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The House of Da Vinci 2 similar games & best alternatives

The House of Da Vinci 2

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Become an apprentice of the famous Leonardo da Vinci. Solve handcrafted mechanical 3D puzzles and discover hidden secrets. Navigate through mesmerizing environments of the Italian Renaissance. Travel through time to influence your surroundings.

Global score

91/100

Genres

Adventure, Indie, Point-and-click, Strategy, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Challenging and logical puzzles
    • Immersive historical setting
    • High quality graphics and sound
    • Engaging story with voice acting
    • Time travel mechanic adds depth

    Cons

    • Limited movement and fixed camera angles
    • Some frustrating pixel hunting
    • Hint system sometimes unhelpful
    • Story can be confusing or weak
    • Short length for full price

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over character movement and puzzle solving, but camera angles are fixed and some UI elements limit full freedom."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Players have control over puzzle solving and exploration within confined areas, but movement is limited and camera angles are fixed."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."

      Capsule for The Talos Principle VR The Talos Principle VR

      "The game offers a range of challenging puzzles requiring skill and logical thinking, with feedback through puzzle completion."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving at personal pace without direct comparison or competitive elements."

      Capsule for Recursed Recursed

      "Focus is on individual puzzle solving at personal pace without comparison or competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions, replaying to explore different perspectives and achievements, indicating sustained engagement."

      Capsule for Parallel Experiment Parallel Experiment

      "Many players report long play sessions and replaying the game, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can interact with many objects and use time travel mechanics creatively to solve puzzles, though within predefined scenarios."

      Capsule for Time Lock VR 1 Time Lock VR 1

      "Players creatively solve puzzles and manipulate objects, including time travel mechanics, though within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, calming escape with immersive historical atmosphere and storytelling."

      Capsule for WW2 Rebuilder WW2 Rebuilder

      "Players use the game as a relaxing, immersive escape into a historical and puzzle-filled world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation to solve puzzles."

      Capsule for GRIDROAD GRIDROAD

      "Players engage voluntarily out of personal interest and intrinsic motivation to solve puzzles."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Time travel mechanics and puzzle solving encourage trying different approaches and exploring alternate timelines."

      Capsule for Deponia Doomsday Deponia Doomsday

      "Players try new puzzle solutions and explore time travel mechanics, though within a structured environment."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is limited to a single room with puzzle elements, but players discover new clues and secrets."

      Capsule for Cube Escape: Paradox Cube Escape: Paradox

      "Exploration is limited to confined areas with fixed viewpoints, but players discover new puzzle elements and secrets."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal customization or self-expression; players interact with preset characters and environments."

      Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

      "Minimal customization or self-expression; players interact with preset environments and objects."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Science fiction setting with time travel and conspiracy elements, blending realistic and imaginative fiction."

      Capsule for STEINS;GATE STEINS;GATE

      "Set in a historical fiction context with imaginative elements like time travel and secret societies."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo play."

      Capsule for CARRION CARRION

      "No social or community features; purely solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

      Capsule for The Spiral Scouts The Spiral Scouts

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay without physical activity or health-related features."

      Capsule for Tank Mechanic Simulator Tank Mechanic Simulator

      "Sedentary gameplay without physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active puzzle solving; not suited for background or idle play."

      Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

      "Requires focused attention and deliberate puzzle solving; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building features."

      Capsule for Vital Shell Vital Shell

      "No social or emotional relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual play."

      Capsule for Dorfromantik Dorfromantik

      "No leadership or group management elements; individual play only."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story and unlock new puzzles and areas, accumulating knowledge and achievements."

      Capsule for The House of Da Vinci 3 The House of Da Vinci 3

      "Players progress by solving puzzles and unlocking new areas, advancing story and game state."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing with a balance of challenge and humor, though some puzzles cause frustration."

      Capsule for Puzzle Agent Puzzle Agent

      "Generally relaxing with a balance of challenge and flow, though some puzzles cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with beautiful graphics and music."

      Capsule for Submerged: Hidden Depths Submerged: Hidden Depths

      "Enjoyable visual and auditory experience with detailed graphics and sound design."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with cutscenes and character development, though not the main focus."

      Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

      "Narrative is present and more developed than predecessor, with voice acting and cutscenes, though some find it weak or confusing."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving rather than rote actions."

      Capsule for The Room Three The Room Three

      "Puzzles require logical thinking, planning, and problem solving rather than rote actions."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

      Capsule for Word Factori Word Factori

      "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price especially on sale, though some find it short for full price."

      Capsule for We Were Here Too We Were Here Too

      "Generally considered worth the price especially on sale, though some feel it is short for full price."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay focuses on constructive puzzle solving."

      Capsule for Girls Like Robots Girls Like Robots

      "No violence; gameplay focuses on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe gameplay environment."

      Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

      "No survival or threat elements; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Thrill, Expression, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026