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Ys: The Oath in Felghana similar games & best alternatives

Ys: The Oath in Felghana

PC (Microsoft Windows), PlayStation Portable, Legacy Mobile Device • 2012

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Quick resume

An Action RPG driven by fast-paced combat and paired with an intricate puzzle-filled world.

Global score

94/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Challenging and rewarding boss fights
    • Fast-paced and precise combat
    • Excellent soundtrack
    • Multiple difficulty levels and replayability
    • Tight controls and polished gameplay

    Cons

    • Steep difficulty spikes requiring grinding
    • Limited story depth
    • Small game world and linear progression
    • Some frustrating platforming sections
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over movement, combat style, and exploration order with freedom to approach challenges in different ways."

      Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

      "Players have control over character actions, combat style, and exploration with some freedom in approach and difficulty choice."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging with complex boss fights and demanding combat mechanics, requiring skill mastery and rewarding player improvement."

      Capsule for Zexion Zexion

      "The game is highly challenging, especially boss fights requiring skill mastery, pattern recognition, and precise execution."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and mastery rather than direct competition; no mention of ranked modes or leaderboards."

      Capsule for The First Berserker: Khazan The First Berserker: Khazan

      "Focus is on personal challenge and mastery rather than direct competition with others; no mention of ranked or leaderboard modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual engagement, and desire to keep playing due to exploration and boss fights."

      Capsule for Eternal Strands Eternal Strands

      "Players engage in repeated boss fights, multiple difficulty runs, and achievement hunting, indicating habitual and extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience focused on individual exploration and combat; no cooperative elements mentioned."

      Capsule for Angeline Era Angeline Era

      "Single-player experience focused on individual progression and combat; no cooperative or multiplayer elements noted."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and minor side quests, but mostly uses predefined environments and linear story progression."

      Capsule for Arietta of Spirits Arietta of Spirits

      "Some exploration and minor sidequests exist, but gameplay mostly follows predefined structures and linear progression."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

      Capsule for Hyper Light Drifter Hyper Light Drifter

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with immersive mechanics and engaging boss fights."

      Capsule for Touhou Luna Nights Touhou Luna Nights

      "Players use the game as a challenging and immersive distraction from real life, enjoying intense boss battles and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the series; no indication of obligation or external pressure."

      Capsule for God of War Ragnarök God of War Ragnarök

      "Players engage voluntarily out of intrinsic interest and love for the series; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different combat moves, powers, and environmental tactics, though within a structured game progression."

      Capsule for BloodRayne 2: Terminal Cut BloodRayne 2: Terminal Cut

      "Players try different combat strategies and learn boss patterns, though overall gameplay follows established mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game encourages discovering secrets and exploring dungeons, though the world is smaller and more linear than the predecessor."

      Capsule for Labyronia RPG 2 Labyronia RPG 2

      "Game encourages discovering new dungeons, secrets, and upgrades, though world size is relatively small and linear."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players can upgrade weapons but no avatar personalization."

      Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

      "Limited character customization; players can upgrade equipment but no deep personalization or avatar modification."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional world with magic, morally grey characters, and supernatural elements typical of JRPGs."

      Capsule for The Legend of Heroes: Trails through Daybreak The Legend of Heroes: Trails through Daybreak

      "Set in a fictional fantasy world with magic, monsters, and heroic quests typical of JRPGs."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo experience with limited community engagement."

      Capsule for Grand Theft Auto: Vice City – The Definitive Edition Grand Theft Auto: Vice City – The Definitive Edition

      "Minimal social interaction; primarily a solo experience with limited community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss patterns, and improve character stats and weapons."

      Capsule for The Last Faith The Last Faith

      "Players develop skills, learn boss patterns, and improve character stats and equipment through progression."

    • Health

      Game with the same Health vibe

      -4

      "Requires long sedentary play sessions with heavy grinding, potentially promoting unhealthy habits."

      Capsule for Disgaea PC Disgaea PC

      "Requires long sedentary play sessions with grinding; no physical activity or health-promoting features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to challenging combat and boss fights."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "Requires constant attention and focus, especially during challenging boss fights and platforming sections."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; interactions are mostly with NPCs in-game without deep relationships."

      Capsule for Scribblenauts Unlimited Scribblenauts Unlimited

      "Limited emotional or social connection; interactions are mostly with NPCs in-game without deep relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts independently."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

      "No leadership or group management elements; player acts independently."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up characters, acquiring abilities, and collecting items and upgrades."

      Capsule for KINGDOM HEARTS HD 2.8 Final Chapter Prologue KINGDOM HEARTS HD 2.8 Final Chapter Prologue

      "Strong emphasis on acquiring upgrades, leveling up, and collecting items to improve character power."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High difficulty and tension create sustained challenge rather than relaxation."

      Capsule for Ikaruga Ikaruga

      "Sustained tension and challenge dominate the experience; relaxation is limited due to difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable soundtrack and fast-paced combat provide sensory stimulation and excitement."

      Capsule for Ys VI: The Ark of Napishtim Ys VI: The Ark of Napishtim

      "Enjoyable soundtrack and fast-paced combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and social recognition are minimal; focus is on personal accomplishment."

      Capsule for Commandos 2: Men of Courage Commandos 2: Men of Courage

      "Achievements exist but social recognition is minimal; focus remains on personal accomplishment."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative with some character interactions, but story is not a major focus."

      Capsule for Crown Trick Crown Trick

      "Story is simple and serviceable with some character development; not the main focus but adds context."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and boss fights require strategic timing, pattern recognition, and tactical use of abilities."

      Capsule for Nine Sols Nine Sols

      "Boss fights and combat require pattern recognition, timing, and tactical use of abilities."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and excitement from difficult boss fights and risk of failure."

      Capsule for Eldest Souls Eldest Souls

      "High tension and adrenaline from challenging boss battles and risk of failure."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value from challenging gameplay, story, and replayability, especially on sale."

      Capsule for Gods Will Be Watching Gods Will Be Watching

      "Players perceive good value from gameplay length, challenge, and replayability especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies and bosses with various weapons and magic."

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      "Combat involves defeating numerous enemies and bosses with sword and magic attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources during challenging boss fights and missions."

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      "Players must avoid failure and manage resources to survive difficult encounters and boss fights."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Creativity, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026