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PC (Microsoft Windows) • 2014

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Quick resume

In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond our comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.

Global score

72/100

Genres

Action, Adventure, Shooter, Hack and slash/Beat 'em up

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    Pros

    • Atmospheric post-apocalyptic setting
    • Dynamic and satisfying combat system
    • Excellent soundtrack by newtone
    • Interesting boss fights
    • Nostalgic appeal and replayability

    Cons

    • Frequent crashes and bugs reported
    • Clunky platforming sections
    • Somewhat weak and clichéd story
    • Limited weapon variety
    • Ai and combat balance issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the protagonist's actions freely in combat and exploration, though the game is linear and level-based."

      Capsule for Zeno Clash Zeno Clash

      "Players control the protagonist freely through combat and exploration with some puzzle solving, but the game is mostly linear with set objectives."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful maneuvering, use of multiple weapons and special abilities, and boss fights demand learning enemy patterns."

      Capsule for Chorus Chorus

      "Combat requires skillful use of combos, dodging, and weapon switching; boss fights demand learning patterns and timing."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player experience focused on personal progress without multiplayer or leaderboards."

      Capsule for A.W.O.L. A.W.O.L.

      "Single-player experience focused on personal progress without multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report replaying the game multiple times due to engaging combat and AI variability."

      Capsule for F.E.A.R. F.E.A.R.

      "Players report replaying the game multiple times due to its atmosphere, combat, and music despite some frustrations."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay elements."

      Capsule for DOOM 64 DOOM 64

      "Entirely single-player with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize skill builds and use various weapons and abilities, but level design and story are linear and fixed."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "Players can use different combat combos and abilities, but level design and story are linear and predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No PvP or player-vs-player dominance; interactions are with AI and solo progression."

      Capsule for Escape From Duckov Escape From Duckov

      "No multiplayer or PvP elements; interactions are with AI enemies only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a post-apocalyptic world with atmospheric music and storytelling providing distraction from real life."

      Capsule for Golf Club Nostalgia Golf Club Nostalgia

      "Strong immersion in a post-apocalyptic Kyiv setting with atmospheric music and story provides escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

      Capsule for Syder Arcade Syder Arcade

      "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, magic spells, and strategies to overcome challenges."

      Capsule for Ghosts 'n Goblins Resurrection Ghosts 'n Goblins Resurrection

      "Players experiment with combos, weapon switching, and special abilities to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels contain secrets and collectibles encouraging exploration within linear stages."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Mostly linear levels with some secret areas and collectibles encourage limited exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or personalization; fixed protagonist and environment."

      Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

      "Minimal character customization; protagonist and environments are fixed and predefined."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Post-apocalyptic setting with supernatural elements like demons and artifacts provides imaginative fiction."

      Capsule for CONVRGENCE CONVRGENCE

      "Fictional post-apocalyptic setting with supernatural elements and special powers."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players unlock new combos, abilities, and weapons as they progress, showing skill and character growth."

      Capsule for BloodRayne (Legacy) BloodRayne (Legacy)

      "Players unlock new combos, abilities, and weapons, improving their skills and character power."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay without physical activity or health-related features."

      Capsule for Lightmatter Lightmatter

      "Standard sedentary gameplay without physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during combat and platforming; not suited for casual or background play."

      Capsule for The Legend of Tianding The Legend of Tianding

      "Requires focused attention during combat and platforming; not a casual or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are limited to scripted NPCs."

      Capsule for Rewind Or Die Rewind Or Die

      "No social or emotional relationship building; interactions limited to scripted NPCs."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player control only."

      Capsule for INSIDE INSIDE

      "No leadership or group management elements; single-player control only."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress by unlocking new levels, characters, endings, and achievements."

      Capsule for Helltaker Helltaker

      "Players progress by unlocking combos, abilities, and weapons, advancing through story and levels."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmospheric and calming art and music, but gameplay can be tense and challenging."

      Capsule for Road Not Taken Road Not Taken

      "Atmospheric music and setting provide some relaxation, but gameplay can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, music, and combat animations provide sensory stimulation and excitement."

      Capsule for DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition

      "Dynamic combat animations, sound effects, and music provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Miss Neko: Pirates Miss Neko: Pirates

      "No social recognition or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven game with voice acting and cutscenes, though story is somewhat clichéd."

      Capsule for Cursed Cursed

      "Narrative-driven game with characters, cutscenes, and lore, though story is considered simple and somewhat clichéd."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and boss fights require timing, positioning, and tactical use of mechanics."

      Capsule for Jerma's Big Adventure Jerma's Big Adventure

      "Combat and boss fights require tactical use of combos, positioning, and ability timing."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging combat and boss fights create suspense and excitement."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "Challenging combat and boss fights create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "High replay value and content justify the price; players feel good return on investment."

      Capsule for Brigandine The Legend of Runersia Brigandine The Legend of Runersia

      "Affordable price and replay value make it a good return on investment for players."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating enemies and bosses with melee and ranged weapons."

      Capsule for Hellpoint Hellpoint

      "Combat focused on melee and ranged violence against enemies and bosses."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive challenging encounters."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Players must manage health and resources to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026