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The House of Da Vinci 3 similar games & best alternatives

The House of Da Vinci 3

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

The grand finale to The House of Da Vinci trilogy is here! Solve numerous new puzzles and mind benders and explore new mystifying locations of ravishing beauty.

Global score

90/100

Genres

Adventure, Indie, Point-and-click, Strategy, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Engaging and challenging puzzles
    • Immersive story and atmosphere
    • High quality graphics and sound
    • Good hint system
    • Satisfying conclusion to trilogy

    Cons

    • Some puzzles require pixel hunting or exact clicks
    • Lengthy and intrusive cutscenes
    • Voice acting and pronunciation issues
    • Some puzzles feel tedious or illogical
    • Controls and camera can be clunky

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore rooms and solve puzzles at their own pace with optional hints."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "Players have freedom to explore environments, solve puzzles at their own pace, and use hints optionally."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles range from easy to difficult, requiring skill and problem solving, with feedback and hints available."

      Capsule for Adventure Escape Mysteries Adventure Escape Mysteries

      "Puzzles range from easy to challenging, requiring skill and reasoning, with feedback through puzzle completion."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and story progression without player-vs-player or leaderboard elements."

      Capsule for Thimbleweed Park™ Thimbleweed Park™

      "Focus is on individual puzzle solving and story progression without player-vs-player or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and habitual engagement, with progression and multiplayer encouraging ongoing play."

      Capsule for Bus Simulator 18 Bus Simulator 18

      "Many players report long play sessions and desire to complete the trilogy, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for Fran Bow Fran Bow

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively solve puzzles and manipulate objects, but within predefined puzzle structures."

      Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

      "Players creatively solve puzzles and experiment with mechanisms, though within predefined game structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual puzzle solving."

      Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

      "No elements of exerting control or superiority over others; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the immersive story and gameplay to escape real life and engage in a fictional world."

      Capsule for Half-Life 2: Episode One Half-Life 2: Episode One

      "Players use the immersive story and puzzles to escape real life and engage in a different world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, not obligation or pressure."

      Capsule for Lethal League Blaze Lethal League Blaze

      "Players engage voluntarily out of personal interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle approaches and explore various locations, though within a structured narrative."

      Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

      "Players try different puzzle solutions and explore mechanics, though within a guided narrative."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a detailed, maze-like environment with some secrets and puzzles to discover."

      Capsule for Welcome to Kowloon Welcome to Kowloon

      "Players explore multiple detailed environments and uncover secrets as part of puzzle solving."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization or self-expression; players interact with fixed characters and environments."

      Capsule for Nancy Drew®: Last Train to Blue Moon Canyon Nancy Drew®: Last Train to Blue Moon Canyon

      "Limited customization or self-expression; players interact with fixed environments and characters."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative fiction with time travel, fantasy settings, and RPG tropes."

      Capsule for Evoland Legendary Edition Evoland Legendary Edition

      "Game features imaginative fiction with time travel and historical fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

      Capsule for The Room Three The Room Three

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles and progress."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Requires focused attention and continuous engagement to solve puzzles and progress."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary gameplay."

      Capsule for Portal Portal

      "No social or emotional relationship building; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress by unlocking story elements, puzzles, and mini-games, accumulating knowledge and in-game achievements."

      Capsule for No Players Online No Players Online

      "Players progress through story and unlock new puzzles and areas, accumulating knowledge and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game provides a balanced challenge with a relaxing atmosphere and satisfying puzzle-solving flow."

      Capsule for The Room 4: Old Sins The Room 4: Old Sins

      "Balanced challenge with satisfying puzzle solving provides flow and relaxation for many players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and animations contribute to sensory enjoyment."

      Capsule for Rogue Waters Rogue Waters

      "Enjoyable visuals, sound design, and animations contribute to sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with well-written story and character interactions."

      Capsule for Sherlock Holmes - Nemesis Sherlock Holmes - Nemesis

      "Strong narrative immersion with continuing story and character interactions."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving."

      Capsule for Black The Fall Black The Fall

      "Puzzles require logical thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in story and puzzle solving, but overall low risk and controlled experience."

      Capsule for Myst III: Exile Myst III: Exile

      "Some suspense in puzzle solving and story, but overall low risk and controlled experience."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price and playtime."

      Capsule for Creaks Creaks

      "Players generally feel the game offers good value for price and playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive puzzle solving."

      Capsule for Size Matters Size Matters

      "No combat or destructive gameplay; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Thrill. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026