Dread X Collection 4: The Hunt similar games & best alternatives
Dread X Collection 4: The Hunt
2021
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Quick resume
A horror anthology shooter in the Dread X Collection series. Co-produced by DUSK creator David Szymanski. Featuring 7 new short games, a robust launcher world set in an abandoned arctic base.
Global score
89/100
Genres
Action, Adventure
Similar games
Pros
- Varied and creative horror shooter games
- Strong atmospheric hub world
- Unique mechanics like manual reloading
- Good narrative and lore integration
- Reasonable price for content
Cons
- Some games have clunky controls or bugs
- Hub world can be slow and tedious to navigate
- Some entries less polished or repetitive
- Lack of multiplayer or social features
- Final achievement may be bugged
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore multiple short games with different mechanics and narrative styles, plus a hub world with puzzles and exploration."
Dread X Collection 5
"Players can explore multiple short games with different mechanics and styles, plus a hub world with exploration and puzzle solving, allowing personal choice in play order and approach."
-
Competence
Game with the same Competence vibe
3"Games offer a range of challenges from puzzle solving to difficult platforming and shoot-em-up gameplay, requiring skill and mastery."
Retro Game Crunch
"Games offer skill-based shooting, puzzle solving, and combat challenges with some requiring tactical reloads and resource management, providing varied tests of player skill."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal experience and story progression without ranked modes or direct player-vs-player competition."
Lovers of Aether
"Focus is on individual experience and story progression without ranked modes or direct player versus player competition."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging gameplay with multiple modes and replay value, encouraging extended play sessions."
Unstoppable Gorg
"Players engage in multiple games with varied content and some replay value, encouraging extended play sessions and exploration of all entries."
-
Cooperation
Game with the same Cooperation vibe
-4"Game is primarily single-player focused with no mention of multiplayer or cooperative gameplay."
Castle Of Alchemists
"All games are single-player focused with no mention of multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
4"Game features unique story, surreal elements, and creative narrative structure."
The Walking Fish 2: Final Frontier
"Each game presents unique mechanics, art styles, and narrative approaches, including surreal and experimental designs, manual reload mechanics, and inventive horror themes."
-
Domination
Game with the same Domination vibe
-5"No evidence of power over others or dominance mechanics; interactions are single-player and narrative-driven."
ONE PIECE World Seeker
"No evidence of power over others or dominance mechanics; interactions are solo and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a tense, atmospheric horror setting provides escape from real life; players seek thrill and distraction."
Fears to Fathom - Carson House
"Strong immersion in horror atmospheres and fictional settings provides players an escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and curiosity, with no pressure or obligation indicated."
Dread X Collection 2
"Players engage voluntarily for entertainment and curiosity; no indications of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experience varied gameplay styles across scenarios and explore different horror mechanics and narratives."
A.I.L.A
"Varied gameplay styles and mechanics encourage players to try different approaches and explore unique horror shooter concepts."
-
Exploration
Game with the same Exploration vibe
3"The hub world and some games encourage exploration and discovery of secrets and story elements."
Dread X Collection 3
"Hub world and some games encourage discovering new areas, secrets, and lore, promoting curiosity-driven activities."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on narrative and gameplay rather than avatar expression."
Half-Life 2
"Limited character customization or cosmetic personalization; focus is on gameplay and narrative rather than avatar expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strong presence of imaginative horror fiction, surreal and supernatural themes across the games."
Dread X Collection 5
"Strong presence of supernatural, eldritch, and surreal horror fiction elements throughout the games."
-
Fellowship
Game with the same Fellowship vibe
-4"Game is designed for solo play with minimal social interaction or community engagement."
Assassin’s Creed® Rogue
"Games are designed for solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop aiming skills, resource management, and puzzle-solving abilities through gameplay."
Night At the Gates of Hell
"Players develop skills in shooting, puzzle solving, and resource management across diverse game styles."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Far Cry® 5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement and attention; no evidence of background or idle gameplay."
Critter Cove
"Games require active engagement and continuous focus; no indications of passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connections; interactions are mostly narrative and solitary."
NO-SKIN
"Minimal social or emotional connections formed; interactions are mostly narrative and solitary."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Backpack Battles
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
3"Players collect items and achievements, unlocking new challenges and story progression."
Toodee and Topdee
"Players collect items, unlock lore, and progress through story and gameplay challenges across multiple games."
-
Relaxation
Game with the same Relaxation vibe
-2"Game creates tension and suspense; not primarily focused on relaxation or flow."
We Were Here
"Tension and suspense are common, though some games balance challenge and atmosphere for flow."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory horror elements provide sensory stimulation and emotional engagement."
Misao - 2024 HD Remaster
"Visual and auditory horror elements provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal and not publicly emphasized."
Catlateral Damage
"No social recognition or ranking systems; achievements are personal and not publicly emphasized."
-
Story
Game with the same Story vibe
4"Narrative immersion with ongoing plot, character development, and lore integrated into gameplay."
Scrutinized
"Strong narrative immersion with interconnected stories, lore, and character development across the hub and games."
-
Strategy
Game with the same Strategy vibe
3"Game modes require tactical thinking, class selection, and team coordination, supporting mental challenge and problem solving."
Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition
"Games require tactical thinking, resource management, and puzzle solving, encouraging mental challenge."
-
Thrill
Game with the same Thrill vibe
3"Horror and suspense elements create moments of tension and relief."
STASIS
"Horror and suspense elements create tension and moments of relief, providing thrilling experiences."
-
Value
Game with the same Value vibe
4"Many players feel the game offers good replay value and content for its price."
Vertical Drop Heroes HD
"Players receive multiple unique games with varied content and replay value at a reasonable price."
-
Violence
Game with the same Violence vibe
3"Combat and shooting are core mechanics, with focus on tactical elimination of enemies."
Void Bastards
"Combat and shooting are central mechanics involving defeating enemies and survival."
-
Survival
Game with the same Survival vibe
3"Many games involve overcoming threats, managing resources, and strategic defense."
UFO 50
"Resource management, avoiding threats, and strategic defense are present in several games."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story, Creativity. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026