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Aggelos similar games & best alternatives

Aggelos

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

Critically-acclaimed action-RPG that takes the template laid down by classics like Wonder Boy, nails the 16-Bit aesthetics for nostalgia fans, but updates the mechanics to feel fresh and modern. Explore a beautiful open world and plunder dungeons, caves and forests to help take down epic bosses!

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform

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    Pros

    • Nostalgic retro pixel art and music
    • Tight and responsive controls
    • Engaging combat and platforming
    • Interesting puzzles and exploration
    • Fairly balanced difficulty with leveling options

    Cons

    • Poor or no native d-pad/controller support
    • Backtracking can be tedious due to save point placement
    • Lack of map detail makes navigation confusing
    • Some difficulty spikes and frustrating platforming sections
    • Limited story depth and character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore the environment, solve puzzles at their own pace, and choose how to interact with the game world."

      Capsule for Follow the meaning Follow the meaning

      "Players freely explore the world, choose their path, and decide when and how to use abilities and items; some backtracking and puzzle solving involved."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and platforming provide skill challenges with weapon variety and boss fights; some difficulty spikes noted."

      Capsule for Onirism Onirism

      "Combat and platforming require skill and pattern memorization; bosses provide challenge; some grinding possible to overcome difficulty spikes."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player experience focused on personal progress without multiplayer or leaderboards."

      Capsule for Collapse Collapse

      "Single player experience focused on personal progress without multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and high engagement with exploration and secrets, though some frustration with backtracking."

      Capsule for Axiom Verge Axiom Verge

      "Players report long play sessions and desire to explore secrets; some frustration with backtracking but overall engagement is high."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative elements."

      Capsule for Darkenstein 3D Darkenstein 3D

      "Entirely single player with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players use unique character abilities creatively to solve puzzles, though within designed levels."

      Capsule for Sonder Sonder

      "Players use acquired abilities creatively to solve puzzles and access new areas; limited character customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; purely individual experience."

      Capsule for Deadlight Deadlight

      "No evidence of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic and immersive retro experience provides escape from real life."

      Capsule for Oniken: Unstoppable Edition Oniken: Unstoppable Edition

      "Strong nostalgic and immersive retro experience provides escape into a fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and nostalgia; no obligation or external pressure noted."

      Capsule for LostWinds 2: Winter of the Melodias LostWinds 2: Winter of the Melodias

      "Players engage voluntarily for enjoyment and nostalgia; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different outfits, weapons, and strategies; some routine in puzzles but overall encourages trying new approaches."

      Capsule for The Killing Antidote The Killing Antidote

      "Players experiment with different abilities and combat techniques; puzzles encourage trying new approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages exploring detailed environments, uncovering secrets, and backtracking."

      Capsule for Eternal Evil Eternal Evil

      "Game encourages discovering secrets, backtracking with new abilities, and exploring varied environments."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; some weapon and ability customization but no avatar personalization."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "Limited customization; players equip different weapons and armor but no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy dungeon environment with magic, monsters, and mythical elements."

      Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

      "Set in a fantasy world with elemental magic, dungeons, and mythical story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      4

      "Players level up, unlock new traits and abilities, and improve skills over time."

      Capsule for Dead Man's Draw Dead Man's Draw

      "Players level up, acquire new skills and equipment, and improve their abilities over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; platforming and combat demand concentration."

      Capsule for Blasphemous Blasphemous

      "Requires focused attention; platforming and combat demand continuous engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; single-player experience."

      Capsule for Headlander Headlander

      "No close social relationships or emotional sharing; single player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; individual gameplay."

      Capsule for Super Panda Adventures Super Panda Adventures

      "No leadership or group management roles; individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, acquiring weapons, and unlocking new abilities and combos."

      Capsule for Dead Rising 2: Off the Record Dead Rising 2: Off the Record

      "Strong emphasis on gaining new weapons, armor, abilities, and leveling up."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and nostalgic, but others note frustration with backtracking and difficulty spikes."

      Capsule for Chasm Chasm

      "Some players find the game relaxing and nostalgic; others report frustration with difficulty spikes and backtracking."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art and chiptune music provide moderate sensory stimulation, though some find music repetitive."

      Capsule for My life as an archeologist My life as an archeologist

      "Enjoyable pixel art and chiptune music provide sensory pleasure; some find music repetitive."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "Basic fantasy narrative with some lore and voice acting; story is short and somewhat generic."

      Capsule for Shadow Legend VR Shadow Legend VR

      "Simple, classic fantasy narrative with some charm; story is minimal but present."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and puzzle solving require planning and tactical use of items and skills."

      Capsule for Super Cane Magic ZERO - Legend of the Cane Cane Super Cane Magic ZERO - Legend of the Cane Cane

      "Combat and puzzle solving require planning and skillful use of abilities."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss battles and platforming challenges provide suspense and excitement."

      Capsule for Mega Man X Legacy Collection Mega Man X Legacy Collection

      "Boss fights and platforming challenges provide suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale; short length noted but quality praised."

      Capsule for Tails of Iron Tails of Iron

      "Generally considered good value especially on sale; short length noted but satisfying."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking enemies and bosses with sword and magic."

      Capsule for Taimumari: Definitive Edition Taimumari: Definitive Edition

      "Combat involves defeating enemies and bosses with swords and magic."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health and resources to avoid death; death penalties encourage careful play."

      Capsule for Xanadu Next Xanadu Next

      "Players must manage health and resources to avoid death; death penalties encourage careful play."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Expression, Creativity, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026