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Life is Strange: Before the Storm similar games & best alternatives

Life is Strange: Before the Storm

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Linux • 2017

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Quick resume

Life is Strange: Before the Storm is a new three part standalone story adventure set three years before the events of the first game. This time play as Chloe Price, a rebel who forms an unlikely friendship with Rachel Amber in a dramatic new story in the BAFTA award winning franchise.

Global score

93/100

Genres

Action, Adventure, Indie

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    Pros

    • Emotional and immersive storytelling
    • Well-developed characters and relationships
    • Excellent soundtrack and atmosphere
    • Meaningful player choices affecting narrative
    • Accessible gameplay with unique dialogue mechanics

    Cons

    • Short game length
    • Lack of time-rewind mechanic from original
    • Some find replay emotionally difficult
    • Minor continuity issues with original game
    • Limited gameplay variety beyond narrative choices

    Motivations

    • Autonomy

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      "Players make meaningful choices affecting story outcomes and character fates, with some freedom in exploration and decision-making."

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      "Players make meaningful choices affecting story outcomes and character relationships, showing personal freedom in decision-making."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves puzzle solving and dialogue choices, providing some skill challenge but overall accessible and not highly demanding."

      Capsule for Tell Me Why Tell Me Why

      "Gameplay involves dialogue choices and some puzzle elements like 'backtalk', but overall easy and accessible with minimal technical challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "Focus is on personal story experience and emotional engagement without competitive elements."

      Capsule for Until Then Until Then

      "Focus is on personal story and emotional experience without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report emotional attachment and replaying, but overall short and linear with limited replay value"

      Capsule for Fox Hime Zero Fox Hime Zero

      "Players report emotional attachment and replay value, though the game is relatively short and some find it hard to replay due to emotional weight."

    • Cooperation

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      "Single player experience focused on individual narrative; no multiplayer or teamwork."

      Capsule for Introvert: A Teenager Simulator Introvert: A Teenager Simulator

      "Single-player narrative experience focused on individual character interactions, no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players influence story through choices; some creative expression in narrative but limited customization."

      Capsule for Without Within Without Within

      "Players can influence story through choices and dialogue, and customize Chloe's outfits, allowing some creative expression within narrative constraints."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are narrative-driven and cooperative in spirit rather than competitive or dominating."

      Capsule for Shooty Shooty Robot Invasion Shooty Shooty Robot Invasion

      "No elements of exerting control over others; interactions are narrative and relational rather than hierarchical or competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong emotional immersion and escapism through story and music, providing distraction from real life."

      Capsule for To the Moon To the Moon

      "Strong emotional immersion and escapism through storytelling, music, and character-driven drama."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and emotional connection to story and characters."

      Capsule for In Stars And Time In Stars And Time

      "Players engage voluntarily driven by intrinsic interest and emotional connection to characters and story."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different dialogue choices and endings, experimenting with story outcomes."

      Capsule for Highschool Romance Highschool Romance

      "Players explore different dialogue choices and story branches, experimenting with outcomes and character interactions."

    • Exploration

      Game with the same Exploration vibe

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      "Limited environmental exploration within small areas; focus is on narrative and dialogue rather than open-world discovery."

      Capsule for The Wolf Among Us The Wolf Among Us

      "Some environmental interaction and revisiting familiar locations, but exploration is limited and narrative-driven."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization with outfits and accessories supports player self-expression."

      Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

      "Character customization through outfit changes and expressive dialogue choices support player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Story is a psychological thriller with realistic themes rather than fantasy or supernatural elements."

      Capsule for Brink of Consciousness: Dorian Gray Syndrome Collector's Edition Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

      "Story grounded in realistic teenage life and emotional struggles without supernatural powers, though some narrative elements are stylized."

    • Fellowship

      Game with the same Fellowship vibe

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      "Emotional connection to characters and community exists but gameplay is solitary and personal."

      Capsule for OneShot OneShot

      "Strong emotional connection to characters and community of fans, but gameplay is single-player and solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players experience personal and emotional growth through story and character development."

      Capsule for Hello Charlotte EP2: Requiem Aeternam Deo Hello Charlotte EP2: Requiem Aeternam Deo

      "Players experience character development and emotional growth through story; some learning about relationships and consequences."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Terror At Oakheart Terror At Oakheart

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on narrative and dialogue; not designed for background or casual play."

      Capsule for Eliza Eliza

      "Requires focused attention on narrative and dialogue; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Strong emotional bonds and relationships with characters foster deep intimacy."

      Capsule for The Walking Dead The Walking Dead

      "Deep emotional bonds and intimate relationships between characters are central to the experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player follows narrative without directing others."

      Capsule for Life is Strange - Episode 1 Life is Strange - Episode 1

      "No leadership or group management elements; player follows narrative without directing others."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story advancement and unlocking new clues and dialogue options."

      Capsule for The Blackwell Legacy The Blackwell Legacy

      "Progression through story advancement and unlocking new dialogue options; some character customization."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Emotional pacing and atmosphere provide moments of catharsis and flow despite some tension."

      Capsule for Until Then Until Then

      "Emotional and atmospheric pacing provides moments of reflection and catharsis, balancing tension with calm."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with dynamic backgrounds and a strong soundtrack providing sensory stimulation."

      Capsule for TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-

      "Strong audiovisual presentation with acclaimed soundtrack and stylized graphics providing sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal narrative experience."

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      "No social status or recognition systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is the core of the game, with rich character development and emotional storytelling."

      Capsule for Secret Little Haven Secret Little Haven

      "Narrative immersion is the core of the game, with rich character development and emotionally engaging plot."

    • Strategy

      Game with the same Strategy vibe

      1

      "Limited strategic thinking involved, mostly in choosing dialogue options and navigating story branches."

      Capsule for Riddle Joker Riddle Joker

      "Some strategic thinking in dialogue choices and 'backtalk' mechanic, but overall straightforward narrative progression."

    • Thrill

      Game with the same Thrill vibe

      1

      "Emotional tension and release present, but no high-risk or suspenseful gameplay elements."

      Capsule for Katawa Shoujo Katawa Shoujo

      "Emotional tension and suspense present but no high-risk or adrenaline-driven gameplay."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for emotional impact and quality relative to game length and price."

      Capsule for Lost Words: Beyond the Page Lost Words: Beyond the Page

      "Highly praised for emotional impact and storytelling value relative to game length and price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on narrative and character interaction."

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      "No combat or destructive gameplay; focus on narrative and character interaction."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable narrative environment."

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      "No survival or threat avoidance mechanics; stable narrative environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026