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Lost Lands: The Four Horsemen Collector's Edition similar games & best alternatives

Lost Lands: The Four Horsemen Collector's Edition

PC (Microsoft Windows) • 2015

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Quick resume

The captivating adventure of a brave girl, destined to fight the Four Horsemen of Evil in an enchanted world. After several centuries of peace, a terrible new evil threatens the Lost Lands! Find out in this thrilling Hidden Object Puzzle Adventure game!

Global score

94/100

Genres

Adventure, Casual

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    Pros

    • Engaging fantasy story
    • Varied and challenging puzzles
    • Large map with fast travel
    • Bonus content and achievements
    • Beautiful artwork and music

    Cons

    • Excessive backtracking
    • Some voice acting criticized
    • Puzzles sometimes unintuitive
    • Advertisements before game start
    • Bonus chapter contains inappropriate content

    Motivations

    • Autonomy

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      "Players have freedom to explore multiple locations and solve puzzles at their own pace, with some guidance from map and hints."

      Capsule for Riddles Of The Past Riddles Of The Past

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    • Competence

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      "Puzzles and fragmented object scenes provide moderate challenge and skill testing, with some requiring thoughtful problem solving."

      Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

      "Varied puzzles and hidden object scenes provide moderate challenge and skill testing, with some requiring memory and problem solving."

    • Competition

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      "No evidence of competitive or ranked modes; gameplay is single-player focused without comparison to others."

      Capsule for Hello Neighbor: Hide and Seek Hello Neighbor: Hide and Seek

      "No evidence of competitive or ranked modes; gameplay is single-player and focused on personal progress."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, engaging story and side content encourage habitual and extended play sessions."

      Capsule for Assassin's Creed 2 Assassin's Creed 2

      "Many players report long playtime, engaging story, and bonus content encouraging extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

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      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players interact with puzzles and hidden object scenes, but within predefined structures and story."

      Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

      "Players interact with puzzles and hidden object scenes creatively, but within predefined game structures and story."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is individual and cooperative social dynamics are absent."

      Capsule for Astronarch Astronarch

      "No social dominance or power dynamics; gameplay is individual and cooperative control is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Fantasy setting and immersive gameplay provide strong escape from real life."

      Capsule for Eador. Imperium Eador. Imperium

      "Fantasy setting and immersive story provide a strong escape from real life, as noted by players."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

      Capsule for Minami Lane Minami Lane

      "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

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      "Some exploration and puzzle experimentation occur, but mostly within established game mechanics and routines."

      Capsule for Tales of the Neon Sea Tales of the Neon Sea

      "Some exploration and puzzle experimentation occurs, but gameplay largely follows established routines and puzzle types."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with multiple locations and backtracking encourages discovery and revisiting areas."

      Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

      "Large map with many locations and backtracking encourages discovery and revisiting areas."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players do not modify characters or environments beyond puzzle interactions."

      Capsule for Botany Manor Botany Manor

      "Limited customization; players do not modify characters or environments beyond puzzle interaction."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, mythical creatures, and imaginative storylines."

      Capsule for Wizard101 Wizard101

      "Strong fantasy theme with magical worlds, mythical creatures, and an imaginative storyline."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; players experience the game solo."

      Capsule for Lunacid Lunacid

      "No social or community features; players experience the game solo."

    • Growth

      Game with the same Growth vibe

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      "Players develop puzzle-solving skills and memory through gameplay."

      Capsule for The Inheritance of Crimson Manor The Inheritance of Crimson Manor

      "Players develop puzzle-solving skills and memory through varied challenges."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay typical of hidden object puzzle games."

      Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

      "Sedentary gameplay typical of hidden object puzzle games."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not suitable for casual background play."

      Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

      "Requires focused attention to solve puzzles and progress; not suited for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are limited to game narrative."

      Capsule for One Turn Kill One Turn Kill

      "No social or emotional relationship building; interactions are limited to game narrative."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, unlock achievements, and advance through story and bonus content."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "Players collect items, unlock achievements, and progress through story and bonus content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with moderate challenge; some players find it a good way to unwind."

      Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

      "Generally relaxing gameplay with moderate challenge; some players find it a good way to unwind."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."

      Capsule for Merchant of the Skies Merchant of the Skies

      "Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for DREDGE DREDGE

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with cutscenes, character dialogue, and a fantasy plot."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Engaging fantasy narrative with cutscenes and lore that many players find interesting."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking and planning, though not complex strategic depth."

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      "Puzzles require logical thinking and planning, though not highly complex strategic depth."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is low risk and calm, with minimal suspense or emotional tension."

      Capsule for TramSim Vienna - The Tram Simulator TramSim Vienna - The Tram Simulator

      "Gameplay is low risk and calm, with minimal suspense or adrenaline-inducing moments."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money due to extensive content and replayability."

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      "Players report good value for money due to length, content, and replayability."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; gameplay focuses on puzzle solving and item finding."

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      "No combat or destruction; gameplay focuses on puzzle solving and object finding."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

      Capsule for Firework Firework

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Fantasy. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026