AMID EVIL similar games & best alternatives
AMID EVIL
2019
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Quick resume
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Global score
93/100
Genres
Action, Adventure, Indie, Shooter
Similar games
Pros
- Beautiful and creative level design
- Unique and satisfying magical weapons
- Immersive fantasy atmosphere
- Challenging but fair gameplay
- Strong soundtrack and sound design
Cons
- Some platforming sections can be frustrating
- Boss fights are less engaging
- Occasional difficulty spikes
- Minimal narrative depth
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore large interconnected levels with non-linear progression and multiple paths, requiring self-directed exploration and decision making."
Shadow Man Remastered
"Players have freedom to explore large, non-linear levels at their own pace with multiple paths and secrets, encouraging self-directed play."
-
Competence
Game with the same Competence vibe
3"The game features challenging puzzles, platforming, and combat that require skill and problem-solving, with some difficulty noted in combat and puzzle sections."
Sphinx and the Cursed Mummy
"The game offers challenging combat, platforming, and puzzles that require skill and mastery, with a well-balanced difficulty curve."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without ranked modes or direct player-vs-player competition."
Wigmund
"Focus is on single-player experience without ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, multiple playthroughs, and high engagement with the game and its progression systems."
Those Who Rule
"Players report repeated playthroughs and high engagement, with long levels and a substantial campaign encouraging extended play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player focused with no cooperative or multiplayer elements."
Super Meat Boy
"Entirely single-player focused with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Highly creative level design, unique weapons and items, surreal art style, and humorous elements praised by players."
MDK
"Highly creative level design, unique fantasy weapons, and imaginative environments with secrets and alternate paths."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominance or power assertion over others; gameplay is solo and cooperative social dynamics are absent."
Torchlight
"No evidence of dominance or power over others; gameplay is solo and cooperative social dynamics are absent."
-
Escapism
Game with the same Escapism vibe
4"Immersive atmosphere and dark fantasy setting provide strong escape from real life."
Thief Gold
"Strong fantasy setting and immersive atmosphere provide a clear escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia for retro shooters, not due to obligation or pressure."
Project Warlock
"Players engage voluntarily out of interest and nostalgia for retro shooters, no obligation or pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages exploration of weapons, alternate fire modes, and secret areas, rewarding experimentation."
Ion Fury
"Encourages exploration of mechanics, weapon switching, and secret hunting, though some routine elements exist."
-
Exploration
Game with the same Exploration vibe
5"Large, intricate levels with many secrets and multiple paths strongly encourage exploration."
WRATH: Aeon of Ruin
"Large, intricate levels with many secrets and alternate routes strongly encourage exploration."
-
Expression
Game with the same Expression vibe
2"Some customization through weapon choice and playstyle; no detailed mention of avatar or environment personalization."
77p egg: Eggwife
"Some customization in weapon choice and playstyle, but limited avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with magical weapons, mythical creatures, and a dark fantasy setting."
Heretic: Shadow of the Serpent Riders
"Strong fantasy theme with magical weapons, mythical enemies, and surreal environments."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; strictly single-player."
Curse of the Dead Gods
"No social or community gameplay elements; strictly single-player."
-
Growth
Game with the same Growth vibe
3"Players develop skills in combat, timing, and platforming; some learning curve noted."
Prince of Persia: The Two Thrones™
"Players develop skills in combat, platforming, and level navigation; some learning curve present."
-
Health
Game with the same Health vibe
-5"Standard sedentary gameplay with no physical activity or health-related mechanics."
Control Ultimate Edition
"Standard sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; platforming and combat demand concentration."
Lone Fungus
"Requires focused attention and continuous engagement; platforming and combat demand concentration."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solo experience."
Shepherd of Light
"No social or emotional relationship building; solo experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Haven Moon
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
4"Players collect weapons, upgrade gear, and unlock new areas, showing clear progression."
Labyrinth Of The Demon King
"Players collect weapons, power-ups, and unlock new areas, showing clear progression through the game."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find flow and catharsis in gameplay, though combat intensity can cause tension."
Serious Sam Fusion 2017 (beta)
"Some players find flow and catharsis in gameplay, though platforming and combat can cause tension."
-
Sensation
Game with the same Sensation vibe
4"Vivid visuals, energetic soundtrack, and intense action provide strong sensory stimulation."
Gem Defender: Soyjak Survivors
"Vivid visuals, dynamic lighting, and energetic soundtrack provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Gray Dawn
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
2"Environmental storytelling and lore exist but narrative is minimal and gameplay-focused."
Skinwalker Hunt
"Minimal narrative with environmental storytelling and lore, but gameplay focus is primary."
-
Strategy
Game with the same Strategy vibe
3"Combat and exploration require tactical thinking, weapon choice, and planning."
Apotheon
"Combat and exploration require tactical weapon choice, positioning, and puzzle solving."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced combat and platforming create moments of tension and excitement."
Akimbot
"Fast-paced combat and platforming create moments of tension and excitement."
-
Value
Game with the same Value vibe
4"Players report good value for time and money with substantial content and replayability."
Dungeons of Hinterberg
"Players report good value for time and money with a substantial campaign and replayability."
-
Violence
Game with the same Violence vibe
4"Combat involves destroying enemies with magic weapons and spells, emphasizing action and destruction."
Ziggurat
"Combat involves destroying enemies with magical weapons and explosive effects."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources to survive enemy encounters and hazards."
Half-Life 2: Episode One
"Players must manage health and mana resources to survive enemy encounters and hazards."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026