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The First Berserker: Khazan similar games & best alternatives

The First Berserker: Khazan

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.

Global score

85/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

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    Pros

    • Excellent and responsive combat system
    • Challenging and memorable boss fights
    • Good optimization and performance
    • Flexible skill and build customization
    • Engaging dark fantasy story and atmosphere

    Cons

    • Linear and repetitive level design
    • Some bosses have bloated health bars
    • Limited enemy variety
    • No multiplayer or cooperative features
    • Occasional minor bugs and stuttering

    Motivations

    • Autonomy

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      4

      "Players have freedom to choose characters, skills, weapons, and playstyle with multiple skill trees and build customization."

      Capsule for Borderlands 3 Borderlands 3

      "Players have freedom to choose weapon types, customize skill trees, respec skills freely, and adapt playstyle; mission-based structure but with player choice in approach."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging combat requiring mastery of timing, parrying, dodging, and combos."

      Capsule for Sifu Sifu

      "High skill ceiling with challenging bosses, precise timing for parrying and dodging, rewarding mastery and progression through skillful play."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and mastery rather than direct competition with others; no mention of ranked or leaderboard modes."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Focus is on personal challenge and mastery rather than direct competition; no mention of ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report being hooked for hours, replaying for 100% completion and challenges; some mention of short length but high engagement."

      Capsule for Gori: Cuddly Carnage Gori: Cuddly Carnage

      "Players report being hooked and engaged for long hours, with replay value through NG+ and boss rematches."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No multiplayer or cooperative gameplay mentioned; experience is primarily single-player and independent."

      Capsule for MineMogul MineMogul

      "No multiplayer or cooperative gameplay mentioned; experience is solo-focused."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization through gear, skill trees, and build variety allows creative expression within the game's systems."

      Capsule for Death Must Die Death Must Die

      "Customization through skill trees, gear sets with unique bonuses, and build experimentation encourage creative playstyles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and respectful."

      Capsule for Death's Door Death's Door

      "No evidence of exerting control over others; gameplay is individual and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive fantasy experience, escaping real life through engaging combat and story."

      Capsule for Middle-earth™: Shadow of War™ Middle-earth™: Shadow of War™

      "Players use the game for immersive, challenging fantasy experience, escaping real life through intense combat and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or pressure reported."

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      "Players engage voluntarily out of interest and enjoyment; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different weapon builds, talents, and strategies with respec options and diverse playstyles."

      Capsule for Cave Crawlers Cave Crawlers

      "Skill respecs and multiple weapon types encourage trying new builds and strategies."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Linear level design with limited exploration; focus is on progressing through set missions."

      Capsule for STAR WARS™ Republic Commando™ STAR WARS™ Republic Commando™

      "Mission-based levels with some exploration but limited open-world discovery; level design considered linear."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization, transmog system, and cosmetic pets allow for player self-expression."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

      "Transmog system and gear customization allow for player self-expression in appearance."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with dark fantasy themes, magic, mythical creatures, and imaginative combat."

      Capsule for Leviaclaw Leviaclaw

      "Dark fantasy setting with imaginative combat, bosses, and story inspired by Berserk and soulslike fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn game mechanics, and improve through character leveling and strategy."

      Capsule for FINAL FANTASY VI FINAL FANTASY VI

      "Players develop skills, learn boss patterns, and improve through gameplay; leveling and skill progression present."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; standard sedentary gaming."

      Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

      "No physical activity or health-related gameplay elements; standard sedentary gaming."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging combat and timing."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Requires continuous focus and engagement; combat demands attention and timing."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing described; primarily individual experience."

      Capsule for Aaero Aaero

      "No close social relationships or emotional sharing described; primarily individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay."

      Capsule for Desktop Dungeons: Rewind Desktop Dungeons: Rewind

      "No leadership or group management roles; solo gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Character progression through skill points, equipment upgrades, and unlocking abilities."

      Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

      "Character progression through leveling, gear upgrades, skill trees, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game is tense and challenging, requiring focus and inducing stress rather than relaxation."

      Capsule for Max Payne Max Payne

      "Game is challenging and tense, requiring focus and skill; not primarily for relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Enjoyable visuals, sound design, and impactful combat feedback provide strong sensory stimulation and excitement."

      Capsule for Oblivion Override Oblivion Override

      "Visuals, sound design, and combat feedback provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus on personal achievement."

      Capsule for Vertigo 2 Vertigo 2

      "No social recognition or ranking systems; focus on personal achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with cutscenes and character development, though not the main focus."

      Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

      "Narrative with cutscenes and dialogue present; story is decent but not the main focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and boss fights require planning, timing, and tactical decision-making."

      Capsule for Lies of P Lies of P

      "Combat and boss fights require planning, timing, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and excitement from challenging combat and boss fights."

      Capsule for LORT LORT

      "High tension and excitement from challenging boss fights and combat encounters."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money with extensive content and replayability."

      Capsule for My Card Is Better Than Your Card! My Card Is Better Than Your Card!

      "Players feel the game offers good value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks with blood, gore, and destruction."

      Capsule for Dark Light Dark Light

      "Combat involves brutal melee fighting, parrying, and boss battles with gore and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, ammo, and avoid threats; survival elements present but not extreme."

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      "Players must manage stamina, avoid death, and overcome threats; survival elements present but not extreme."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Fantasy. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026