House similar games & best alternatives
House
2020
Related articles
Quick resume
Try to survive through the night in a house that's trying its best to kill you and your family.
Global score
96/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Engaging and unique horror puzzle gameplay
- Multiple endings and high replayability
- Immersive atmosphere and storytelling
- Creative trial-and-error mechanics
- Good value for price
Cons
- Steep difficulty and tight timing can frustrate
- Some obscure puzzle solutions require trial
- Lack of control customization (e.g. keybinds)
- Minor bugs and occasional glitches
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to experiment with puzzles and multiple solutions, indicating control over actions."
I Expect You To Die 2: The Spy and the Liar
"Players have freedom to experiment with items and actions to influence outcomes and endings, requiring self-directed problem solving."
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Competence
Game with the same Competence vibe
3"The game challenges players with puzzle-solving, managing schedules, and navigating complex environments, requiring skill and attention."
The Abbey of Crime Extensum
"Game challenges players with timing, puzzle solving, and trial-and-error learning, rewarding mastery and understanding of complex interactions."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without competitive or ranked elements."
The Planet Crafter
"Focus is on personal progression, exploration, and discovery without competitive elements or comparison to others."
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Continuation
Game with the same Continuation vibe
4"High replayability with multiple endings, secrets, and branching paths encourages habitual and repeated play sessions."
Look Outside
"High replayability with multiple endings and secrets encourages habitual play and repeated sessions."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual problem solving without multiplayer or cooperative elements."
Terra Nil
"Single-player experience focused on individual problem solving and survival without multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with items and puzzle solutions, exploring different approaches and multiple endings."
Beyond Shadowgate
"Players experiment with different item uses and strategies to solve puzzles and discover endings, fostering creative problem solving."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are with NPCs and the environment without social dominance."
Dishonored 2
"No evidence of exerting control over others; interactions are with environment and NPCs without social dominance."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a suspenseful horror story, escaping real life through atmospheric tension and narrative."
Fears to Fathom - Woodbury Getaway
"Game provides immersive horror atmosphere and narrative that allows players to escape real-life through suspense and mystery."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation or external pressure."
Unexplored 2: The Wayfarer's Legacy
"Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
5"Core gameplay revolves around trial, error, and discovery of new combinations and mechanics."
BOOK OF HOURS
"Core gameplay revolves around trial-and-error, testing new strategies, and exploring different puzzle solutions and endings."
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Exploration
Game with the same Exploration vibe
4"Players explore multiple floors, rooms, secret areas, and hidden objects, driven by curiosity and discovery."
A Building Full of Cats 2
"Players explore the house environment, uncover secrets, and discover multiple endings through curiosity-driven activities."
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Expression
Game with the same Expression vibe
-3"Limited customization; player expression mainly through choices rather than avatar or environment modification."
Tormentum - Dark Sorrow
"Limited customization; player expression mainly through choices and actions rather than avatar or environment modification."
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Fantasy
Game with the same Fantasy vibe
4"Game features surreal, psychological horror and supernatural elements beyond realistic scenarios."
Doorways: Holy Mountains of Flesh
"Game features surreal horror elements, supernatural themes, and imaginative fiction beyond realistic scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with minimal social interaction or community involvement described."
Ctrl Alt Ego
"Experience is solitary with minimal social interaction or community involvement described."
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Growth
Game with the same Growth vibe
3"Players develop skills in timing, puzzle-solving, and understanding game mechanics through repeated attempts."
LIMBO
"Players develop skills in timing, puzzle solving, and understanding game mechanics through repeated play."
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Health
Game with the same Health vibe
-5"No physical activity or health-related features; sedentary gameplay."
CarX Drift Racing Online
"No physical activity or health-related features; sedentary gameplay."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement due to fast-paced action and skill demands."
Cobalt
"Requires focused attention and continuous engagement due to time pressure and precise timing."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions within gameplay."
Bramble: The Mountain King
"No evidence of forming close relationships or emotional social interactions within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
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Progression
Game with the same Progression vibe
3"Progression through unlocking multiple endings and story revelations."
sweet pool
"Progression through unlocking multiple endings, story revelations, and puzzle completion rather than item accumulation."
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Relaxation
Game with the same Relaxation vibe
-3"The game induces tension and suspense rather than relaxation or flow states."
Lakeview Cabin Collection
"Game induces tension and suspense with time pressure and threats, limiting relaxation or flow states."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art visuals and atmospheric music provide sensory stimulation and emotional engagement."
Stray Cat Crossing
"Engaging pixel art, animations, and atmospheric music provide sensory stimulation and emotional impact."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual experience."
System Shock
"No social recognition or status systems; focus is on individual experience."
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Story
Game with the same Story vibe
4"Narrative immersion with ongoing plot, character development, and lore integrated into gameplay."
Scrutinized
"Narrative immersion with unfolding story, character development, and emotional themes integrated into gameplay."
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Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and problem solving to achieve desired endings."
Backstage Pass
"Requires planning, timing, and logical problem solving to navigate threats and achieve different endings."
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Thrill
Game with the same Thrill vibe
4"High suspense and tension from challenging obstacles and risk of instant death create thrilling gameplay."
Super Meat Boy
"Suspenseful atmosphere, risk of death, and tense time-limited gameplay create thrilling experiences."
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Value
Game with the same Value vibe
4"Players perceive good value for price with engaging gameplay and replayability."
Wildfire
"Players perceive good value for price due to engaging gameplay, multiple endings, and replayability."
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Violence
Game with the same Violence vibe
4"Game features combat, assassination, and death as core elements of the story and gameplay."
Long Live The Queen
"Game features graphic deaths, combat avoidance, and violent themes as core gameplay elements."
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Survival
Game with the same Survival vibe
4"Central motivation is avoiding death by managing health, obstacles, and enemies in a hostile environment."
Corridor Z
"Central motivation is to avoid death, manage threats, and survive hostile environment within time constraints."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026