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Submerged: Hidden Depths similar games & best alternatives

Submerged: Hidden Depths

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Boat, climb, interact and explore in the beautiful ruins of a sunken world.

Global score

90/100

Genres

Adventure, Indie

Similar games

    Pros

    • Beautiful and immersive graphics
    • Relaxing and stress-free gameplay
    • Engaging exploration and collectibles
    • Accessible controls and platforming
    • Compelling atmospheric soundtrack

    Cons

    • Occasional technical issues and glitches
    • Some repetitive and simple gameplay
    • Limited story depth and narrative complexity
    • Lack of challenge or skill growth
    • Price considered high by some users

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control precise platforming actions and decisions freely, though within a fixed level structure."

      Capsule for Electronic Super Joy: Groove City Electronic Super Joy: Groove City

      "Players direct exploration and decisions on where to go and what to collect, but platforming actions are mostly automated."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay involves simple, low-challenge tasks with minimal skill required; platforming is present but not demanding."

      Capsule for Gravity Bone Gravity Bone

      "Gameplay involves simple puzzles and exploration with minimal challenge; platforming is automatic and failure is impossible."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal exploration and story experience."

      Capsule for AER Memories of Old AER Memories of Old

      "No competitive elements; focus is on personal exploration and story experience."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in extended exploration and collectible hunting beyond the main story, encouraging longer play sessions."

      Capsule for Teslagrad 2 Teslagrad 2

      "Players engage in extended exploration and collection, with some playing for completion and achievement hunting."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize boat, sushi shop, aquarium, and characters, though mostly within predefined options."

      Capsule for Fish to Dish: Idle Sushi Fish to Dish: Idle Sushi

      "Players can customize boat and character appearance with collected items, and decorate a home base."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and peaceful tone."

      Capsule for Seasons after Fall Seasons after Fall

      "No elements of exerting control or superiority over others; cooperative and peaceful tone."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive post-apocalyptic world, exploration, and roleplaying."

      Capsule for Fallout 4 Fallout 4

      "Strong escapism through immersive, relaxing exploration of a post-apocalyptic world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and exploration, not out of obligation or pressure."

      Capsule for AER Memories of Old AER Memories of Old

      "Players engage voluntarily for relaxation and exploration, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of new areas and collectibles, but gameplay mechanics remain consistent and familiar."

      Capsule for Castle of Illusion Castle of Illusion

      "Some exploration of new areas and collecting various items, but gameplay mechanics are consistent and simple."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new areas, secrets, collectibles, and lore in a large open world."

      Capsule for Snail Simulator Snail Simulator

      "Core gameplay is discovering new locations, secrets, and collectibles in a large open world."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and ship design allow self-expression, though character variety is limited."

      Capsule for Space Haven Space Haven

      "Customization of characters and boat allows for some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a post-apocalyptic fictional world with supernatural elements like the Dark Ones and mutants, blending realism with fantasy."

      Capsule for Metro 2033 Redux Metro 2033 Redux

      "Set in a fictional post-apocalyptic world with fantastical elements like mysterious black mass and healing powers."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solitary experience with minimal social interaction."

      Capsule for SILENT HILL 2 SILENT HILL 2

      "Primarily a solitary experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning through puzzle solving and navigation, but limited skill development."

      Capsule for The Backrooms: Lost Tape The Backrooms: Lost Tape

      "Some learning through puzzle solving and exploration, but overall low skill growth required."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Can be played casually in short sessions for relaxation and background enjoyment."

      Capsule for Griptape Backbone Griptape Backbone

      "Can be played in relaxed, extended sessions with some habitual exploration and collection."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story; no social or relationship building gameplay."

      Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

      "Limited emotional connection mostly through story; no social or relationship building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused."

      Capsule for Ghostrunner Ghostrunner

      "No leadership or group management elements; single-player focused."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through skill improvement, unlocking cosmetic items, and achievements."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Progression through collecting items, unlocking cosmetics, and restoring the environment."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strong emphasis on relaxation, calm exploration, and stress-free gameplay."

      Capsule for Alba: A Wildlife Adventure Alba: A Wildlife Adventure

      "Strong emphasis on relaxation, calm exploration, and stress-free gameplay."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with artistic graphics and music."

      Capsule for King's Quest King's Quest

      "Enjoyable visual and auditory experience with beautiful graphics and music."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus on personal experience."

      Capsule for AER Memories of Old AER Memories of Old

      "No social status or recognition systems; focus on personal experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative is subtle and atmospheric, revealed through exploration and environmental storytelling."

      Capsule for Omno Omno

      "Narrative told through environmental storytelling, pictographs, and collectibles; story is simple but engaging."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving demands; puzzles are light and straightforward."

      Capsule for Rhome Rhome

      "Minimal strategic or problem-solving challenge; puzzles are light and straightforward."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is calm and predictable."

      Capsule for Tank Mechanic Simulator Tank Mechanic Simulator

      "No suspense or risk; gameplay is calm and predictable."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value especially when free or on sale; some feel full price is high."

      Capsule for Party Club Party Club

      "Generally perceived as good value especially on sale; some complaints about price at full cost."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on healing and restoring rather than violence."

      Capsule for moon: Remix RPG Adventure moon: Remix RPG Adventure

      "No combat or violence; gameplay focuses on healing and restoration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; safe and stable environment."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "No survival mechanics or threats; safe and stable environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration, Expression, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026