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The Last Dream: Developer's Edition

PC (Microsoft Windows) • 2015

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Quick resume

“Reality and dreams are about to become entwined…..” The Last Dream: Developer's Edition" is a casual adventure game which, despite having some classic casual elements, will also offer a greater challenge for more experienced gamers.

Global score

81/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Unique live-action cutscenes
    • Emotional and engaging story
    • Beautiful and varied artwork
    • Challenging and original puzzles
    • Cat companion adds charm

    Cons

    • Short game length
    • Some puzzles frustrating or illogical
    • Lack of map and journal features
    • Mediocre voice acting
    • No replay value beyond achievements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore multiple locations and solve puzzles with some logical flexibility, but the story progression is linear."

      Capsule for Black Mirror II Black Mirror II

      "Players have freedom to explore dream environments and solve puzzles with some choice in item use and puzzle approach, though story progression is linear."

    • Competence

      Game with the same Competence vibe

      3

      "Varied puzzles and hidden object scenes provide moderate challenge and skill testing, with some requiring memory and problem solving."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Puzzles and fragmented object scenes provide moderate challenge and skill testing, with some requiring thoughtful problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Game focuses on single-player experience without competitive elements or leaderboards."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Game focuses on single-player experience without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay for nostalgia and humor, but the game length is relatively short (~6 hours) and some find puzzles frustrating, limiting extended habitual play."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "Players often engage in several hours of play and some replay puzzles or bonus content, but overall game is short and linear."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine fragmented objects and solve puzzles creatively, though within predefined scenarios."

      Capsule for Inbetween Land Inbetween Land

      "Players combine fragmented objects and solve puzzles creatively, but within predefined story and environment."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and solo play only."

      Capsule for Journey of a Roach Journey of a Roach

      "No elements of exerting control or superiority over others; cooperative and solo play only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong narrative and immersive atmosphere provide emotional escape from real life."

      Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

      "Strong dreamlike atmosphere and emotional story provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles; no external pressure or obligation."

      Capsule for Ether One Ether One

      "Players engage voluntarily for intrinsic interest in story and puzzles, no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different puzzle solutions and explore environments, though within a structured narrative."

      Capsule for Black Mirror II Black Mirror II

      "Players explore dreamlike environments and try different puzzle solutions, though within a linear narrative."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple locations and encourages discovery of clues and secrets."

      Capsule for Blackwell Deception Blackwell Deception

      "Game features multiple varied locations and encourages discovery of hidden items and secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience fixed characters and story presentation without avatar personalization."

      Capsule for Phoenix Wright: Ace Attorney Trilogy Phoenix Wright: Ace Attorney Trilogy

      "Limited customization; players experience fixed story and environments without avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Surreal, dreamlike world with abstract narrative and imaginative settings."

      Capsule for Anodyne Anodyne

      "Dream world setting with surreal and symbolic environments and narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and gain knowledge through puzzles and story progression."

      Capsule for Backfirewall_ Backfirewall_

      "Players develop problem-solving skills through puzzles and learn story progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not designed for background or idle play."

      Capsule for Nearwood - Collector's Edition Nearwood - Collector's Edition

      "Requires focused attention to solve puzzles and progress; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to story and characters but no social intimacy."

      Capsule for DISTRAINT: Deluxe Edition DISTRAINT: Deluxe Edition

      "Emotional story about love and loss fosters personal connection, though no social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for SUPERHOT SUPERHOT

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock achievements, and advance through story and puzzles."

      Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

      "Players collect items, unlock puzzles, and advance through story chapters with achievements and collectibles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm atmosphere and music create a relaxing experience balanced with moderate puzzle challenge."

      Capsule for Discolored Discolored

      "Calming atmosphere and music balance puzzle challenge with a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music provide pleasant sensory stimulation, though not highly intense or thrilling."

      Capsule for Potion Permit Potion Permit

      "Visuals and music provide pleasant sensory stimulation, though not highly intense or thrilling."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for Yoku's Island Express Yoku's Island Express

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with cinematic storytelling, character development, and plot twists."

      Capsule for Lost Horizon Lost Horizon

      "Strong narrative focus with emotional, cinematic storytelling and plot twists."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving but within a linear story framework."

      Capsule for Black Mirror II Black Mirror II

      "Puzzles require logical thinking and problem solving but within a straightforward linear progression."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is mostly calm and methodical, with occasional suspenseful or creepy moments but no sustained tension."

      Capsule for Crime Scene Cleaner Crime Scene Cleaner

      "Game has some suspenseful moments but overall maintains a calm, contemplative tone."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; praised for gameplay and soundtrack despite short length."

      Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

      "Good value especially on sale; praised for story and gameplay despite short length."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay centers on puzzle solving and narrative."

      Capsule for Puzzle Agent Puzzle Agent

      "No violent content; gameplay centers on puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026