AMID EVIL Thumbnail

AMID EVIL similar games & best alternatives

AMID EVIL

PC (Microsoft Windows) • 2019

Related articles

Quick resume

A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.

Global score

93/100

Genres

Action, Adventure, Indie, Shooter

Similar games

    Pros

    • Beautiful and creative level design
    • Unique and satisfying magical weapons
    • Immersive fantasy atmosphere
    • Challenging but fair gameplay
    • Strong soundtrack and sound design

    Cons

    • Some platforming sections can be frustrating
    • Boss fights are less engaging
    • Occasional difficulty spikes
    • Minimal narrative depth
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore large interconnected levels with non-linear progression and multiple paths, requiring self-directed exploration and decision making."

      Capsule for Shadow Man Remastered Shadow Man Remastered

      "Players have freedom to explore large, non-linear levels at their own pace with multiple paths and secrets, encouraging self-directed play."

    • Competence

      Game with the same Competence vibe

      3

      "The game features challenging puzzles, platforming, and combat that require skill and problem-solving, with some difficulty noted in combat and puzzle sections."

      Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

      "The game offers challenging combat, platforming, and puzzles that require skill and mastery, with a well-balanced difficulty curve."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without ranked modes or direct player-vs-player competition."

      Capsule for Wigmund Wigmund

      "Focus is on single-player experience without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, multiple playthroughs, and high engagement with the game and its progression systems."

      Capsule for Those Who Rule Those Who Rule

      "Players report repeated playthroughs and high engagement, with long levels and a substantial campaign encouraging extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player focused with no cooperative or multiplayer elements."

      Capsule for Super Meat Boy Super Meat Boy

      "Entirely single-player focused with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative level design, unique weapons and items, surreal art style, and humorous elements praised by players."

      Capsule for MDK MDK

      "Highly creative level design, unique fantasy weapons, and imaginative environments with secrets and alternate paths."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power assertion over others; gameplay is solo and cooperative social dynamics are absent."

      Capsule for Torchlight Torchlight

      "No evidence of dominance or power over others; gameplay is solo and cooperative social dynamics are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive atmosphere and dark fantasy setting provide strong escape from real life."

      Capsule for Thief Gold Thief Gold

      "Strong fantasy setting and immersive atmosphere provide a clear escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia for retro shooters, not due to obligation or pressure."

      Capsule for Project Warlock Project Warlock

      "Players engage voluntarily out of interest and nostalgia for retro shooters, no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages exploration of weapons, alternate fire modes, and secret areas, rewarding experimentation."

      Capsule for Ion Fury Ion Fury

      "Encourages exploration of mechanics, weapon switching, and secret hunting, though some routine elements exist."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large, intricate levels with many secrets and multiple paths strongly encourage exploration."

      Capsule for WRATH: Aeon of Ruin WRATH: Aeon of Ruin

      "Large, intricate levels with many secrets and alternate routes strongly encourage exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through weapon choice and playstyle; no detailed mention of avatar or environment personalization."

      Capsule for 77p egg: Eggwife 77p egg: Eggwife

      "Some customization in weapon choice and playstyle, but limited avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magical weapons, mythical creatures, and a dark fantasy setting."

      Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

      "Strong fantasy theme with magical weapons, mythical enemies, and surreal environments."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly single-player."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "No social or community gameplay elements; strictly single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat, timing, and platforming; some learning curve noted."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "Players develop skills in combat, platforming, and level navigation; some learning curve present."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; platforming and combat demand concentration."

      Capsule for Lone Fungus Lone Fungus

      "Requires focused attention and continuous engagement; platforming and combat demand concentration."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solo experience."

      Capsule for Shepherd of Light Shepherd of Light

      "No social or emotional relationship building; solo experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only."

      Capsule for Haven Moon Haven Moon

      "No leadership or group management roles; single-player only."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, upgrade gear, and unlock new areas, showing clear progression."

      Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

      "Players collect weapons, power-ups, and unlock new areas, showing clear progression through the game."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis in gameplay, though combat intensity can cause tension."

      Capsule for Serious Sam Fusion 2017 (beta) Serious Sam Fusion 2017 (beta)

      "Some players find flow and catharsis in gameplay, though platforming and combat can cause tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vivid visuals, energetic soundtrack, and intense action provide strong sensory stimulation."

      Capsule for Gem Defender: Soyjak Survivors Gem Defender: Soyjak Survivors

      "Vivid visuals, dynamic lighting, and energetic soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Gray Dawn Gray Dawn

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      2

      "Environmental storytelling and lore exist but narrative is minimal and gameplay-focused."

      Capsule for Skinwalker Hunt Skinwalker Hunt

      "Minimal narrative with environmental storytelling and lore, but gameplay focus is primary."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require tactical thinking, weapon choice, and planning."

      Capsule for Apotheon Apotheon

      "Combat and exploration require tactical weapon choice, positioning, and puzzle solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and platforming create moments of tension and excitement."

      Capsule for Akimbot Akimbot

      "Fast-paced combat and platforming create moments of tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money with substantial content and replayability."

      Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

      "Players report good value for time and money with a substantial campaign and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves destroying enemies with magic weapons and spells, emphasizing action and destruction."

      Capsule for Ziggurat Ziggurat

      "Combat involves destroying enemies with magical weapons and explosive effects."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive enemy encounters and hazards."

      Capsule for Half-Life 2: Episode One Half-Life 2: Episode One

      "Players must manage health and mana resources to survive enemy encounters and hazards."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026