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The House of Da Vinci similar games & best alternatives

The House of Da Vinci

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2017

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Quick resume

Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance.

Global score

87/100

Genres

Adventure, Indie, Point-and-click, Strategy, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Engaging and varied puzzles
    • Immersive renaissance setting
    • Detailed visuals and sound design
    • Helpful hint system
    • Replayable chapters and collectibles

    Cons

    • Clunky and sometimes imprecise controls
    • Some pixel hunting and obscure puzzle steps
    • Linear progression with limited player freedom
    • Story is minimal and sometimes unsatisfying
    • Price considered high without sale

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore non-linearly and solve puzzles in various orders, though the game subtly guides progression."

      Capsule for Obduction Obduction

      "Players have freedom to explore rooms, inspect objects, and solve puzzles in various orders within each chapter, though progression is linear."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles require skillful timing, coding logic, and problem solving, providing satisfying feedback and a sense of mastery."

      Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

      "Puzzles require skillful observation, logic, and mechanical manipulation, providing satisfying feedback and challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving at own pace without leaderboards or direct comparison to others."

      Capsule for 20 Small Mazes 20 Small Mazes

      "Focus is on individual puzzle solving at personal pace without leaderboards or direct comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in multiple chapters and replay content for achievements and alternate endings, showing attachment and habitual play."

      Capsule for LIVE A LIVE LIVE A LIVE

      "Players often engage in long sessions and replay chapters, showing attachment and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players manipulate and combine objects creatively to solve puzzles, though within the predefined game structure."

      Capsule for The Room 4: Old Sins The Room 4: Old Sins

      "Players creatively combine items and use lenses to solve puzzles, though within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; gameplay is solitary and respectful."

      Capsule for LEAVES - The Journey LEAVES - The Journey

      "No social dominance or power dynamics; gameplay is solitary and equal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides a relaxing, immersive puzzle world that offers distraction and mental engagement."

      Capsule for Taiji Taiji

      "Immersive Renaissance setting and puzzles provide distraction and mental engagement away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles."

      Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different puzzle approaches and exploring environments to discover clues."

      Capsule for Myst: Masterpiece Edition Myst: Masterpiece Edition

      "Encourages trying different puzzle approaches and using special lenses to discover hidden clues."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed rooms and search for hidden objects and clues."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "Players explore detailed rooms and search for hidden compartments and items."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization; players interact with fixed environments without personal expression."

      Capsule for Evo Explores Evo Explores

      "Limited customization; players interact with fixed environments and objects without personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in an alternate history steampunk world with some supernatural elements, blending imaginative fiction with realistic detective work."

      Capsule for Lamplight City Lamplight City

      "Set in a historical Renaissance world with some light supernatural elements, blending fiction and reality."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

      Capsule for The Room Three The Room Three

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles."

      Capsule for The Talos Principle: Reawakened The Talos Principle: Reawakened

      "Requires focused attention and continuous engagement to solve puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building."

      Capsule for Euro Truck Simulator Euro Truck Simulator

      "No social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Senza Peso Senza Peso

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through chapters, collect items and achievements, and unlock new puzzles."

      Capsule for First Class Escape: The Train of Thought First Class Escape: The Train of Thought

      "Players collect items and blueprints, unlocking new puzzles and chapters."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally calming atmosphere and music, though some puzzles cause frustration."

      Capsule for LEAVES - The Journey LEAVES - The Journey

      "Generally calming atmosphere with balanced challenge, though some puzzles cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and satisfying puzzle interactions provide sensory pleasure."

      Capsule for Moncage Moncage

      "Enjoyable visual and auditory details enhance immersion and puzzle satisfaction."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      2

      "Light narrative provides context and motivation, but gameplay is puzzle and exploration focused."

      Capsule for Eye of the Temple Eye of the Temple

      "Light narrative provides context but is secondary to puzzle gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking, planning, and problem solving to complete puzzles."

      Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

      "Requires logical thinking, planning, and problem solving to complete puzzles."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild suspense from puzzle solving and discovering endings; no intense thrills."

      Capsule for Instruction Instruction

      "Mild suspense from puzzle discovery and story hints, but no high-risk or intense thrills."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value for casual puzzle fans, especially when purchased on sale."

      Capsule for Doors: Paradox Doors: Paradox

      "Mixed opinions on price; generally considered good value on sale for puzzle fans."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on constructive puzzle solving."

      Capsule for The Room Three The Room Three

      "No violence; gameplay centers on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe environment."

      Capsule for The Witness The Witness

      "No survival or threat mechanics; stable and safe environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Thrill. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026