Voices from the Sea similar games & best alternatives
Voices from the Sea
2015
Related articles
Quick resume
Follow the story of a young boy, Cantus as he meets Maris, the mysterious girl by the sea - an experience that will change his life forever.
Global score
93/100
Genres
Adventure, Casual, Indie, Free To Play, Visual Novel
Similar games
Pros
- Heartwarming and emotional story
- Beautiful art and soothing music
- Free to play with optional dlc
- Short and accessible
- Relaxing and thoughtful experience
Cons
- Very short gameplay length
- Limited interactivity and choices
- Linear story with no branching endings
- Lack of language options for some players
- Minimal replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players have some choice in dialogue and minor story decisions, but overall the story is linear with limited player control."
My Furry Protogen 2 🐾
"The game is mostly linear with limited choices that do not affect the story outcome, but players can choose seashells which slightly change dialogue, indicating some personal control."
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Competence
Game with the same Competence vibe
-3"Gameplay involves minimal skill, mostly reading and simple mouse interactions with no challenge or puzzles."
The 39 Steps
"Gameplay involves simple reading and minimal interaction (collecting seashells), with no skill challenges or complex mechanics."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; the experience is personal and story-driven."
A Space For The Unbound - Prologue
"No competitive elements or comparison with others; the experience is personal and story-driven."
-
Continuation
Game with the same Continuation vibe
1"Short game length (~3-6 hours) and some players replay to explore more lore or achievements, but overall limited replay value."
Through the Woods
"Short playtime (~30-60 minutes) and limited replay value, but some players replay to collect all seashells or revisit story."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual narrative with no multiplayer or cooperative elements."
Saihate Station
"Single-player experience focused on individual story with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
-2"Story and characters are predefined; limited player creativity mostly in choosing dialogue options and minor RPG minigame customization."
Tomoyo After ~It's a Wonderful Life~ English Edition
"Limited creativity in gameplay; choices do not alter story significantly, but players can pick different seashells affecting minor dialogue."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are gentle and equal."
The Last Campfire
"No elements of exerting control or superiority over others; interactions are gentle and equal."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a therapeutic, calming space to escape real-life stress and loneliness."
Kind Words 2 (lofi city pop)
"Players use the game as an emotional and relaxing escape, connecting with themes of loneliness, social anxiety, and personal growth."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and emotional connection, not out of obligation or pressure."
Wanderstop
"Players engage voluntarily for emotional experience and personal interest, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-3"Choices are limited and ambiguous, discouraging experimentation; gameplay is mostly linear."
South of the Circle
"Gameplay is mostly linear with limited experimentation; choices have minor effects and no branching paths."
-
Exploration
Game with the same Exploration vibe
-4"No exploration of new areas, story unfolds in known settings"
Fox Hime Zero
"Story unfolds in a single main setting (beach) with no new areas to discover; exploration is minimal and narrative-focused."
-
Expression
Game with the same Expression vibe
-4"Minimal customization or avatar personalization; players use default characters and settings."
Garten of Banban 4
"Minimal customization or self-expression; players mainly read and make minor choices without avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
1"While grounded in a realistic setting, the story includes symbolic and emotional narrative elements that add a light fantasy layer."
The Lost Dachshund
"Story has some subtle supernatural or mysterious elements (Maris's nature), but mostly grounded in realistic emotional themes."
-
Fellowship
Game with the same Fellowship vibe
-3"Focus on individual experience and story; limited social or community features."
Shenmue I & II
"Focus on individual experience and story; limited social interaction or community involvement."
-
Growth
Game with the same Growth vibe
4"Themes of personal development, mental health, and emotional growth are central to the narrative."
Night in the Woods
"Themes of personal development, emotional growth, and self-reflection are central to the story."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not designed for background or idle play."
Senren*Banka
"Requires focused reading and attention; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional connection and evolving relationship between main characters provide a sense of intimacy."
ENSLAVED™: Odyssey to the West™ Premium Edition
"Emotional connection with characters and themes of friendship and family create a sense of intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; experience is personal and narrative-driven."
The Cat Lady
"No leadership or group management elements; story focuses on personal experience."
-
Progression
Game with the same Progression vibe
1"Progression through story and collectibles, but no complex item upgrades or power accumulation."
The First Tree
"Some progression through story and collecting seashells, but no significant accumulation of power or upgrades."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, soothing music and gentle story promote relaxation and emotional comfort."
Sounds of Her Love
"Calming music, soothing visuals, and gentle story promote relaxation and emotional flow."
-
Sensation
Game with the same Sensation vibe
3"Pleasant visual and auditory stimuli with charming art style and soothing soundtrack."
Sizeable
"Pleasant auditory and visual stimuli with soothing music and attractive art style."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional, meaningful story central to player experience."
Draw
"Strong narrative focus with emotional and meaningful story that engages players deeply."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay; purely reading and minimal choice."
Sakura Spirit
"No strategic or problem-solving elements; gameplay is straightforward reading and minor choices."
-
Thrill
Game with the same Thrill vibe
-4"Low suspense or risk; story is gentle and emotionally warm."
Frosty Kiss
"Low suspense or risk; story is gentle and emotionally soothing rather than thrilling."
-
Value
Game with the same Value vibe
4"Highly praised for emotional impact, length, and quality, providing good value for time and money."
Please Be Happy
"Highly praised for emotional impact and quality despite being free or low cost; good return on time invested."
-
Violence
Game with the same Violence vibe
-5"No violence or combat; peaceful and constructive narrative"
Shan Gui (山桂)
"No violence or combat; story is peaceful and constructive."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and controlled environment."
World of Subways 2 – Berlin Line 7
"No survival or threat elements; stable and calm environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026