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The Lost Dachshund

PC (Microsoft Windows) • 2022

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Quick resume

Your granddaughter is coming over on the ferry from the mainland. You have promised her a puppy for her birthday– a dachshund named “Peanut”. But Peanut has escaped her pen and is free on the island. You must traverse the island and rescue the mischievous puppy, before your granddaughter arrives.

Global score

97/100

Genres

Adventure, Casual, Free To Play, Indie

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    Pros

    • Charming and emotional story
    • Beautiful visuals and music
    • Accessible and relaxing gameplay
    • Free to play
    • High quality voice acting

    Cons

    • Very short playtime
    • Limited puzzle complexity
    • No multiplayer or social features
    • Minimal replay value
    • Lack of customization or creative freedom

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players freely explore the island and choose how to solve puzzles by time traveling and item usage, though within a linear quest structure."

      Capsule for Tick Tock Isle Tick Tock Isle

      "Players freely explore the island, collect items, and solve puzzles at their own pace with some choice in navigation and puzzle approach."

    • Competence

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      2

      "Puzzles provide light to moderate challenge suitable for all ages, with some skill and coordination required, but generally accessible."

      Capsule for LEGO® Voyagers LEGO® Voyagers

      "Puzzles provide mild mental challenge suitable for all ages, requiring some problem solving but overall accessible and straightforward."

    • Competition

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      "No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."

      Capsule for Putt-Putt® Joins the Parade Putt-Putt® Joins the Parade

      "No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~15-30 minutes) with limited replay value; players tend to complete it quickly and do not engage in long sessions."

      Capsule for Kinoko Kinoko

      "Short game (~15-30 minutes) with limited replay value; players complete it quickly and do not tend to engage in long or habitual sessions."

    • Cooperation

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      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for FINAL FANTASY XVI FINAL FANTASY XVI

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    • Creativity

      Game with the same Creativity vibe

      -2

      "Players interact with predefined puzzles and story; limited creative modification or building."

      Capsule for Reversion - The Escape (1st Chapter) Reversion - The Escape (1st Chapter)

      "Players interact with predefined puzzles and environments; no creation or modification features, but some freedom in exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is cooperative with NPCs and solo."

      Capsule for Putt-Putt® Saves The Zoo Putt-Putt® Saves The Zoo

      "No elements of exerting control or superiority over others; gameplay is cooperative with NPCs and solo."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy the charming, whimsical world and lighthearted story as a relaxing escape from real life."

      Capsule for Cat Quest III Cat Quest III

      "Players enjoy a relaxing, charming story and atmosphere that provides emotional comfort and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation without obligation or external pressure."

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    • Experimenting

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      "Some exploration and puzzle solving encourages trying different approaches, but mostly structured gameplay."

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    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a small island environment, discovering characters and secrets."

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      "Players explore a small island environment, discovering locations and items to progress the story."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven aesthetic changes; presentation is fixed."

      Capsule for Beeny Beeny

      "No character customization or player-driven aesthetic expression; presentation is fixed."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Story is grounded in realistic and emotional life experiences with some narrative fiction elements."

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      "While grounded in a realistic setting, the story includes symbolic and emotional narrative elements that add a light fantasy layer."

    • Fellowship

      Game with the same Fellowship vibe

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      "No social or community features; entirely single-player experience."

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    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and progress through story, though learning curve is gentle."

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      "Players develop puzzle-solving skills and progress through story milestones, though learning curve is gentle."

    • Health

      Game with the same Health vibe

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      "Sedentary point-and-click gameplay with no physical activity or health-related features."

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      "Sedentary point-and-click gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

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      "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story fosters a sense of closeness, though no direct social interaction."

      Capsule for The Last Campfire The Last Campfire

      "Emotional narrative and character connections evoke feelings of warmth and closeness, though no social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; solo gameplay."

      Capsule for STAR WARS™: Rogue Squadron 3D STAR WARS™: Rogue Squadron 3D

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    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and solve puzzles to advance the story, showing some accumulation and progression."

      Capsule for Paradigm Paradigm

      "Players collect items and solve puzzles to advance the story, experiencing a clear sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing experience with soothing music, calm puzzles, and gentle atmosphere."

      Capsule for Milo and the Magpies Milo and the Magpies

      "Calm atmosphere, soothing music, and gentle puzzles create a relaxing and stress-free experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant visuals, voice acting, and music provide enjoyable sensory stimulation."

      Capsule for Nelly Cootalot: The Fowl Fleet Nelly Cootalot: The Fowl Fleet

      "Beautiful visuals, pleasant music, and voice acting provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are absent."

      Capsule for Mimpi Mimpi

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    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional storytelling and character development."

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      "Strong narrative focus with emotional storytelling, character development, and voice narration."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving and logical thinking but are generally straightforward and easy."

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      "Puzzles require some logical thinking and problem solving but are generally simple and accessible."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Gameplay is low risk and calm, with minimal suspense or tension."

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      "Gameplay is low risk and calm with minimal suspense or tension."

    • Value

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      5

      "Free to play with high quality content and positive player reception indicates strong value."

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    • Violence

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    • Survival

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Creativity, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026