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Manual Samuel - Last Tuesday Edition

PC (Microsoft Windows) • 2016

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Quick resume

Wealthy, handsome, and... dead? Samuel strikes a deal with Death for one last shot at life, but only if he can survive a day doing everything manually. Blink, breathe, walk, and work - Guide Sam in this darkly humorous and brutally difficult adventure!

Global score

83/100

Genres

Adventure, Indie

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    Pros

    • Unique and humorous gameplay
    • Engaging narration and voice acting
    • Local co-op mode
    • Creative control mechanics
    • Short and entertaining

    Cons

    • Short game length
    • Frustrating controls for some
    • Repetitive tasks
    • Some technical issues with input
    • Limited replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over timing and button presses to move limbs, requiring personal skill and decision-making."

      Capsule for Ragdoll Runners Ragdoll Runners

      "Players manually control every bodily function and movement, requiring active decision-making and coordination."

    • Competence

      Game with the same Competence vibe

      3

      "The game challenges players with puzzles and requires problem solving, though some tasks rely on trial and error and can be confusing."

      Capsule for The Room Syndrome The Room Syndrome

      "The game challenges players with difficult manual controls and skill-based tasks, though some sections are repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progress rather than competing against others."

      Capsule for Hand Simulator: Horror Hand Simulator: Horror

      "Focus is on personal mastery and cooperative play rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players express desire to keep playing and improving skills despite short length; some frustration but also repeated attempts."

      Capsule for Mini-Dead Mini-Dead

      "Players are motivated to keep trying despite frustration, but the game is short and some find it tiring."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Features local co-op mode with dedicated levels, encouraging teamwork and shared play experiences."

      Capsule for Adventures of Shuggy Adventures of Shuggy

      "Includes local co-op mode where players share control, enhancing teamwork and shared experience."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some exploration and secret hunting encourage creative problem solving, but gameplay follows classic shooter templates."

      Capsule for Darkenstein 3D Darkenstein 3D

      "Unique gameplay mechanics encourage creative problem solving, though the game is mostly linear."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative; no evidence of dominance or power over others."

      Capsule for Luma Island Luma Island

      "Interactions are balanced and cooperative; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, fun, and distraction from real life, including social interactions and humor."

      Capsule for BattleBit Remastered BattleBit Remastered

      "Players use the game for humor, stress relief, and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and curiosity, not out of obligation."

      Capsule for The Ship: Single Player The Ship: Single Player

      "Players engage voluntarily for fun and curiosity, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, try different tricks, and experiment with controls and customization."

      Capsule for SkateBIRD SkateBIRD

      "Players explore unusual controls and mechanics, experimenting with bodily function management."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game is mostly linear with limited map variety and story progression; exploration is minimal."

      Capsule for Children of Zodiarcs Children of Zodiarcs

      "Game is mostly linear with limited exploration, focused on progressing through set scenarios."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization or personalization; focus is on gameplay rather than self-expression."

      Capsule for Four Sided Fantasy Four Sided Fantasy

      "Minimal character customization; focus is on gameplay rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Surreal and imaginative narrative with fictional characters and events."

      Capsule for The White Door The White Door

      "The story involves imaginative fiction elements like deals with Death and surreal scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social connection through multiplayer co-op and community content, but many players focus on solo play."

      Capsule for Solasta: Crown of the Magister Solasta: Crown of the Magister

      "Some social connection through co-op and community, but many play solo."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop multitasking skills and improve coordination through gameplay challenges."

      Capsule for Calm Down, Stalin Calm Down, Stalin

      "Players develop coordination and multitasking skills through challenging controls."

    • Health

      Game with the same Health vibe

      -4

      "Requires sedentary play with intense focus; no physical activity involved."

      Capsule for DEADBOLT DEADBOLT

      "Requires sedentary play with intense finger use; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus due to complex controls and real-time gameplay."

      Capsule for Wolfpack Wolfpack

      "Requires continuous attention and focus due to complex controls and multitasking."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are mostly surface-level or cooperative; no evidence of close emotional relationships formed."

      Capsule for Farming Simulator 19 Farming Simulator 19

      "Social interactions are surface-level; no close emotional relationships formed."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Co-op play involves shared roles rather than clear leadership or authority."

      Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

      "Co-op play involves shared control without clear leadership roles."

    • Progression

      Game with the same Progression vibe

      2

      "Players progress through story and unlock achievements, but no extensive item collection or upgrades."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Players progress through story and unlock achievements, but no extensive item collection."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is often frustrating and tense due to difficult controls, though humor provides some relief."

      Capsule for Surgeon Simulator Surgeon Simulator

      "Gameplay can be frustrating and tense, though humor provides some relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable voice acting, music, and humorous dialogue provide sensory and emotional stimulation."

      Capsule for The Bard's Tale ARPG: Remastered and Resnarkled The Bard's Tale ARPG: Remastered and Resnarkled

      "Enjoyable voice acting, music, and humorous narration provide sensory pleasure."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems within the game."

      Capsule for KARAKARA KARAKARA

      "No emphasis on social recognition or status within the game."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with humor and meta elements enhances immersion and player interest."

      Capsule for Toodee and Topdee Toodee and Topdee

      "Engaging narrative with humor and character interactions drives player interest."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning and task coordination but with limited complexity."

      Capsule for Tools Up! Tools Up!

      "Requires planning and coordination of multiple controls simultaneously."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild challenge and occasional boss fights provide some tension but mostly lighthearted fun."

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      "Some tension in boss fights and timed challenges, but mostly lighthearted."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good entertainment value, especially at discounted prices."

      Capsule for Romancelvania Romancelvania

      "Players find good entertainment value especially at discounted prices."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; gameplay focuses on puzzle-solving and humor rather than combat."

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      "Minimal focus on violence; gameplay centers on manual control and humor."

    • Survival

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      2

      "Core mechanic is survival by maintaining speed to keep girl alive; some obstacle avoidance required."

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      "Core mechanic involves surviving 24 hours by managing bodily functions manually."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026