Tricolour Lovestory similar games & best alternatives
Tricolour Lovestory
2017
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Quick resume
Time flies and never comes back. But with an incredible 1-million-word script and 100+ original CGs, this game will take you back to when you were young, simple and pure. Go and get the love of your life back, start something new, or end everything in flame, that's for you to decide!
Global score
81/100
Genres
Adventure, Casual, Indie, Visual Novel
Similar games
Pros
- Deep emotional story
- High quality artwork and music
- Long playtime for price
- Strong character development
- Chinese voice acting
Cons
- Poor english translation
- Limited player choices
- Some story pacing issues
- Minor bugs and script mismatches
- Linear gameplay
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices affecting story branches and outcomes, though within a mostly linear narrative."
Moral Dilemma: The Interview
"Players make some story decisions that influence the route, but overall follow a linear narrative with limited choices."
-
Competence
Game with the same Competence vibe
-2"Gameplay is mostly reading with few choices; limited skill or challenge involved."
Invisible Apartment
"The game is mostly reading and decision making with minimal skill challenge or variation."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; focus is on personal story experience."
Kindred Spirits on the Roof
"No competitive elements or comparison to others; focus is on personal story experience."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes (40+ hours), engaging story and content, with some expressing strong attachment and desire to keep playing despite minor frustrations."
WrestleQuest
"Long playtime (30-50 hours), with players expressing attachment and desire to continue reading."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player visual novel experience with no multiplayer or cooperative gameplay."
Urban Myth Dissolution Center
"Single player visual novel experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
-3"Players follow predefined story branches with limited creative input beyond choice selection."
Trick and Treat - Visual Novel
"Players follow a predefined story and character routes with limited creative input."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and narrative-driven."
Syberia: The World Before
"No elements of exerting control or superiority over others; experience is personal and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to experience emotional stories and escape real-life stresses through immersive roleplay."
One Hour One Life
"Players use the game to immerse in an emotional story and escape real life stresses."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation to experience the story."
Necrobarista
"Players engage voluntarily out of personal interest and intrinsic motivation to experience the story."
-
Experimenting
Game with the same Experimenting vibe
-2"Limited branching and choices reduce experimentation; players mostly follow established narrative paths."
Vampire: The Masquerade - Coteries of New York
"Limited experimentation possible; players mostly follow the story with few branching choices."
-
Exploration
Game with the same Exploration vibe
-3"Story unfolds in a fixed set of environments with no open exploration."
Sakura Spirit
"Story unfolds in a fixed setting with no open exploration or discovery of new areas."
-
Expression
Game with the same Expression vibe
-4"Minimal customization or self-expression; players use preset characters and environments."
12 Labours of Hercules
"Minimal customization or self-expression; players experience preset characters and visuals."
-
Fantasy
Game with the same Fantasy vibe
-1"Story grounded in realistic teenage life and emotional struggles without supernatural powers, though some narrative elements are stylized."
Life is Strange: Before the Storm
"Story is grounded in realistic school life drama and relationships, with some emotional fiction elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with limited social interaction or community involvement."
Long Live The Queen
"Primarily a solo experience with limited social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players experience character development and emotional growth through story progression."
Café Stella and the Reaper's Butterflies
"Players experience character development and emotional growth through story progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity."
Senren*Banka
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle
Game with the same Idle vibe
-4"Requires focused reading and attention over long sessions; not suited for casual or background play."
Fate/stay night REMASTERED
"Requires focused reading and attention over long sessions; not casual or background play."
-
Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections to characters and narrative foster feelings of closeness and attachment."
MiSide
"Strong emotional connections with characters and story evoke feelings of closeness and attachment."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows a narrative without directing others."
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
"No leadership or management roles; player follows a narrative without directing others."
-
Progression
Game with the same Progression vibe
2"Progression through story and unlocking multiple endings and collectibles provides a sense of advancement."
Oxenfree
"Story progression and unlocking of endings and CGs provide a sense of advancement."
-
Relaxation
Game with the same Relaxation vibe
3"Music and art create a relaxing atmosphere; reading and story immersion provide flow."
Oblivious Garden ~Carmina Burana
"Emotional flow and soundtrack provide a relaxing and immersive reading experience."
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Sensation
Game with the same Sensation vibe
2"Enjoyable visual art, voice acting, and music provide moderate sensory stimulation."
Cabin Fever
"Enjoyment from visual art, music, and voice acting provides sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking; experience is private and personal."
Analogue: A Hate Story
"No social recognition or ranking; experience is private and personal."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional character development and a linear plot."
Fluffy Store
"Strong narrative focus with detailed character development and emotional plot."
-
Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; mostly linear reading."
Hatoful Boyfriend: Holiday Star
"Minimal strategic or problem-solving elements; mostly linear story reading."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and emotional tension, but not focused on risk or excitement."
and Roger
"Some emotional tension and drama but no suspense or risk-based thrill."
-
Value
Game with the same Value vibe
5"Highly praised for its content length and quality relative to low price."
Hands of Necromancy
"Highly praised for excellent content and length relative to low price."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on story and relationships."
Cinderella Phenomenon - Otome/Visual Novel
"No combat or destructive gameplay; focus on relationships and story."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable narrative environment."
Love Is All Around
"No survival or threat avoidance mechanics; stable narrative environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Continuation. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026