Ten Bells similar games & best alternatives
Ten Bells
2024
Related articles
Quick resume
You're trapped in an old English pub. Unravel a chilling tale by identifying anomalies while trying to escape. Confront the horror as you survive the endless loop of Ten Bells.
Global score
97/100
Genres
Action, Adventure, Indie, Simulator
Similar games
Pros
- Engaging anomaly spotting gameplay
- Strong atmosphere and sound design
- Intriguing story with multiple endings
- Good replayability and challenge
- Smooth performance and visuals
Cons
- Short game length
- Some subtle anomalies may be frustrating
- Lack of social or cooperative features
- No customization or expression options
- Minor bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore the manor, choose how to approach puzzles, and decide which clues to investigate next, indicating a strong sense of control over actions."
Botany Manor
"Players freely explore the pub environment to spot anomalies and decide when to retreat or proceed, allowing control over their actions and decisions."
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Competence
Game with the same Competence vibe
4"The game challenges players' observation skills and memory with varied and subtle anomalies, requiring skillful detection and reporting."
I'm on Observation Duty
"The game challenges players to spot subtle and obvious anomalies, testing observation skills and memory, with feedback through progression and story unlocking."
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Competition
Game with the same Competition vibe
-4"Focus is on individual play and personal progress without leaderboards or direct competition against others."
Honey, I Joined a Cult
"Focus is on individual play and personal progress without leaderboards or direct comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, replayability through multiple endings and secrets, and habitual engagement."
8Doors: Arum's Afterlife Adventure
"Players report high replayability, multiple endings, and desire to find all anomalies, encouraging habitual and repeated play sessions."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily a solo experience with limited social interaction; some players enjoy sharing the experience with friends but no cooperative mechanics."
I Expect You To Die
"Gameplay is primarily solo with limited social interaction; some players stream or play with friends spectating but no cooperative mechanics."
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Creativity
Game with the same Creativity vibe
3"The game features creative anomaly designs and unique intruders, and players experiment with different reporting methods, though within a structured framework."
I'm on Observation Duty 7
"Players engage in anomaly spotting which requires creative observation and interpretation, though the environment and story are predefined."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and respectful."
Unnamed Space Idle
"No evidence of exerting control or superiority over others; interactions are individual and respectful."
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Escapism
Game with the same Escapism vibe
4"Players use the game to escape reality, enjoy horror thrills, and immerse in a spooky atmosphere."
Nightmare House: The Original Mod
"Players use the game to immerse in a spooky, atmospheric environment, escaping real life through suspense and horror."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
Scythe: Digital Edition
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore hidden areas and piece together ambiguous story elements, encouraging curiosity and experimentation."
Psychopomp
"Players explore different anomalies and story elements, trying to discover new details and endings, showing curiosity and experimentation."
-
Exploration
Game with the same Exploration vibe
3"Players investigate environments and uncover lore and items, supporting curiosity-driven discovery."
Tiny Bunny: Prologue
"Players repeatedly explore the pub environment to discover new anomalies and story clues, driven by curiosity."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; players experience a fixed setting and presentation."
Suite 776
"No customization or personalization options; players experience a fixed environment and character presentation."
-
Fantasy
Game with the same Fantasy vibe
3"The game features psychological horror and supernatural elements, creating an imaginative fictional experience."
A Work of Art
"The game features supernatural and horror elements in a fictional pub setting, providing an imaginative experience."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social connection; community interaction mostly through developer Discord but gameplay is solo."
Genome Guardian
"Minimal social connection; some community interaction via streaming and dev engagement, but gameplay is solo."
-
Growth
Game with the same Growth vibe
3"Players develop skills and understanding of game mechanics and story through repeated play and reflection."
Press Any Button
"Players develop observation skills and understanding of game mechanics and story through repeated play."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to spot anomalies; not suitable for passive or background play."
Hospital 666
"Requires focused attention to spot anomalies and progress; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction and emotional connection; mostly individual experience with light social sharing."
I Expect You To Die
"Limited social interaction and emotional sharing; mostly individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; players act independently."
House Flipper
"No leadership or management roles; players act independently."
-
Progression
Game with the same Progression vibe
4"Players progress through story, unlock multiple endings and achievements, showing accumulation of game milestones."
Aventura Copilului Albastru și Urât
"Players accumulate progress by correctly identifying anomalies, unlocking story elements, endings, and achievements."
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Relaxation
Game with the same Relaxation vibe
-2"Game induces tension and suspense typical of survival horror, with moments of relief but overall sustained alertness."
Nightmare of Decay
"Tension and suspense are sustained throughout gameplay, with moments of relief after scares."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."
Until Dawn™
"Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal achievement."
Resident Evil 2
"No social status or recognition systems; focus is on personal achievement."
-
Story
Game with the same Story vibe
4"Narrative is revealed through exploration, books, and videos, engaging players in a mysterious plot."
Myst: Masterpiece Edition
"Narrative is woven into gameplay and environment, progressively revealed through anomalies and exploration."
-
Strategy
Game with the same Strategy vibe
3"Players must use mental challenge and problem solving to detect anomalies and decide when to turn back or proceed."
The Exit 8
"Players use observation, memory, and decision-making to identify anomalies and decide when to retreat or proceed."
-
Thrill
Game with the same Thrill vibe
4"Game builds suspense and tension with horror elements and jump scares, providing thrilling moments."
Apsulov: End of Gods
"The game delivers suspense, jump scares, and moments of relief, creating a thrilling horror experience."
-
Value
Game with the same Value vibe
4"Players perceive good value for price with engaging gameplay and replayability."
Wildfire
"Players perceive good value for price with engaging gameplay, replayability, and quality production."
-
Violence
Game with the same Violence vibe
-4"No emphasis on combat or destruction; gameplay centers on observation and avoidance."
Anomaly Exit
"No emphasis on combat or destruction; gameplay centers on observation and avoidance."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure by correctly identifying anomalies and escaping, managing risk and threats."
Anomaly Exit
"Players must avoid failure by correctly spotting anomalies and escaping threats, managing risk within the loop."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026