Bleak Faith: Forsaken Thumbnail

Bleak Faith: Forsaken similar games & best alternatives

Bleak Faith: Forsaken

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

Related articles

Quick resume

Explore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of natural life in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other. Find your purpose in the world.

Global score

75/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Unique and immersive world design
    • Deep exploration and interconnected levels
    • Extensive build and gear customization
    • Atmospheric soundtrack and art style
    • Active developer support and updates

    Cons

    • Combat can feel janky and floaty
    • Controller support issues at launch
    • Some bugs and glitches present
    • Lack of polish in ui and inventory
    • Story and lore can be cryptic and minimal

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world with multiple paths and sequence breaking; non-linear progression with optional upgrades and abilities."

      Capsule for Voidwrought Voidwrought

      "Players have freedom to explore a vast open world with multiple branching paths and non-linear progression; character builds are highly customizable through gear, perks, and gems."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful timing of parries and strategic body-switching; some jank and difficulty spikes exist but overall engaging."

      Capsule for Slitterhead Slitterhead

      "Combat requires skillful timing of attacks and positioning; some jank and floatiness but overall rewarding progression and build variety."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive or ranked modes; focus is on personal progression and exploration."

      Capsule for Acan's Call: Act 1 Acan's Call: Act 1

      "No evidence of competitive or ranked modes; focus is on personal exploration and progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, multiple builds, and habitual engagement with the evolving game."

      Capsule for Gedonia 2 Gedonia 2

      "Players report long playtimes, multiple playthroughs, and habitual exploration; build variety encourages extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No mention or indication of multiplayer or cooperative gameplay; entirely single-player focused."

      Capsule for Demon Hunt Demon Hunt

      "No mention or indication of cooperative multiplayer or teamwork; game is single-player focused."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive customization of characters, gear crafting, gem socketing, and team composition encourages creative experimentation."

      Capsule for Dragon Cliff Dragon Cliff

      "Extensive gear customization with socketed gems and perks; players can experiment with builds and synergize abilities."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; single-player experience with no social dominance."

      Capsule for Tails of Iron Tails of Iron

      "No evidence of exerting control or superiority over others; single-player experience without social dominance."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong atmospheric horror and immersive narrative provide an escape into a dark, surreal world, detaching from real life."

      Capsule for Little Nightmares Little Nightmares

      "Strong emphasis on immersive atmosphere, exploration, and escaping into a surreal, haunting world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in unique gameplay and world; no indication of obligation or pressure."

      Capsule for Zeno Clash Zeno Clash

      "Players engage out of personal desire and interest in the unique world and gameplay; no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different weapons, builds, and strategies; game encourages learning and experimentation."

      Capsule for Monster Hunter: World Monster Hunter: World

      "Players try different weapons, builds, perks, and explore multiple paths; game encourages experimentation with mechanics."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core motivation is discovering new areas, secrets, and piecing together story through environmental cues."

      Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

      "Core motivation is discovering vast interconnected areas, secrets, and environmental storytelling."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through builds and gear allows personal expression, though cosmetic options are limited."

      Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

      "Character customization through gear appearance and build choices allows for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a dark post-apocalyptic fantasy world with rich lore and imaginative setting"

      Capsule for Vagrus - The Riven Realms Vagrus - The Riven Realms

      "Set in a dark, surreal, post-apocalyptic megastructure with fantasy and sci-fi elements inspired by Blame! manga."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features emphasized; primarily a solo experience."

      Capsule for REAVER REAVER

      "No social or community features emphasized; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat mechanics, and improve builds through progression."

      Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

      "Players develop skills, learn combat timing, and improve builds through gear and perks."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity or health-related gameplay; sedentary gaming experience."

      Capsule for Bloons TD Battles 2 Bloons TD Battles 2

      "No indication of physical activity or health-related gameplay; sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention due to combat and exploration; not a casual or background game."

      Capsule for Lunacid - Tears of the Moon Lunacid - Tears of the Moon

      "Requires focused attention due to combat and exploration; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; solitary play."

      Capsule for La-Mulana 2 La-Mulana 2

      "No evidence of close social relationships or emotional sharing; solitary play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focus."

      Capsule for Urbek City Builder Urbek City Builder

      "No leadership or group management roles; single-player focus."

    • Progression

      Game with the same Progression vibe

      4

      "Character progression through leveling, gear upgrades, skill trees, and unlocking new abilities."

      Capsule for The First Berserker: Khazan The First Berserker: Khazan

      "Progression through acquiring and upgrading gear, unlocking perks, and building character power."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is immersive and moody but gameplay can be tense and challenging, balancing relaxation and stress."

      Capsule for The Axis Unseen The Axis Unseen

      "Atmosphere is immersive and moody but combat is challenging and sometimes frustrating; mixed relaxation experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong audiovisual design with haunting music and atmospheric visuals provide sensory stimulation."

      Capsule for Heartworm Heartworm

      "Strong visual and auditory atmosphere with haunting music and unique art style provides sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or leaderboards; achievements are personal."

      Capsule for New Super Lucky's Tale New Super Lucky's Tale

      "No social recognition or leaderboards; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Cryptic lore and environmental storytelling add narrative immersion."

      Capsule for Star of Providence Star of Providence

      "Cryptic and environmental storytelling with minimal direct narrative; lore is subtle and requires player deduction."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires timing, positioning, and tactical use of moves; some strategic depth in boss fights."

      Capsule for Orbifall Orbifall

      "Combat requires timing, positioning, and build planning; some boss fights require tactical approaches."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration provide suspense and challenge; boss fights add tension."

      Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

      "Combat and boss fights provide tension and challenge; exploration can induce awe and anxiety."

    • Value

      Game with the same Value vibe

      4

      "Players report many hours of gameplay and good content for the price."

      Capsule for Dead State: Reanimated Dead State: Reanimated

      "Players report many hours of gameplay and content for the price; good return on investment especially given small dev team."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses with weapons; gore and dismemberment noted."

      Capsule for Elderand Elderand

      "Combat involves attacking enemies with weapons and magic; some dismemberment and gore present."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources like stamina and health to survive challenging enemies."

      Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

      "Players must avoid death and manage stamina and positioning to survive challenging enemies and bosses."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026