The House of Da Vinci 2 similar games & best alternatives
The House of Da Vinci 2
2020
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Quick resume
Become an apprentice of the famous Leonardo da Vinci. Solve handcrafted mechanical 3D puzzles and discover hidden secrets. Navigate through mesmerizing environments of the Italian Renaissance. Travel through time to influence your surroundings.
Global score
91/100
Genres
Adventure, Indie, Point-and-click, Strategy, Role-playing (RPG), Simulator, Puzzle
Similar games
Pros
- Challenging and logical puzzles
- Immersive historical setting
- High quality graphics and sound
- Engaging story with voice acting
- Time travel mechanic adds depth
Cons
- Limited movement and fixed camera angles
- Some frustrating pixel hunting
- Hint system sometimes unhelpful
- Story can be confusing or weak
- Short length for full price
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over character movement and puzzle solving, but camera angles are fixed and some UI elements limit full freedom."
Syberia: The World Before
"Players have control over puzzle solving and exploration within confined areas, but movement is limited and camera angles are fixed."
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Competence
Game with the same Competence vibe
4"The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."
The Talos Principle VR
"The game offers a range of challenging puzzles requiring skill and logical thinking, with feedback through puzzle completion."
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Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving at personal pace without direct comparison or competitive elements."
Recursed
"Focus is on individual puzzle solving at personal pace without comparison or competitive elements."
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Continuation
Game with the same Continuation vibe
3"Many players report long play sessions, replaying to explore different perspectives and achievements, indicating sustained engagement."
Parallel Experiment
"Many players report long play sessions and replaying the game, indicating sustained engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
4"Players can interact with many objects and use time travel mechanics creatively to solve puzzles, though within predefined scenarios."
Time Lock VR 1
"Players creatively solve puzzles and manipulate objects, including time travel mechanics, though within predefined structures."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, calming escape with immersive historical atmosphere and storytelling."
WW2 Rebuilder
"Players use the game as a relaxing, immersive escape into a historical and puzzle-filled world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation to solve puzzles."
GRIDROAD
"Players engage voluntarily out of personal interest and intrinsic motivation to solve puzzles."
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Experimenting
Game with the same Experimenting vibe
3"Time travel mechanics and puzzle solving encourage trying different approaches and exploring alternate timelines."
Deponia Doomsday
"Players try new puzzle solutions and explore time travel mechanics, though within a structured environment."
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Exploration
Game with the same Exploration vibe
2"Exploration is limited to a single room with puzzle elements, but players discover new clues and secrets."
Cube Escape: Paradox
"Exploration is limited to confined areas with fixed viewpoints, but players discover new puzzle elements and secrets."
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Expression
Game with the same Expression vibe
-4"Minimal customization or self-expression; players interact with preset characters and environments."
Agatha Christie - Hercule Poirot: The First Cases
"Minimal customization or self-expression; players interact with preset environments and objects."
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Fantasy
Game with the same Fantasy vibe
3"Science fiction setting with time travel and conspiracy elements, blending realistic and imaginative fiction."
STEINS;GATE
"Set in a historical fiction context with imaginative elements like time travel and secret societies."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
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Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn puzzle mechanics progressively."
The Spiral Scouts
"Players develop problem-solving skills and learn puzzle mechanics progressively."
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Health
Game with the same Health vibe
-5"Sedentary gameplay without physical activity or health-related features."
Tank Mechanic Simulator
"Sedentary gameplay without physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and active puzzle solving; not suited for background or idle play."
There Is No Game: Wrong Dimension
"Requires focused attention and deliberate puzzle solving; not suited for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship-building features."
Vital Shell
"No social or emotional relationship-building features."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual play."
Dorfromantik
"No leadership or group management elements; individual play only."
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Progression
Game with the same Progression vibe
3"Players progress through story and unlock new puzzles and areas, accumulating knowledge and achievements."
The House of Da Vinci 3
"Players progress by solving puzzles and unlocking new areas, advancing story and game state."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing with a balance of challenge and humor, though some puzzles cause frustration."
Puzzle Agent
"Generally relaxing with a balance of challenge and flow, though some puzzles cause frustration."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory experience with beautiful graphics and music."
Submerged: Hidden Depths
"Enjoyable visual and auditory experience with detailed graphics and sound design."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Narrative is present with cutscenes and character development, though not the main focus."
Tomb Raider: Anniversary
"Narrative is present and more developed than predecessor, with voice acting and cutscenes, though some find it weak or confusing."
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Strategy
Game with the same Strategy vibe
3"Puzzles require logical thinking, planning, and problem solving rather than rote actions."
The Room Three
"Puzzles require logical thinking, planning, and problem solving rather than rote actions."
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Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is calm and methodical rather than thrilling."
Word Factori
"Low suspense or risk; gameplay is calm and methodical rather than thrilling."
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Value
Game with the same Value vibe
1"Generally considered worth the price especially on sale, though some find it short for full price."
We Were Here Too
"Generally considered worth the price especially on sale, though some feel it is short for full price."
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Violence
Game with the same Violence vibe
-5"No violence; gameplay focuses on constructive puzzle solving."
Girls Like Robots
"No violence; gameplay focuses on constructive puzzle solving."
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Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe gameplay environment."
Bratz™: Flaunt your fashion
"No survival or threat elements; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Thrill, Expression, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026