Enigmatis 2: The Mists of Ravenwood similar games & best alternatives
Enigmatis 2: The Mists of Ravenwood
2014
Related articles
Quick resume
Enter Ravenwood Park and discover the secrets hidden in the mists…
Global score
97/100
Genres
Adventure, Casual, Puzzle, Point-and-click
Similar games
Pros
- Engaging story and atmosphere
- Well designed puzzles and hidden object scenes
- Adjustable difficulty and hint system
- Good graphics and sound design
- Includes bonus chapter and achievements
Cons
- Forced multiple playthroughs for all achievements
- Some translation issues
- Linear gameplay with limited replayability
- Facial animations and voice acting sometimes weak
- Story predictable for some players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players control their own investigative actions and puzzle solving, with freedom to explore clues and make decisions, though the overall story is linear."
The Operator
"Players have control over exploration, puzzle solving, and choice of difficulty; linear story but with freedom in puzzle approach and hidden object scenes."
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Competence
Game with the same Competence vibe
3"Varied puzzles and hidden object scenes provide moderate challenge and skill testing, with some requiring memory and problem solving."
Lost Lands: The Four Horsemen Collector's Edition
"Puzzles and hidden object scenes provide moderate challenge with logical solutions and feedback; difficulty adjustable."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progress and story; no mention of competitive or ranked modes."
Enigmatis: The Ghosts of Maple Creek
"Focus is on individual progress and story; no competitive or ranked modes mentioned."
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Continuation
Game with the same Continuation vibe
3"Players report engaging story and atmosphere encouraging multiple playthroughs and long sessions."
Killer Frequency
"Players report engaging story and atmosphere leading to long play sessions; some frustration with forced multiple playthroughs for achievements."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
9 Clues 2: The Ward
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players combine items creatively to solve puzzles, beyond simple item collection."
1 Moment Of Time: Silentville
"Players combine items and solve puzzles creatively; limited customization or building."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; purely individual gameplay."
Cat Goes Fishing
"No evidence of exerting control or superiority over others; purely individual gameplay."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive mystery story and atmosphere as an escape from reality."
Jenny LeClue - Detectivu
"Players enjoy immersive mystery and supernatural atmosphere as a form of escape and relaxation."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no obligation or pressure reported."
The First Berserker: Khazan
"Players engage voluntarily out of interest and enjoyment; no obligation or pressure reported."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with puzzle solutions and interaction mechanics, but within a guided linear progression."
Red Matter
"Some experimentation with puzzle solutions and hidden object scene variations; mostly linear progression."
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Exploration
Game with the same Exploration vibe
3"Multiple locations and characters to explore, with discovery of story elements and secrets."
The Book of Unwritten Tales
"Exploration of multiple locations in Ravenwood Park with discovery of clues and secrets."
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Expression
Game with the same Expression vibe
-4"No character customization or self-expression; presentation is fixed and standardized."
Actual Sunlight
"No character customization or self-expression features; standard presentation."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with supernatural monsters and a dark, fictional narrative."
Amnesia: The Dark Descent
"Supernatural and mysterious story elements with fantasy creatures and mythic background."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills through puzzles and learn story progression."
The Last Dream: Developer's Edition
"Players develop problem-solving skills and learn story details; some skill improvement in puzzles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and engagement throughout; no background or idle play."
Yesterday
"Requires focused attention and engagement; no background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; single-player narrative focus."
Crysis 2 Remastered
"No close social relationships or emotional sharing; single-player narrative."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; individual gameplay."
Rogue Legacy
"No leadership or group management roles; individual gameplay."
-
Progression
Game with the same Progression vibe
4"Players collect items, unlock achievements, and progress through story chapters and bonus content."
Lost Lands: The Golden Curse Collector's Edition
"Players collect items, achievements, and unlock bonus chapters; linear story progression."
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Relaxation
Game with the same Relaxation vibe
4"Players find the game relaxing and enjoyable with balanced challenge and flow."
Gems of War - Puzzle RPG
"Players find the game relaxing and immersive with balanced challenge and flow."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, sound, and atmospheric effects provide sensory stimulation."
The Darkest Tales — Into the Nightmare
"Enjoyable visuals, music, and atmospheric sound effects provide sensory stimulation."
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Status
Game with the same Status vibe
-4"No social recognition or ranking; achievements are personal."
SAMOLIOTIK
"No social recognition or competitive ranking; achievements are personal."
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Story
Game with the same Story vibe
4"Strong narrative immersion with cutscenes, voice acting, and a compelling mystery plot."
New York Mysteries: Secrets of the Mafia Collector's Edition
"Strong narrative immersion with cutscenes, character interactions, and unfolding mystery."
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Strategy
Game with the same Strategy vibe
3"Requires logical deduction, puzzle solving, and planning investigation steps."
Song of Farca
"Logical puzzle solving and deduction board require reasoning and planning."
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Thrill
Game with the same Thrill vibe
2"Some suspense and eerie atmosphere but no intense thrills or jump scares."
The Terrible Old Man
"Some suspense and spooky atmosphere with mild jump scares; not intense horror."
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Value
Game with the same Value vibe
4"Players report good value for price with substantial content, achievements, and replayability."
Hidden Cats in Spooky Town
"Players report good value for price, especially on sale; substantial content and replay for achievements."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on investigation and puzzle solving."
Duck Detective: The Ghost of Glamping
"No combat or destructive actions; gameplay focused on investigation and puzzle solving."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threat avoidance; stable game environment."
Deponia Doomsday
"No survival mechanics or threat avoidance; stable game environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Continuation. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026