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AER Memories of Old similar games & best alternatives

AER Memories of Old

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

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Quick resume

Transform into a bird and fly to explore and experience a vibrant world of floating islands in the sky. Venture down into lost ancient ruins where each step leads you closer to the end of the world.

Global score

86/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Beautiful art style and visuals
    • Relaxing and smooth flight mechanics
    • Soothing soundtrack
    • Engaging exploration and lore
    • Peaceful, non-violent gameplay

    Cons

    • Short game length
    • Simple puzzles with limited challenge
    • Some camera and control issues reported
    • Minimal character development and social interaction
    • Unsatisfying or abrupt ending

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world at their own pace with no forced path, no map, and optional puzzles."

      Capsule for The Pathless The Pathless

      "Players have freedom to explore the open world and choose their own path with minimal guidance, no forced routes or markers."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves light platforming and simple puzzles with some skill required for flying and timing, but overall easy and accessible."

      Capsule for Europa Europa

      "Gameplay involves simple puzzles and light platforming; flying mechanics have some skill but overall accessible and relaxing."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal exploration and story experience."

      Capsule for In Other Waters In Other Waters

      "No competitive elements; focus is on personal exploration and story experience."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report replaying for collectibles and achievements, but game is short and can be completed quickly."

      Capsule for The Purring Quest The Purring Quest

      "Some players report replaying to explore more or get achievements, but game is short and can be completed quickly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players explore secrets, solve puzzles, and engage with unique level designs, though within predefined structures."

      Capsule for DOOM 64 DOOM 64

      "Players can explore and discover secrets; some light puzzle solving; no creation or building mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and personal experience."

      Capsule for Cavern of Dreams Cavern of Dreams

      "No elements of exerting control or superiority over others; cooperative and personal experience."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive story, fantasy elements, and atmospheric exploration away from real life."

      Capsule for Syberia II Syberia II

      "Strong escapism through relaxing flight, exploration, and immersion in a peaceful fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and exploration without obligation or pressure."

      Capsule for Caravan SandWitch Caravan SandWitch

      "Players engage voluntarily for relaxation and exploration, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore and experiment with puzzle mechanics and environment, though puzzles are mostly straightforward."

      Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

      "Players experiment with flight mechanics and exploration paths, but puzzles and gameplay are straightforward."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core motivation is discovering vast interconnected areas, secrets, and environmental storytelling."

      Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

      "Core motivation is discovering new islands, secrets, lore, and environmental storytelling."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on experiencing the story rather than personal expression."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "Limited character customization; focus is on experiencing the world rather than personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a mystical world with spiritual and mythical themes, featuring imaginative fiction and supernatural elements."

      Capsule for Outland Outland

      "Set in a mystical world with shapeshifting, gods, spirits, and a fantasy narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social interaction; experience is solitary and narrative focused."

      Capsule for fault - milestone two side:above fault - milestone two side:above

      "Minimal social interaction; mostly solitary exploration and story experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some personal development in flight skill and discovery, but no formal progression or learning curve."

      Capsule for Feather Feather

      "Some learning curve in flight mechanics and puzzle solving, but overall simple and accessible."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Refind Self: The Personality Test Game Refind Self: The Personality Test Game

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzle solving and exploration; not a background or idle game."

      Capsule for Riddles Of The Past Riddles Of The Past

      "Requires focused attention during exploration and puzzle solving; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; interactions are minimal and surface-level."

      Capsule for Dice People Dice People

      "No deep social or emotional connections formed; interactions are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story, puzzles, and unlocking new areas; no complex item or upgrade systems."

      Capsule for The Shore The Shore

      "Progression through collecting keys and solving puzzles to advance story; no complex upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing experience with soothing music, gentle gameplay, and calming atmosphere."

      Capsule for Hoa Hoa

      "Highly relaxing atmosphere with soothing music, gentle gameplay, and calming exploration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with unique art and ambient soundtrack."

      Capsule for Samorost 2 Samorost 2

      "Enjoyable visual and auditory experience with colorful low-poly art and ambient soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus on personal experience."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "No social status or recognition systems; focus on personal experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present but sparse and cryptic; story unfolds gradually through exploration."

      Capsule for Wizardry 6: Bane of the Cosmic Forge Wizardry 6: Bane of the Cosmic Forge

      "Narrative is present but subtle and fragmented; story unfolds through exploration and lore discovery."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Puzzles are simple and straightforward; minimal strategic or complex problem solving required."

      Capsule for The Price of Freedom The Price of Freedom

      "Puzzles are simple and straightforward; minimal strategic or complex problem solving."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Game is calm and low-risk with minimal tension or suspense."

      Capsule for Garden Paws Garden Paws

      "Game is calm and peaceful with minimal tension or risk."

    • Value

      Game with the same Value vibe

      2

      "Good value especially on sale; short length noted but quality experience appreciated."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "Good value especially on sale; short length noted but quality experience appreciated."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or combat; focus on peaceful puzzle solving and exploration."

      Capsule for Tengami Tengami

      "No combat or violence; peaceful exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival elements; stable and safe gameplay environment."

      Capsule for Garden Galaxy Garden Galaxy

      "No survival elements; safe and stable game environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Strategy, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026