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SAMOLIOTIK similar games & best alternatives

SAMOLIOTIK

PC (Microsoft Windows) • 2016

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Quick resume

SAMOLIOTIK is a stylish shoot-em-up with different enemies, bosses, colour palettes, power-ups, set in different eras. In this game you will fight Adolf Gutler,The Illuminati, and other creatures.

Global score

84/100

Genres

Action, Casual, Indie

Similar games

    Pros

    • Unique and catchy soundtrack
    • Humorous and surreal narrative
    • Low price with achievements and trading cards
    • Simple, accessible gameplay
    • Short and engaging for quick sessions

    Cons

    • Very short and repetitive gameplay
    • No save or checkpoint system initially
    • Visual effects can cause eye strain and motion sickness
    • Lack of multiplayer or social features
    • Limited strategic depth and progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control their plane's movement and shooting freely within the scrolling play area, with some strategic positioning required."

      Capsule for Planes, Bullets and Vodka Planes, Bullets and Vodka

      "Players control a plane with mouse movement and shooting, with some power-ups, allowing direct control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Requires some skill in stealth, aiming bow, and puzzle solving, but overall gameplay is simple and short."

      Capsule for Medusa's Labyrinth Medusa's Labyrinth

      "Game requires attention and some skill to dodge and shoot enemies and bosses, but is overall simple and short."

    • Competition

      Game with the same Competition vibe

      -3

      "No evidence of competitive modes or leaderboards; focus is on personal achievement completion."

      Capsule for Wet Girl Wet Girl

      "No evidence of competitive modes or leaderboards; focus is on personal score and achievement completion."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements or to enjoy the music and story again, but the game is short and not designed for long habitual play."

      Capsule for Europa Europa

      "Some players report playing repeatedly for achievements and music, but game is short and can become repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization of power-ups and strategic choices provide some creative gameplay, but level design and mechanics are fixed."

      Capsule for Mass Exodus Redux Mass Exodus Redux

      "Some customization of power-ups and visual variety in levels, but gameplay is mostly fixed and repetitive."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely individual gameplay."

      Capsule for Cookie Clicker Cookie Clicker

      "No social dominance or power over others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, surreal, and psychedelic escape from real life, with stress relief and enjoyment emphasized."

      Capsule for FISHGUN FISHGUN

      "Players use the game as a psychedelic, humorous escape with surreal elements and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun, nostalgia, and humor without obligation or external pressure."

      Capsule for The Bard's Tale ARPG: Remastered and Resnarkled The Bard's Tale ARPG: Remastered and Resnarkled

      "Players engage voluntarily for fun, nostalgia, and humor without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is mostly repetitive and scripted with limited experimentation; some players try different approaches but within narrow constraints."

      Capsule for Sniper: Ghost Warrior 2 Sniper: Ghost Warrior 2

      "Gameplay is straightforward with limited experimentation; some players try different strategies but mostly routine."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery in progressing through different worlds and bosses, but mostly linear level progression with limited exploration."

      Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

      "Some discovery of new levels and bosses as score increases, but limited overall exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or avatar personalization; fixed character and art style."

      Capsule for OH MY GOD, LOOK AT THIS KNIGHT OH MY GOD, LOOK AT THIS KNIGHT

      "No character customization or avatar personalization; fixed visual style and assets."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Dark fantasy setting with mythical bosses, magic, and souls-like narrative elements."

      Capsule for Grimlord Grimlord

      "Strong fantasy and surreal elements with historical and mythical bosses and absurd narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay; purely solo experience."

      Capsule for Zup! F Zup! F

      "No social or community gameplay; purely solo experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some skill improvement in minigames and learning game mechanics, but limited depth."

      Capsule for Leisure Suit Larry - Magna Cum Laude Uncut and Uncensored Leisure Suit Larry - Magna Cum Laude Uncut and Uncensored

      "Some skill improvement possible, but mostly simple gameplay with limited learning curve."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some reports of motion sickness due to camera and controls."

      Capsule for Blade of Darkness Blade of Darkness

      "Sedentary gameplay with warnings about eye strain and motion sickness; no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus; not suited for passive or background play."

      Capsule for Paint the Town Red Paint the Town Red

      "Requires active attention and focus; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building."

      Capsule for The House of Da Vinci The House of Da Vinci

      "No social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and boss fights with some achievements to collect."

      Capsule for Squidlit Squidlit

      "Progression through levels and bosses with power-ups and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the music and flow relaxing, but gameplay is often intense and challenging."

      Capsule for Beat Da Beat Beat Da Beat

      "Some players find music and gameplay relaxing, others find it intense and visually stressful."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through vibrant visuals, music, and psychedelic effects."

      Capsule for Illusion Carnival Illusion Carnival

      "Strong sensory stimulation with bright colors, fast action, and psychedelic visual effects."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or competitive ranking; achievements are personal."

      Capsule for Enigmatis 2: The Mists of Ravenwood Enigmatis 2: The Mists of Ravenwood

      "No social recognition or ranking; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Humorous and quirky narrative with characters and bosses, though story is not central to gameplay."

      Capsule for Fashion Police Squad Fashion Police Squad

      "Narrative includes surreal and humorous story elements with recognizable figures and bosses."

    • Strategy

      Game with the same Strategy vibe

      -1

      "Limited strategic depth; mostly straightforward shooting and platforming."

      Capsule for Bird Assassin Bird Assassin

      "Limited strategic depth; mostly reflex-based shooting and dodging."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and boss fights create tension and excitement."

      Capsule for FORCED SHOWDOWN FORCED SHOWDOWN

      "Fast-paced action and boss fights create tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Low price and quick achievement completion provide good value for time and money."

      Capsule for Blackout Z: Slaughterhouse Edition Blackout Z: Slaughterhouse Edition

      "Low price and quick achievement completion make it good value for money."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on shooting enemies and bosses with various weapons and effects."

      Capsule for Shooting Stars! Shooting Stars!

      "Gameplay centers on shooting and destroying enemies and bosses."

    • Survival

      Game with the same Survival vibe

      2

      "One-hit death mechanic requires careful avoidance and survival tactics."

      Capsule for Shotgun Witch Shotgun Witch

      "One-hit death mechanic requires careful avoidance and survival skills."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Experimenting, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026