4 hours) with limited replayability and no multiple endings, leading to less habitual or long-term engagement."
Bad Dream: Fever
"Short game length (~1-2 hours) and abrupt ending limit long-term engagement, though some players replay for story or card drops."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Some creative puzzle design and story elements, but gameplay mostly follows established hidden object and point-and-click conventions."
Sacra Terra: Angelic Night
"Some creative elements in story and art style, but gameplay follows classic point-and-click structures with limited modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Hello Charlotte EP2: Requiem Aeternam Deo
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players engage with dark, unsettling themes to escape reality, though the story is grounded in real-world horrors rather than fantasy."
[Chilla's Art] The Karaoke | ヒトカラ🎤
"Provides a dark, gothic narrative that allows players to escape into a macabre fictional world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and atmosphere, not obligation or pressure."
Draugen
"Players engage voluntarily out of interest in story and atmosphere, not obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
-3"Gameplay is linear and puzzle solutions are straightforward; limited exploration of mechanics."
The Little Acre
"Gameplay is linear and puzzles are simple with little incentive to try new strategies or mechanics."
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Exploration
Game with the same Exploration vibe
2"Players explore diary pages and fantasy biomes with collectibles and secrets, but environments are limited."
Lost Words: Beyond the Page
"Players explore different rooms and find journal pages, though environments are limited and familiar."
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Expression
Game with the same Expression vibe
-4"No character customization or player-driven expression; presentation is fixed."
Sherlock Holmes - Nemesis
"No character customization or player-driven expression; presentation is fixed."
-
Fantasy
Game with the same Fantasy vibe
4"Strong dark fantasy and gothic themes with supernatural elements and imaginative story."
Grim Legends 3: The Dark City
"Strong gothic fantasy theme inspired by Frankenstein and dark macabre fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
Hellblade: Senua's Sacrifice
"No social or community features; entirely solo experience."
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Growth
Game with the same Growth vibe
1"Some learning through story comprehension and puzzle solving, but limited skill development."
Sinless + OST
"Some learning through story comprehension and puzzle solving, but limited skill development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during play; not designed for background or idle gaming."
The Horrorscope: Fatal Awakening
"Requires focused attention during play; not designed for background or idle gaming."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mostly through narrative; no social or relationship building."
Moons of Madness
"Limited emotional connection mainly through narrative; no social or relationship building."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
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Progression
Game with the same Progression vibe
2"Progression through story and collecting journal pages; no item upgrades or power accumulation."
The Fidelio Incident
"Progression through story advancement and collecting journal pages; no complex upgrades or item accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience provides relaxation and flow, with low tension gameplay."
Titan Station
"Atmospheric and immersive experience with a balance of tension and calm, suitable for relaxed play."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."
Backstage Pass
"Enjoyable art style, music, and voice acting provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Narrative is a major focus with deep, dark, and emotionally impactful storytelling."
Labyrinth of Refrain: Coven of Dusk
"Strong narrative focus with dark, gothic story told through journals and voice acting."
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Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving demands; puzzles are simple and straightforward."
Frog Detective 1: The Haunted Island
"Minimal strategic or problem-solving challenge; puzzles are simple and linear."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and dark themes create mild tension, but overall experience is controlled and calm."
Without a Voice
"Some suspense and dark themes create mild tension but overall controlled and predictable experience."
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Value
Game with the same Value vibe
-3"Many players feel the game is overpriced for its short length; better value on sale."
LEGO® Builder's Journey
"Many players feel the game is overpriced for its short length; better value when purchased on sale."
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Violence
Game with the same Violence vibe
2"Contains horror elements with a monster and deaths, but violence is not graphic or glorified."
The Last NightMary - A Lenda do Cabeça de Cuia
"Contains some dark and macabre actions (e.g., poisoning a cat) but overall violence is not glorified."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threat management; stable and safe gameplay environment."
Grim Legends: The Forsaken Bride
"No survival mechanics or threat management; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026