Manual Samuel - Last Tuesday Edition similar games & best alternatives
Manual Samuel - Last Tuesday Edition
2016
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Quick resume
Wealthy, handsome, and... dead? Samuel strikes a deal with Death for one last shot at life, but only if he can survive a day doing everything manually. Blink, breathe, walk, and work - Guide Sam in this darkly humorous and brutally difficult adventure!
Global score
83/100
Genres
Adventure, Indie
Similar games
Pros
- Unique and humorous gameplay
- Engaging narration and voice acting
- Local co-op mode
- Creative control mechanics
- Short and entertaining
Cons
- Short game length
- Frustrating controls for some
- Repetitive tasks
- Some technical issues with input
- Limited replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over timing and button presses to move limbs, requiring personal skill and decision-making."
Ragdoll Runners
"Players manually control every bodily function and movement, requiring active decision-making and coordination."
-
Competence
Game with the same Competence vibe
3"The game challenges players with puzzles and requires problem solving, though some tasks rely on trial and error and can be confusing."
The Room Syndrome
"The game challenges players with difficult manual controls and skill-based tasks, though some sections are repetitive."
-
Competition
Game with the same Competition vibe
-3"Focus is on cooperative play and personal progress rather than competing against others."
Hand Simulator: Horror
"Focus is on personal mastery and cooperative play rather than competing against others."
-
Continuation
Game with the same Continuation vibe
2"Players express desire to keep playing and improving skills despite short length; some frustration but also repeated attempts."
Mini-Dead
"Players are motivated to keep trying despite frustration, but the game is short and some find it tiring."
-
Cooperation
Game with the same Cooperation vibe
3"Features local co-op mode with dedicated levels, encouraging teamwork and shared play experiences."
Adventures of Shuggy
"Includes local co-op mode where players share control, enhancing teamwork and shared experience."
-
Creativity
Game with the same Creativity vibe
2"Some exploration and secret hunting encourage creative problem solving, but gameplay follows classic shooter templates."
Darkenstein 3D
"Unique gameplay mechanics encourage creative problem solving, though the game is mostly linear."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and cooperative; no evidence of dominance or power over others."
Luma Island
"Interactions are balanced and cooperative; no evidence of dominance or power over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game for stress relief, fun, and distraction from real life, including social interactions and humor."
BattleBit Remastered
"Players use the game for humor, stress relief, and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and curiosity, not out of obligation."
The Ship: Single Player
"Players engage voluntarily for fun and curiosity, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore mechanics, try different tricks, and experiment with controls and customization."
SkateBIRD
"Players explore unusual controls and mechanics, experimenting with bodily function management."
-
Exploration
Game with the same Exploration vibe
-2"Game is mostly linear with limited map variety and story progression; exploration is minimal."
Children of Zodiarcs
"Game is mostly linear with limited exploration, focused on progressing through set scenarios."
-
Expression
Game with the same Expression vibe
-3"Minimal character customization or personalization; focus is on gameplay rather than self-expression."
Four Sided Fantasy
"Minimal character customization; focus is on gameplay rather than self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Surreal and imaginative narrative with fictional characters and events."
The White Door
"The story involves imaginative fiction elements like deals with Death and surreal scenarios."
-
Fellowship
Game with the same Fellowship vibe
2"Some social connection through multiplayer co-op and community content, but many players focus on solo play."
Solasta: Crown of the Magister
"Some social connection through co-op and community, but many play solo."
-
Growth
Game with the same Growth vibe
3"Players develop multitasking skills and improve coordination through gameplay challenges."
Calm Down, Stalin
"Players develop coordination and multitasking skills through challenging controls."
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Health
Game with the same Health vibe
-4"Requires sedentary play with intense focus; no physical activity involved."
DEADBOLT
"Requires sedentary play with intense finger use; no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires continuous attention and focus due to complex controls and real-time gameplay."
Wolfpack
"Requires continuous attention and focus due to complex controls and multitasking."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are mostly surface-level or cooperative; no evidence of close emotional relationships formed."
Farming Simulator 19
"Social interactions are surface-level; no close emotional relationships formed."
-
Leadership
Game with the same Leadership vibe
-3"Co-op play involves shared roles rather than clear leadership or authority."
Styx: Shards of Darkness
"Co-op play involves shared control without clear leadership roles."
-
Progression
Game with the same Progression vibe
2"Players progress through story and unlock achievements, but no extensive item collection or upgrades."
Brothers: A Tale of Two Sons Remake
"Players progress through story and unlock achievements, but no extensive item collection."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is often frustrating and tense due to difficult controls, though humor provides some relief."
Surgeon Simulator
"Gameplay can be frustrating and tense, though humor provides some relief."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable voice acting, music, and humorous dialogue provide sensory and emotional stimulation."
The Bard's Tale ARPG: Remastered and Resnarkled
"Enjoyable voice acting, music, and humorous narration provide sensory pleasure."
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Status
Game with the same Status vibe
-4"No social status or recognition systems within the game."
KARAKARA
"No emphasis on social recognition or status within the game."
-
Story
Game with the same Story vibe
3"Engaging narrative with humor and meta elements enhances immersion and player interest."
Toodee and Topdee
"Engaging narrative with humor and character interactions drives player interest."
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Strategy
Game with the same Strategy vibe
2"Requires planning and task coordination but with limited complexity."
Tools Up!
"Requires planning and coordination of multiple controls simultaneously."
-
Thrill
Game with the same Thrill vibe
1"Mild challenge and occasional boss fights provide some tension but mostly lighthearted fun."
Turnip Boy Commits Tax Evasion
"Some tension in boss fights and timed challenges, but mostly lighthearted."
-
Value
Game with the same Value vibe
3"Players feel the game offers good entertainment value, especially at discounted prices."
Romancelvania
"Players find good entertainment value especially at discounted prices."
-
Violence
Game with the same Violence vibe
-3"Minimal violence; gameplay focuses on puzzle-solving and humor rather than combat."
Red Comrades 2: For the Great Justice. Reloaded
"Minimal focus on violence; gameplay centers on manual control and humor."
-
Survival
Game with the same Survival vibe
2"Core mechanic is survival by maintaining speed to keep girl alive; some obstacle avoidance required."
OutDrive
"Core mechanic involves surviving 24 hours by managing bodily functions manually."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026