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The Last Faith similar games & best alternatives

The Last Faith

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

A dark, gothic fusion of metroidvania and soulslike. The Last Faith thrives on merciless and precise combat with a huge range of weapons, firearms, and custom executions at your disposal. Let nothing stand in your way.

Global score

84/100

Genres

Action, Adventure, Indie, Platform, Hack and slash/Beat 'em up, Role-playing (RPG), Fighting

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    Pros

    • Deep and varied combat system
    • Beautiful gothic pixel art and animation
    • Nonlinear exploration with many secrets
    • Multiple builds and weapon variety
    • Immersive atmospheric soundtrack

    Cons

    • Some control and animation clunkiness
    • Lack of new game plus and respec options
    • Some difficulty spikes and balancing issues
    • No pause function and limited qol features
    • Vague story and cryptic narrative delivery

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose classes, builds, weapons, and explore the world non-linearly with multiple paths and endings, showing strong personal freedom."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Players can choose from multiple builds, weapons, and playstyles, and explore the nonlinear world at their own pace."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful dodging, blocking, and timing, with satisfying feedback and a learning curve; some players find it clunky but rewarding once mastered."

      Capsule for Hellboy Web of Wyrd Hellboy Web of Wyrd

      "Combat requires skillful timing, learning boss patterns, and weapon upgrades; some complaints about clunky controls but overall challenging and rewarding."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration without ranked or leaderboard competition."

      Capsule for BioGun BioGun

      "Focus is on personal progression and exploration without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability through multiple builds, and high engagement with the game."

      Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

      "Many players report long play sessions, replay value with multiple builds, and extensive exploration."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize builds with different weapons, spells, and skill trees each run, encouraging creative experimentation."

      Capsule for Have a Nice Death Have a Nice Death

      "Players can customize builds and experiment with different weapons and spells; some limitations noted but overall variety."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; purely individual gameplay."

      Capsule for Cat Goes Fishing Cat Goes Fishing

      "No evidence of exerting control or superiority over others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark, eldritch horror atmosphere and immersive world provide strong escapism and distraction from reality."

      Capsule for Morbid: The Seven Acolytes Morbid: The Seven Acolytes

      "Dark gothic atmosphere and immersive world provide strong escapism and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or pressure."

      Capsule for Tomb Raider Game of the Year Tomb Raider Game of the Year

      "Players engage voluntarily out of interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, characters, and skill builds; exploration of game mechanics encouraged."

      Capsule for DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition

      "Encouraged to try different builds, weapons, and strategies; exploration of game mechanics is rewarded."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of a large, detailed world with secrets, lore, and new areas is a core gameplay element."

      Capsule for Mudborne: Frog Management Sim Mudborne: Frog Management Sim

      "Nonlinear world with many hidden passages, secrets, and backtracking; exploration is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players mostly use standard classes and preset appearances."

      Capsule for Day of Defeat Day of Defeat

      "Limited character customization; some complaints about lack of visual differentiation between classes."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Gothic, dark fantasy setting with supernatural elements and imaginative narrative."

      Capsule for Our Darker Purpose Our Darker Purpose

      "Strong gothic fantasy setting with dark, cosmic horror themes and imaginative worldbuilding."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss patterns, and improve character stats and equipment through progression."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Players develop skills, learn boss patterns, and improve character stats and weapons."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some frustration reported but no rehab or exercise elements."

      Capsule for Megaton Rainfall Megaton Rainfall

      "Sedentary gameplay with no physical activity; some reports of frustration but no rehab or exercise elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suitable for casual or background play."

      Capsule for Resident Evil Resident Evil

      "Requires focused attention and continuous engagement; not suitable for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; single-player experience."

      Capsule for NEOVERSE NEOVERSE

      "No evidence of forming close relationships or emotional sharing; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; individual gameplay focus."

      Capsule for Crysis Remastered Crysis Remastered

      "No leadership or group management roles; individual gameplay focus."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, collecting weapons, upgrading gear, and completing quests."

      Capsule for Walking Zombie 2 Walking Zombie 2

      "Strong emphasis on leveling up, acquiring weapons, upgrading gear, and completing quests."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay can be tense and challenging, with some frustration reported; not primarily for relaxation."

      Capsule for Ultimate Admiral: Age of Sail Ultimate Admiral: Age of Sail

      "Game can be tense and challenging, with some frustration reported; not primarily for relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals, atmospheric music, and satisfying combat effects provide sensory stimulation."

      Capsule for Wandering Sword Wandering Sword

      "Enjoyable pixel art, atmospheric music, and satisfying combat animations provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or visibility; achievements are personal and not publicly ranked."

      Capsule for Skinwalker Hunt Skinwalker Hunt

      "No social recognition or visibility; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Narrative is cryptic and symbolic, delivered through environmental storytelling and totems."

      Capsule for MANDAGON MANDAGON

      "Narrative is cryptic and interpretive, delivered through environmental storytelling and item descriptions."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning weapon use, learning enemy patterns, and timing to succeed."

      Capsule for Cursed Castilla (Maldita Castilla EX) Cursed Castilla (Maldita Castilla EX)

      "Requires planning builds, learning enemy patterns, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and challenging combat provide suspense and excitement."

      Capsule for The Fall of the Dungeon Guardians - Enhanced Edition The Fall of the Dungeon Guardians - Enhanced Edition

      "Boss fights and challenging combat provide suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price and length, especially on sale."

      Capsule for Chorus Chorus

      "Many players feel the game offers good content and length for the price, though some suggest waiting for sales."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks, defeating enemies and bosses with violent actions."

      Capsule for Gloom Gloom

      "Combat involves melee, ranged attacks, and defeating enemies and bosses with violent animations."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources like stamina and health; death penalties encourage careful play."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

      "Players must manage health, resources, and avoid death to progress; death penalties encourage careful play."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Status, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026