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77p egg: Eggwife

PC (Microsoft Windows) • 2023

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Quick resume

After a sexual mishap, our hero 77p egg finds itself on a quest to find a new wife while the world is overrun by sentient sewage and a milk-obsessed cult. A dumb and crass FPS inspired by the likes of Postal 2, Duke 3D, and Goat Simulator.

Global score

90/100

Genres

Action, Indie

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    Pros

    • Unique and creative gameplay
    • Engaging and varied combat
    • Humorous and absurd tone
    • Good replayability and secrets
    • Solid sound design and music

    Cons

    • Toilet humor not for everyone
    • Some confusing level design
    • Minor technical issues and bugs
    • Unfinished story with cliffhanger
    • Enemy ai can be simplistic

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different control schemes and play styles including pacifist or aggressive approaches, indicating some freedom in decision-making."

      Capsule for D'LIRIUM D'LIRIUM

      "Players can choose different weapons and approaches, including vegan/pacifist or kill-everything runs, indicating some freedom in playstyle."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful puzzle solving and boss fights requiring pattern recognition and strategy, though combat is relatively simple."

      Capsule for Iconoclasts Iconoclasts

      "Gameplay involves skillful combat, weapon mastery, and puzzle solving, though some fights vary in difficulty and some enemies behave predictably."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals."

      Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

      "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals like vegan runs or speedruns."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, exploration of secrets, and replayability with multiple builds and hard mode."

      Capsule for Sands of Aura Sands of Aura

      "Players report long play sessions, replayability through multiple modes, secrets, and challenges, with anticipation for part 2."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience, though some reviews mention playing with children, but no in-game cooperative mechanics."

      Capsule for Snail Bob 2: Tiny Troubles Snail Bob 2: Tiny Troubles

      "Game is primarily single-player; one review mentions playing with son but no cooperative gameplay mechanics described."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative and unique game design, blending absurdity, horror, humor, and unconventional gameplay."

      Capsule for Giraffe Town Giraffe Town

      "Highly creative and unique game design with unconventional mechanics (e.g. bodily fluid based gameplay), absurd humor, and inventive level design."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of dominating others; interactions are individual and balanced."

      Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

      "No evidence of dominating others; interactions are individual and cooperative social dominance is not a theme."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game for humor, distraction, and immersion in a whimsical, absurd world distinct from reality."

      Capsule for Shadows Over Loathing Shadows Over Loathing

      "Players use the game as a bizarre, humorous escape from reality, enjoying its absurdity and immersion in a strange world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and humor appreciation; no indication of obligation or pressure."

      Capsule for I Can't Believe It's Not Gambling I Can't Believe It's Not Gambling

      "Players engage voluntarily out of personal interest and humor preference; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different strategies and experimenting with mechanics."

      Capsule for Life Goes On: Done to Death Life Goes On: Done to Death

      "Game encourages trying different weapons, playstyles, and exploring secrets; players experiment with mechanics and modes."

    • Exploration

      Game with the same Exploration vibe

      4

      "Levels contain secrets, collectibles, and encourage curiosity-driven exploration."

      Capsule for Chrono Gear: Warden of Time Chrono Gear: Warden of Time

      "Levels contain secrets and encourage exploration; some puzzles and hidden areas reward curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization in weapon choice and playstyle, but limited avatar or environment personalization."

      Capsule for AMID EVIL AMID EVIL

      "Some customization through weapon choice and playstyle; no detailed mention of avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly imaginative and cartoonish setting with surreal humor and absurd scenarios."

      Capsule for Pilot Brothers Pilot Brothers

      "Highly imaginative and absurd fictional setting with surreal characters, humor, and scenarios far from realistic."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with minimal social or community interaction in gameplay."

      Capsule for Chrono Ark Chrono Ark

      "Primarily a solo experience with minimal social connection; some social interaction mentioned but not core to gameplay."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn weapon mechanics, enemy behaviors, and level layouts; some skill development required."

      Capsule for Hands of Necromancy Hands of Necromancy

      "Players learn weapon mechanics, puzzles, and strategies; some skill development involved."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay; sedentary play with no rehab or exercise elements."

      Capsule for Mister Furry: Hot Muscles Mister Furry: Hot Muscles

      "No physical activity or health-related gameplay; sedentary play with no rehab or exercise elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active engagement due to fast-paced gameplay and intense combat."

      Capsule for Hyper Dash Hyper Dash

      "Requires active engagement and focus; gameplay involves continuous attention and skillful combat."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; interactions are superficial."

      Capsule for Thief Simulator 2 Thief Simulator 2

      "No evidence of close relationships or emotional sharing; social interactions are minimal or superficial."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; gameplay is individual without guiding others."

      Capsule for Immortal Redneck Immortal Redneck

      "No leadership or group management roles; gameplay is individual without guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, upgrades, and complete quests to advance and unlock new content."

      Capsule for There Is No Light: Enhanced Edition There Is No Light: Enhanced Edition

      "Players collect weapons, upgrades, and unlock bonus content; progression through levels and modes."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and humorous, though combat and puzzles can be challenging and tense."

      Capsule for Cryptmaster Cryptmaster

      "Some players find humor and flow relaxing, but combat and puzzles can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game provides sensory stimulation through unique visuals, sound effects, and humorous animations."

      Capsule for Brief Karate Foolish Brief Karate Foolish

      "Game provides sensory stimulation through unique visuals, sound design, and humorous effects."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on personal enjoyment rather than social evaluation."

      Capsule for Cozy Caravan Cozy Caravan

      "No social status or recognition systems; focus is on personal enjoyment rather than social evaluation."

    • Story

      Game with the same Story vibe

      3

      "Narrative is engaging, humorous, and philosophical but secondary to gameplay; players uncover lore through exploration."

      Capsule for Ctrl Alt Ego Ctrl Alt Ego

      "Narrative is present with characters and lore, though story is absurd and partly a satire; some players find it engaging."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Combat and puzzles require planning and tactical thinking; different weapons suit different enemies and situations."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide tension and excitement, with risk-reward dynamics and challenging encounters."

      Capsule for Trinity Fusion Trinity Fusion

      "Combat and boss fights provide excitement and tension; some unpredictable and challenging moments."

    • Value

      Game with the same Value vibe

      4

      "Players feel they receive good content and enjoyment for the price and time invested."

      Capsule for Wytchwood Wytchwood

      "Players feel they get good entertainment and content for the price; game praised for creativity and length."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves shooting, explosions, and destruction; violence is a core gameplay element."

      Capsule for Boring Man - Online Tactical Stickman Combat Boring Man - Online Tactical Stickman Combat

      "Combat involves shooting and destruction with various weapons; violent gameplay is core to experience."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources during combat, though not a hardcore survival game."

      Capsule for Advent Rising Advent Rising

      "Players must avoid damage and manage resources in combat; some challenge in staying alive but not hardcore survival."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Creativity, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026