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8Doors: Arum's Afterlife Adventure similar games & best alternatives

8Doors: Arum's Afterlife Adventure

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

8Doors is a story-driven Metroidvania-style action platformer heavily influenced by Korean folktales. Play as ‘Arum’, a brave girl that has entered the realm of the afterlife in search of her father’s soul and guide her through the '8 Doors of Purgatory' to solve the mysteries that lie deep within.

Global score

78/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Engaging metroidvania gameplay
    • Unique art style and worldbuilding
    • Challenging and varied boss fights
    • Multiple endings and secrets
    • Responsive controls and smooth platforming

    Cons

    • Some backtracking and map navigation issues
    • Minor bugs and translation errors
    • Weapon switching can be cumbersome
    • Linear progression with limited exploration freedom
    • Some players find certain platforming sections frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore locations, solve puzzles in various orders, and choose difficulty modes, though some linear progression is required."

      Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

      "Players can choose difficulty modes and explore the map with some freedom, though progression is mostly linear with ability gating."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat requiring skill, timing, and mastery of mechanics, with boss fights demanding strategy and precision."

      Capsule for ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

      "The game offers challenging boss fights requiring skill and strategy, with responsive controls and combat mechanics."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability through multiple endings and exploration of secrets."

      Capsule for Strife: Veteran Edition Strife: Veteran Edition

      "Players report long play sessions, replayability through multiple endings and secrets, and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay or multiplayer interaction."

      Capsule for From The Darkness From The Darkness

      "Single-player experience with no cooperative gameplay or multiplayer interaction."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players unlock and combine various powers and abilities, explore secrets, and customize playstyle with upgrades."

      Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

      "Players discover secrets, unlock abilities, and customize playstyle through weapon choices and perks."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

      Capsule for Ittle Dew Ittle Dew

      "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong escapism through immersive horror experiences, atmospheric storytelling, and varied game worlds."

      Capsule for Dread X Collection 2 Dread X Collection 2

      "The game offers immersive exploration of a purgatory world with engaging story and atmosphere for escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

      Capsule for Orebound Orebound

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, abilities, and exploration strategies to find secrets and progress."

      Capsule for Guns of Fury Guns of Fury

      "Players try different weapons, strategies, and explore secrets, though overall progression is somewhat linear."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of new areas, secrets, and resource gathering is a core gameplay element."

      Capsule for Doloc Town Doloc Town

      "Exploration of diverse areas with many secrets and collectibles is a core part of the gameplay experience."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization in weapon choice and playstyle, but limited avatar or environment personalization."

      Capsule for AMID EVIL AMID EVIL

      "Some customization through weapon choice and perks, but no extensive avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a stylized afterlife with anime-inspired characters and supernatural elements, emphasizing imaginative fiction."

      Capsule for Neon White Neon White

      "Set in a purgatory inspired by Korean folklore with imaginative characters and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary and focused on individual experience."

      Capsule for Insurmountable Insurmountable

      "No social or community features; gameplay is solitary and focused on individual experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss patterns, and improve character stats and weapons."

      Capsule for The Last Faith The Last Faith

      "Players develop skills, learn boss patterns, and improve through ability unlocks and combat mastery."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity or health-related gameplay."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Typical sedentary gaming experience with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for platforming and combat; not designed for idle or background play."

      Capsule for Effie Effie

      "Requires focused attention for platforming and combat; not designed for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions within the game."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No evidence of forming close relationships or emotional social interactions within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely single-player experience."

      Capsule for Stellar Blade™ Stellar Blade™

      "No leadership or group management roles; purely single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating items, upgrades, and unlocking new abilities and weapons."

      Capsule for Shatterline Shatterline

      "Strong emphasis on accumulating weapons, abilities, perks, and collectibles to advance and unlock areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and nostalgic, though others note tension in boss fights and challenges."

      Capsule for Toy Soldiers Toy Soldiers

      "Some players find the game relaxing and enjoyable, though boss fights and platforming can be challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound design, and satisfying combat feedback provide sensory stimulation."

      Capsule for Book of Demons Book of Demons

      "Enjoyable art style, sound design, and satisfying combat feedback provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements and progress are personal."

      Capsule for Starcom: Nexus Starcom: Nexus

      "No social recognition or status systems; achievements and progress are personal."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character dialogue and plot progression, though story is simple and linear."

      Capsule for Chantelise - A Tale of Two Sisters Chantelise - A Tale of Two Sisters

      "Engaging narrative with characters and multiple endings, though story is straightforward and linear."

    • Strategy

      Game with the same Strategy vibe

      3

      "Boss fights require learning patterns and tactical approaches; combat involves timing and weapon switching."

      Capsule for Shank Shank

      "Combat and boss fights require learning patterns and using different weapons strategically."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and difficult platforming sections provide moments of suspense and challenge."

      Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

      "Boss fights and platforming sections provide suspense and challenge, though not extreme risk."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time with engaging gameplay, replayability, and nostalgic appeal."

      Capsule for Ys VI: The Ark of Napishtim Ys VI: The Ark of Napishtim

      "Players report good value for time with engaging gameplay, multiple endings, and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with weapons and traps; destruction and combat are core gameplay elements."

      Capsule for Mana Spark Mana Spark

      "Combat involves fighting enemies and bosses with various weapons; combat is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and defeat enemies to progress; boss fights require careful survival tactics."

      Capsule for ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

      "Players must avoid damage and defeat enemies to progress; boss fights test survival skills."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026