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PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Innovative genre mashup (first-person immersive sim puzzler FPS RPG) with emphasis on problem-solving and creativity. Unique vibes and original mechanics that you won't have experienced before. One of the best games of 2022 according to various credible sources!

Global score

92/100

Genres

Action, Indie, Role-playing (RPG), Shooter, Simulator, Puzzle

Similar games

    Pros

    • High player freedom and creativity
    • Multiple solutions to puzzles
    • Engaging immersive sim gameplay
    • Long playtime and replayability
    • Active and responsive developer

    Cons

    • Simple and unpolished visuals
    • Some physics and control jank
    • Performance issues in busy scenes
    • Story secondary to gameplay
    • Potential motion sickness for some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to choose their approach, solve puzzles in multiple ways, and interact with the world in diverse manners without handholding."

      Capsule for Monomyth Monomyth

      "Players have extensive freedom to choose how to solve puzzles and approach situations, with multiple viable strategies and upgrades."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with complex puzzles requiring skillful deduction and logical reasoning, rewarding effective problem solving."

      Capsule for Scene Investigators Scene Investigators

      "The game challenges players with complex puzzles and emergent gameplay requiring skillful problem solving and experimentation."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and exploration rather than competing against others; no mention of multiplayer or leaderboards."

      Capsule for Void Sols Void Sols

      "Focus is on personal problem solving and exploration rather than competing against others; no mention of multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, extensive grinding, and replayability with new builds and difficulty settings."

      Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

      "Players report long playtimes, replayability, and desire to revisit levels with different builds and approaches."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual problem solving without multiplayer or teamwork."

      Capsule for Apollo Justice: Ace Attorney Trilogy Apollo Justice: Ace Attorney Trilogy

      "Single-player experience focused on individual problem solving and exploration without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly praised for innovative mechanics, diverse gameplay styles, and creative level and story design."

      Capsule for Split Fiction Split Fiction

      "Highly praised for encouraging creative solutions, multiple ways to complete objectives, and emergent gameplay."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative in nature; no evidence of exerting control or superiority over other players."

      Capsule for Mech Havoc Mech Havoc

      "Interactions are balanced and cooperative with the environment; no evidence of exerting superiority or power over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe immersion in sci-fi atmosphere and stress relief from engaging gameplay; used as distraction and flow experience."

      Capsule for Protolife Protolife

      "Players describe immersion in a unique sci-fi world and engaging gameplay as a form of escape and enjoyment."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure reported."

      Capsule for Garden Paws Garden Paws

      "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new approaches, tinkering with mechanics, and exploring multiple puzzle solutions."

      Capsule for The Last Clockwinder The Last Clockwinder

      "Strong emphasis on trying new approaches, experimenting with mechanics, and discovering multiple solutions."

    • Exploration

      Game with the same Exploration vibe

      5

      "Game design heavily rewards exploration with multiple paths, secret levels, and collectibles."

      Capsule for Odallus: The Dark Call Odallus: The Dark Call

      "Game rewards exploration of levels, secrets, and collectibles; players encouraged to discover new paths and areas."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize gameplay style by choosing different robot bodies and upgrading abilities."

      Capsule for Headlander Headlander

      "Players can customize their main robot with upgrades and enhancements, expressing playstyle preferences."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi future with anthropomorphic characters and AI themes, offering imaginative fiction."

      Capsule for FixFox FixFox

      "Set in a sci-fi future with imaginative mechanics like consciousness transfer and robot possession."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement described."

      Capsule for House House

      "Experience is solitary with minimal social interaction or community involvement described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn strategies, and progress through unlocks and upgrades enhancing personal mastery."

      Capsule for Dome Keeper Dome Keeper

      "Players learn new skills, upgrades, and strategies throughout the game, improving their mastery."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles."

      Capsule for Antichamber Antichamber

      "Requires focused attention and continuous engagement with puzzles and mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social connections within the game."

      Capsule for Dragon Cliff Dragon Cliff

      "No evidence of forming close relationships or emotional social connections within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect upgrades, items, and abilities that unlock new areas and enhance capabilities."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Players collect upgrades, resources, and abilities that enhance their capabilities and open new options."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find rhythm and flow states enjoyable and relaxing, though some difficulty spikes add challenge."

      Capsule for Soundfall Soundfall

      "Players describe a satisfying flow state and enjoyable pacing, though some difficulty spikes exist."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals are simple and functional; sound is adequate but not distinctive; moderate sensory stimulation."

      Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

      "Visuals are simple but consistent; sound design and music praised; sensory stimulation moderate."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual achievement."

      Capsule for Afterimage Afterimage

      "No social recognition or status systems; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative is abstract and atmospheric with lore and implied context; some players find it intriguing."

      Capsule for Worldless Worldless

      "Narrative is engaging, humorous, and philosophical but secondary to gameplay; players uncover lore through exploration."

    • Strategy

      Game with the same Strategy vibe

      5

      "Heavy emphasis on mental challenge, logical reasoning, and planning to solve puzzles."

      Capsule for La-Mulana 2 La-Mulana 2

      "Strong emphasis on mental challenge, problem solving, and planning multiple approaches to puzzles."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in puzzle solving and combat, but overall controlled and predictable gameplay."

      Capsule for Quest Master Quest Master

      "Some suspense and tension in combat and puzzle solving, but overall controlled and thoughtful gameplay."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for price with many hours of gameplay and replayability."

      Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

      "Players report excellent value for price with long playtime, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is avoidable; violence is not the main focus."

      Capsule for A House of Many Doors A House of Many Doors

      "Combat exists but is optional; lethal and non-lethal approaches both viable; violence is not the main focus."

    • Survival

      Game with the same Survival vibe

      1

      "Some avoidance of threats and hazards, but no strong survival mechanics or resource management."

      Capsule for ANIMAL WELL ANIMAL WELL

      "Some resource management and threat avoidance, but no high-risk survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Strategy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026