sweet pool similar games & best alternatives
sweet pool
2018
Related articles
Quick resume
As madness and horror devour his world, can Youji find hope amid the nightmare? Experience a bond deeper and darker than love in this unforgettable visual novel.
Global score
90/100
Genres
Adventure, Visual Novel, Simulator
Similar games
Pros
- Deep, immersive horror bl story
- Beautiful art and music
- Unique choice system
- Multiple endings with emotional impact
- Strong voice acting
Cons
- Censorship on steam version requiring separate patch
- No happy endings, very depressing
- Achievement bugs with patch
- Shorter length compared to other nitro+chiral titles
- Some players find story confusing or slow paced
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices affecting story and endings, showing some control over narrative direction."
Stay! Stay! Democratic People's Republic of Korea!
"Players make choices between instinct and reason affecting story progression and endings, indicating some control over narrative direction."
-
Competence
Game with the same Competence vibe
-2"Gameplay mainly involves reading and making story choices with limited skill-based challenges or variation."
Asphyxia
"Gameplay mainly involves reading and making narrative choices with limited skill challenge or variation."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal story experience."
Kinkoi: Golden Loveriche
"No evidence of competitive elements; focus is on personal story experience."
-
Continuation
Game with the same Continuation vibe
2"Players often engage in multiple playthroughs to uncover more story and endings, showing some habitual engagement."
7 Days to End with You
"Players engage in multiple playthroughs to unlock different endings, showing some habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel with no cooperative or multiplayer features."
CLANNAD
"Single-player visual novel with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some player choice in narrative direction, but mostly following scripted storylines."
Hakuoki: Edo Blossoms
"Some creativity in narrative structure and choice system, but mostly following a scripted story."
-
Domination
Game with the same Domination vibe
-5"No indications of exerting control or superiority over others."
Heart of the Woods
"No indications of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a dark, surreal world offering escape from reality through psychological horror and story."
The Cat Lady
"Strong immersion in a dark, surreal horror story provides escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in horror visual novels and story exploration."
Sound of Drop - fall into poison -
"Players engage voluntarily driven by personal interest in horror BL visual novels."
-
Experimenting
Game with the same Experimenting vibe
2"Multiple endings and dialogue branches encourage trying different choices and exploring story variations."
While We Wait Here
"Choice system encourages trying different endings and exploring story branches."
-
Exploration
Game with the same Exploration vibe
3"Players uncover different story paths and endings, exploring narrative secrets."
DEAD LETTER DEPT.
"Players discover story secrets and multiple endings through exploration of narrative paths."
-
Expression
Game with the same Expression vibe
1"Limited character customization, but some player expression through choices affecting story outcomes."
Return to Shironagasu Island
"Limited customization but players express preferences through choices affecting story outcomes."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in cosmic and body horror fiction with surreal and imaginative elements."
Look Outside
"Highly imaginative fiction with body horror, supernatural elements, and surreal narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with no social or community features."
Firework
"Experience is solitary with no social or community features."
-
Growth
Game with the same Growth vibe
2"Players learn story nuances and character backgrounds through multiple playthroughs."
Love Is All Around
"Players learn story details and character backgrounds through multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to follow story and make timely choices."
Knowledge, or know Lady
"Requires focused attention to follow story and make choices."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional engagement with characters and their relationships fosters a sense of closeness."
Cemetery Mary
"Emotional engagement with characters and story creates a sense of closeness."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking multiple endings and story content."
Asphyxia
"Progression through unlocking multiple endings and story revelations."
-
Relaxation
Game with the same Relaxation vibe
-1"Atmosphere is tense and unsettling rather than relaxing."
Neverending Nightmares
"Tense and disturbing atmosphere limits relaxation, though some find catharsis."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through art, music, voice acting, and horror elements."
Tiny Bunny
"Strong sensory stimulation through art, music, and horror elements."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Narrative immersion is central, with complex plot, character development, and multiple endings."
Zero Escape: Zero Time Dilemma
"Narrative immersion is central, with complex plot, characters, and multiple endings."
-
Strategy
Game with the same Strategy vibe
-2"Choices affect story but require little strategic planning or problem solving."
CUPID - A free to play Visual Novel
"Choices affect story but require minimal strategic thinking or planning."
-
Thrill
Game with the same Thrill vibe
4"Suspense and horror elements create tension and emotional thrill."
Notch - The Innocent LunA: Eclipsed SinnerS
"Horror and suspense elements create tension and emotional thrill."
-
Value
Game with the same Value vibe
1"Generally perceived as good value for story and experience, though some note short length."
Citizen Sleeper
"Generally perceived as good value for story and production quality, though some note short length."
-
Violence
Game with the same Violence vibe
5"Graphic violence, gore, and brutal scenes are prominent features."
Outlast 2
"Graphic gore, body horror, and violent themes are prominent."
-
Survival
Game with the same Survival vibe
3"Themes of avoiding threats and psychological survival are central to the narrative."
CHAOS;HEAD NOAH
"Themes of bodily threat and mental struggle create a survival atmosphere."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Competence, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026