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Devil May Cry 5 similar games & best alternatives

Devil May Cry 5

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2019

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Quick resume

The ultimate Devil Hunter is back in style, in the game action fans have been waiting for.

Global score

96/100

Genres

Action, Adventure, Hack and slash/Beat 'em up

Similar games

    Pros

    • Deep and stylish combat system
    • Engaging characters and soundtrack
    • High replayability with multiple difficulties
    • Smooth performance and impressive graphics
    • Strong personal skill growth and mastery

    Cons

    • Linear and repetitive level design
    • Story is not very deep or complex
    • Lack of cooperative or multiplayer modes
    • Some players find early tutorials intrusive
    • Microtransactions present despite being optional

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple characters with distinct fighting styles and freely use combos, parries, and transformations, indicating control over actions."

      Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

      "Players can choose among multiple characters with distinct combat styles and freely experiment with combos and moves, reflecting high player control and decision-making."

    • Competence

      Game with the same Competence vibe

      5

      "The game features a high skill ceiling with complex combos, challenging bosses, and a rewarding combat system that encourages mastery and provides clear performance feedback."

      Capsule for Streets of Rage 4 Streets of Rage 4

      "The game features a high skill ceiling with complex combos, style rankings, and challenging boss fights that reward mastery and technical skill."

    • Competition

      Game with the same Competition vibe

      1

      "Ranking system encourages players to improve performance, but competition is mostly personal rather than direct comparison with others."

      Capsule for Anarcute Anarcute

      "While primarily a single-player experience, the ranking system and style scores encourage self-comparison and mastery, but lacks direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability through score chasing and multiple difficulties."

      Capsule for AVICII Invector AVICII Invector

      "Many players report long play sessions, replayability through multiple difficulties, and pursuit of perfect rankings, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative or multiplayer elements."

      Capsule for TTV2 TTV2

      "The game is a single-player hack-and-slash experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can experiment with various combos, weapon styles, and character-specific moves, expressing creativity in combat execution."

      Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

      "Players can creatively combine moves, weapons, and styles to develop unique combat approaches and combos."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are mostly individual and respectful; no evidence of exerting control or superiority over others."

      Capsule for Aimlabs Aimlabs

      "Interactions are mostly solo and respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive fantasy experience to relax and escape real-life stress."

      Capsule for Lost Castle 2 Lost Castle 2

      "Players use the game as an adrenaline-pumping, stylish action outlet, often describing it as a way to relieve stress and immerse in a fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for FOUNDRY FOUNDRY

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The combat system encourages trying new combos, styles, and tactics, rewarding experimentation with different weapons and moves."

      Capsule for Devil May Cry 4 Devil May Cry 4

      "The combat system encourages trying new combos, styles, and weapons to discover effective and stylish moves."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game is mostly linear with limited exploration, focused on progressing through set scenarios."

      Capsule for Manual Samuel - Last Tuesday Edition Manual Samuel - Last Tuesday Edition

      "The game is mostly linear with limited environmental variety and exploration, focusing on combat arenas and corridors."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize playstyle through weapon and item choices, though no cosmetic customization noted."

      Capsule for Gloomwood Gloomwood

      "Players can customize combat style and character playstyle, though cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is deeply rooted in imaginative fiction with demons, supernatural powers, and over-the-top characters."

      Capsule for Devil May Cry 4 Devil May Cry 4

      "The game is set in a supernatural world with demons, magic, and over-the-top action, fully embracing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The experience is primarily single-player with minimal social or community interaction."

      Capsule for FINAL FANTASY X/X-2 HD Remaster FINAL FANTASY X/X-2 HD Remaster

      "The experience is primarily single-player with minimal social interaction or community involvement during gameplay."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn mechanics, and improve performance over time."

      Capsule for HYPER DEMON HYPER DEMON

      "Players develop skills, learn complex combos, and improve performance over time, reflecting strong personal growth."

    • Health

      Game with the same Health vibe

      -4

      "The game involves sedentary play with no physical activity or health-related features."

      Capsule for XCOM® 2 XCOM® 2

      "The game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to fast-paced combat and timing-based mechanics."

      Capsule for Devil May Cry 4 Devil May Cry 4

      "Requires constant attention and focus due to fast-paced combat and timing-based mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within gameplay."

      Capsule for Dark Deception Dark Deception

      "No evidence of forming close relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Backpack Battles Backpack Battles

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, EX skills, and collectibles, progressing through ranks and unlocking content."

      Capsule for Mega Man Zero/ZX Legacy Collection Mega Man Zero/ZX Legacy Collection

      "Players accumulate new moves, weapons, and upgrades, progressing through ranks and unlocking content."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is intense and challenging, inducing tension and adrenaline rather than relaxation."

      Capsule for Redout 2 Redout 2

      "Gameplay is intense and adrenaline-fueled, with some tension and challenge rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "The game provides strong sensory stimulation through flashy visuals, dynamic combat, and energetic music."

      Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

      "The game provides strong sensory stimulation through flashy visuals, dynamic combat animations, and an energetic soundtrack."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through achievements and leaderboards, but not a major focus."

      Capsule for Golf Around! Golf Around!

      "Some recognition through style rankings and leaderboards, but mostly focused on individual achievement rather than social status."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present and moderately engaging with character development, but not the main focus."

      Capsule for Bomb Rush Cyberfunk Bomb Rush Cyberfunk

      "The narrative is present and engaging for fans, with character development and plot twists, though not the main focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires tactical thinking, timing, and planning combos, but level progression is linear with limited strategic variation."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Combat requires mental challenge, timing, and planning combos, though the linear level design limits strategic exploration."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players enjoy suspense and thrill from challenging boss fights and intense combat sequences."

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      "Players enjoy suspenseful and thrilling combat encounters, boss fights, and the adrenaline rush of stylish execution."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for time and money due to deep gameplay and replayability."

      Capsule for Nova Drift Nova Drift

      "Players perceive strong value for time and money due to deep gameplay, replayability, and quality production."

    • Violence

      Game with the same Violence vibe

      5

      "The game centers on combat, destruction, and defeating enemies with stylish violence."

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      "The game centers on combat, demon slaying, and destruction with graphic and stylized violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources like health and devil trigger to survive challenging encounters."

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      "Players must avoid failure and manage resources like health and Devil Trigger to survive challenging fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026