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Stay! Stay! Democratic People's Republic of Korea! similar games & best alternatives

Stay! Stay! Democratic People's Republic of Korea!

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Try and navigate your way through one of the world's most tightly controlled dictatorships, with two cute soldiers by your side. Avoid getting shot, executed, black-bagged, or tried for treason as you explore Pyongyang's most famous tourist attractions.

Global score

94/100

Genres

Adventure, Indie, Role-playing (RPG), Visual Novel

Similar games

    Pros

    • Humorous and clever writing
    • Multiple endings and replayability
    • Well-done art and music
    • Unique satirical setting
    • Insightful cultural references

    Cons

    • Short length
    • Limited gameplay variety
    • Some predictable character tropes
    • Lack of voice acting
    • Price considered steep by some

    Motivations

    • Autonomy

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      "Players make choices that influence story outcomes and endings, allowing some control over narrative direction."

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    • Competence

      Game with the same Competence vibe

      2

      "Engages players in narrative choices and achievement hunting, but gameplay is straightforward visual novel style."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Engages players in decision-making and reading comprehension, but gameplay is mostly predictable visual novel style."

    • Competition

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      -4

      "Focuses on personal story progression and choices without competitive elements or comparison to others."

      Capsule for Choice of the Deathless Choice of the Deathless

      "Focuses on personal story and choices without competitive elements or comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and replayability encourage continued engagement."

      Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

      "Multiple endings and replayability encourage continued engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively explore different story paths and perspectives, though within the structured narrative framework of a visual novel."

      Capsule for Slay the Princess — The Pristine Cut Slay the Princess — The Pristine Cut

      "Players explore different narrative paths and endings, but within a structured visual novel format."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are narrative-driven."

      Capsule for Blood Code Blood Code

      "No evidence of exerting control or superiority over others; interactions are narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a fictional survival scenario, escaping real life through strategic gameplay."

      Capsule for Dead In Bermuda Dead In Bermuda

      "Players immerse in a fictionalized, satirical version of North Korea, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for humor, novelty, and personal enjoyment without obligation or pressure."

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      "Players engage voluntarily for humor, story, and novelty without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Multiple endings and choices encourage some experimentation with narrative paths."

      Capsule for Milky Way Prince – The Vampire Star Milky Way Prince – The Vampire Star

      "Multiple endings and choices encourage some experimentation with narrative outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore many diverse locations worldwide, uncovering story elements and secrets."

      Capsule for Broken Sword 2 - the Smoking Mirror: Remastered (2010) Broken Sword 2 - the Smoking Mirror: Remastered (2010)

      "Players discover various locations and cultural elements of North Korea through the story."

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization, but players express preferences through choices and route selection."

      Capsule for Hiveswap Friendsim Hiveswap Friendsim

      "Limited character customization, but players express preferences through choices and route selection."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly imaginative and comedic fiction with absurd scenarios and characters."

      Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

      "Strongly imaginative and satirical fiction with exaggerated characters and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with minimal social interaction."

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      "Primarily a solitary experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and puzzle solutions, gaining knowledge about culture and narrative."

      Capsule for The Scourge | Tai Ương The Scourge | Tai Ương

      "Players learn about North Korean culture and history, gaining knowledge through the narrative."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

      Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and decision-making; not designed for casual or background play."

      Capsule for Hakuoki: Kyoto Winds Hakuoki: Kyoto Winds

      "Requires focused reading and decision-making rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Narrative focuses on romantic relationships and emotional connections with characters."

      Capsule for Fashioning Little Miss Lonesome Fashioning Little Miss Lonesome

      "Narrative centers on developing romantic relationships with characters."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking multiple endings and story content, but no item or power accumulation."

      Capsule for Without a Voice Without a Voice

      "Progression through story and unlocking multiple endings, but no item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Humorous and lighthearted tone with moments of emotional depth provide a relaxing experience."

      Capsule for ACE Academy ACE Academy

      "Humorous and lighthearted tone with moments of emotional depth provide a balanced experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant but not highly stimulating or intense."

      Capsule for Per Aspera Per Aspera

      "Visual and auditory elements are pleasant but not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems involved."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "No social recognition or ranking systems involved."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with character development and multiple endings."

      Capsule for Sakura Beach Sakura Beach

      "Strong narrative focus with multiple endings and character development."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Choices affect story but require minimal strategic thinking or planning."

      Capsule for sweet pool sweet pool

      "Limited strategic decision-making; choices affect story but require minimal planning."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful moments but overall controlled and predictable emotional tone."

      Capsule for Always Sometimes Monsters Always Sometimes Monsters

      "Some suspense and emotional moments, but mostly controlled and predictable."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale, though some feel price is high for content."

      Capsule for Cannon Brawl Cannon Brawl

      "Generally considered good value for price, especially on sale, with multiple hours of content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on narrative and character interaction."

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      "No combat or destructive gameplay; focus on narrative and character interaction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threat avoidance; stable narrative environment."

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      "No survival mechanics or threat avoidance; stable narrative environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fellowship, Strategy, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026