Dread X Collection 4: The Hunt Thumbnail

Dread X Collection 4: The Hunt similar games & best alternatives

Dread X Collection 4: The Hunt

PC (Microsoft Windows) • 2021

Related articles

Quick resume

A horror anthology shooter in the Dread X Collection series. Co-produced by DUSK creator David Szymanski. Featuring 7 new short games, a robust launcher world set in an abandoned arctic base.

Global score

89/100

Genres

Action, Adventure

Similar games

    Pros

    • Varied and creative horror shooter games
    • Strong atmospheric hub world
    • Unique mechanics like manual reloading
    • Good narrative and lore integration
    • Reasonable price for content

    Cons

    • Some games have clunky controls or bugs
    • Hub world can be slow and tedious to navigate
    • Some entries less polished or repetitive
    • Lack of multiplayer or social features
    • Final achievement may be bugged

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore multiple short games with different mechanics and narrative styles, plus a hub world with puzzles and exploration."

      Capsule for Dread X Collection 5 Dread X Collection 5

      "Players can explore multiple short games with different mechanics and styles, plus a hub world with exploration and puzzle solving, allowing personal choice in play order and approach."

    • Competence

      Game with the same Competence vibe

      3

      "Games offer a range of challenges from puzzle solving to difficult platforming and shoot-em-up gameplay, requiring skill and mastery."

      Capsule for Retro Game Crunch Retro Game Crunch

      "Games offer skill-based shooting, puzzle solving, and combat challenges with some requiring tactical reloads and resource management, providing varied tests of player skill."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal experience and story progression without ranked modes or direct player-vs-player competition."

      Capsule for Lovers of Aether Lovers of Aether

      "Focus is on individual experience and story progression without ranked modes or direct player versus player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging gameplay with multiple modes and replay value, encouraging extended play sessions."

      Capsule for Unstoppable Gorg Unstoppable Gorg

      "Players engage in multiple games with varied content and some replay value, encouraging extended play sessions and exploration of all entries."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player focused with no mention of multiplayer or cooperative gameplay."

      Capsule for Castle Of Alchemists Castle Of Alchemists

      "All games are single-player focused with no mention of multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Game features unique story, surreal elements, and creative narrative structure."

      Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

      "Each game presents unique mechanics, art styles, and narrative approaches, including surreal and experimental designs, manual reload mechanics, and inventive horror themes."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of power over others or dominance mechanics; interactions are single-player and narrative-driven."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "No evidence of power over others or dominance mechanics; interactions are solo and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a tense, atmospheric horror setting provides escape from real life; players seek thrill and distraction."

      Capsule for Fears to Fathom - Carson House Fears to Fathom - Carson House

      "Strong immersion in horror atmospheres and fictional settings provides players an escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for entertainment and curiosity, with no pressure or obligation indicated."

      Capsule for Dread X Collection 2 Dread X Collection 2

      "Players engage voluntarily for entertainment and curiosity; no indications of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experience varied gameplay styles across scenarios and explore different horror mechanics and narratives."

      Capsule for A.I.L.A A.I.L.A

      "Varied gameplay styles and mechanics encourage players to try different approaches and explore unique horror shooter concepts."

    • Exploration

      Game with the same Exploration vibe

      3

      "The hub world and some games encourage exploration and discovery of secrets and story elements."

      Capsule for Dread X Collection 3 Dread X Collection 3

      "Hub world and some games encourage discovering new areas, secrets, and lore, promoting curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and gameplay rather than avatar expression."

      Capsule for Half-Life 2 Half-Life 2

      "Limited character customization or cosmetic personalization; focus is on gameplay and narrative rather than avatar expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong presence of imaginative horror fiction, surreal and supernatural themes across the games."

      Capsule for Dread X Collection 5 Dread X Collection 5

      "Strong presence of supernatural, eldritch, and surreal horror fiction elements throughout the games."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Game is designed for solo play with minimal social interaction or community engagement."

      Capsule for Assassin’s Creed® Rogue Assassin’s Creed® Rogue

      "Games are designed for solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop aiming skills, resource management, and puzzle-solving abilities through gameplay."

      Capsule for Night At the Gates of Hell Night At the Gates of Hell

      "Players develop skills in shooting, puzzle solving, and resource management across diverse game styles."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and attention; no evidence of background or idle gameplay."

      Capsule for Critter Cove Critter Cove

      "Games require active engagement and continuous focus; no indications of passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections; interactions are mostly narrative and solitary."

      Capsule for NO-SKIN NO-SKIN

      "Minimal social or emotional connections formed; interactions are mostly narrative and solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Backpack Battles Backpack Battles

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and achievements, unlocking new challenges and story progression."

      Capsule for Toodee and Topdee Toodee and Topdee

      "Players collect items, unlock lore, and progress through story and gameplay challenges across multiple games."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game creates tension and suspense; not primarily focused on relaxation or flow."

      Capsule for We Were Here We Were Here

      "Tension and suspense are common, though some games balance challenge and atmosphere for flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory horror elements provide sensory stimulation and emotional engagement."

      Capsule for Misao - 2024 HD Remaster Misao - 2024 HD Remaster

      "Visual and auditory horror elements provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not publicly emphasized."

      Capsule for Catlateral Damage Catlateral Damage

      "No social recognition or ranking systems; achievements are personal and not publicly emphasized."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with ongoing plot, character development, and lore integrated into gameplay."

      Capsule for Scrutinized Scrutinized

      "Strong narrative immersion with interconnected stories, lore, and character development across the hub and games."

    • Strategy

      Game with the same Strategy vibe

      3

      "Game modes require tactical thinking, class selection, and team coordination, supporting mental challenge and problem solving."

      Capsule for Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition

      "Games require tactical thinking, resource management, and puzzle solving, encouraging mental challenge."

    • Thrill

      Game with the same Thrill vibe

      3

      "Horror and suspense elements create moments of tension and relief."

      Capsule for STASIS STASIS

      "Horror and suspense elements create tension and moments of relief, providing thrilling experiences."

    • Value

      Game with the same Value vibe

      4

      "Many players feel the game offers good replay value and content for its price."

      Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

      "Players receive multiple unique games with varied content and replay value at a reasonable price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and shooting are core mechanics, with focus on tactical elimination of enemies."

      Capsule for Void Bastards Void Bastards

      "Combat and shooting are central mechanics involving defeating enemies and survival."

    • Survival

      Game with the same Survival vibe

      3

      "Many games involve overcoming threats, managing resources, and strategic defense."

      Capsule for UFO 50 UFO 50

      "Resource management, avoiding threats, and strategic defense are present in several games."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story, Creativity. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026