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Lost Records: Bloom & Rage similar games & best alternatives

Lost Records: Bloom & Rage

PC (Microsoft Windows), Xbox Series X|S, Xbox One, PlayStation 5 • 2025

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Quick resume

Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.

Global score

86/100

Genres

Adventure, Indie

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    Pros

    • Deep emotional storytelling
    • Nostalgic 90s atmosphere
    • Well-developed characters
    • Innovative camcorder mechanic
    • Beautiful visuals and soundtrack

    Cons

    • Slow pacing for some players
    • Some technical issues like lip-sync and performance
    • Limited gameplay variety
    • Some dialogue choices feel forced
    • Ambiguous or open-ended story elements

    Motivations

    • Autonomy

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      3

      "Players have some freedom in dialogue choices and exploration, but the story is mostly linear with established narrative paths."

      Capsule for NORCO NORCO

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    • Competence

      Game with the same Competence vibe

      2

      "The game involves exploration, puzzle solving, and some chase/combat sequences requiring skill, but overall gameplay is straightforward and not highly challenging."

      Capsule for Bloodwash Bloodwash

      "The game involves interactive dialogue and camcorder mechanics that require some skill and attention, but overall gameplay is not highly challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "Game focuses on personal story and emotional experience without any competitive elements or comparison to others."

      Capsule for Newfound Courage Newfound Courage

      "The game focuses on personal story and relationships without any competitive elements or comparison to others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and emotional attachment, with desire to replay or explore more."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Players express strong attachment, emotional investment, and desire to continue playing through multiple tapes and replays."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual decision-making and personal relationships rather than teamwork or multiplayer cooperation."

      Capsule for Cooking Companions Cooking Companions

      "Gameplay centers on individual exploration and personal relationships rather than teamwork or multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively use the camera to take photos, experiment with angles, filters, and framing to solve puzzles and complete quests."

      Capsule for TOEM: A Photo Adventure TOEM: A Photo Adventure

      "Players engage creatively with the camcorder mechanic, filming scenes and exploring environments in unique ways."

    • Domination

      Game with the same Domination vibe

      -5

      "Game emphasizes mutual relationships and emotional connection rather than control or superiority."

      Capsule for Seduce Me 2: The Demon War Seduce Me 2: The Demon War

      "The game emphasizes equal relationships and emotional connection rather than control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly used for nostalgia, relaxation, and immersion in a fantasy world to escape real life."

      Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

      "Strongly used for emotional immersion, nostalgia, and escaping into a detailed 90s setting and personal story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection rather than obligation or external pressure."

      Capsule for Perfect Tides Perfect Tides

      "Players engage voluntarily out of personal interest and emotional connection rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different dialogue choices and endings, experimenting with narrative outcomes."

      Capsule for a new life. a new life.

      "Players explore dialogue options, film scenes creatively, and experiment with narrative outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Encourages exploration of environments and discovery of collectibles and story elements."

      Capsule for Maize Maize

      "Exploration of detailed environments and discovery of collectibles and story elements is encouraged."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through dialogue choices and character interactions; some customization of narrative tone."

      Capsule for Goodbye Volcano High Goodbye Volcano High

      "Players can express themselves through camcorder recordings and some character style customization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features exaggerated, stylized characters and some supernatural enemies, blending realistic and fictional elements."

      Capsule for The TakeOver The TakeOver

      "The game includes supernatural and mysterious elements blended with realistic, relatable characters and settings."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and emotional connection with characters; players feel part of a shared experience."

      Capsule for Our Life: Beginnings & Always Our Life: Beginnings & Always

      "Strong sense of community and emotional connection with characters and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of story, characters, and historical context; some learning through choices."

      Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

      "Players develop understanding of characters and story, with some learning through narrative and choices."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Refind Self: The Personality Test Game Refind Self: The Personality Test Game

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and exploration; not designed for casual or background play."

      Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

      "Requires focused attention on story, dialogue, and exploration rather than background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Focus on close emotional relationships and romantic connections with characters."

      Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

      "Focus on forming close emotional relationships and deep social interactions with characters."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players follow the story and character arcs without leading or managing others."

      Capsule for Tales from the Borderlands Tales from the Borderlands

      "Players follow the story and character arcs without leading or managing others."

    • Progression

      Game with the same Progression vibe

      2

      "Progression occurs through narrative advancement and unlocking endings rather than item or power accumulation."

      Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

      "Progression occurs through story advancement, relationship building, and collecting memoirs rather than power or items."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game offers a balanced, immersive experience with thoughtful pacing and minimal stress or tension."

      Capsule for The Forgotten City The Forgotten City

      "The game offers a slow-paced, immersive experience balancing emotional tension with calm exploration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Memorable soundtrack and unique visuals provide sensory enjoyment."

      Capsule for DashBored DashBored

      "Visually and aurally rich with detailed environments and a memorable soundtrack providing sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal narrative experience rather than social recognition or popularity."

      Capsule for Depersonalization Depersonalization

      "Focus is on personal narrative and emotional experience rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with complex characters, plot, and emotional depth."

      Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

      "Strong narrative immersion with complex characters, emotional depth, and intertwined timelines."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some mental challenge in choosing dialogue to influence outcomes, but limited strategic depth."

      Capsule for Don't Make Love Don't Make Love

      "Some mental engagement in dialogue choices and exploration, but limited strategic complexity."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and mystery elements, but overall calm and contemplative tone."

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      "Contains suspenseful and mysterious elements but overall a calm and introspective tone."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value from the game's depth, replayability, and emotional impact relative to price."

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      "Players perceive strong value in emotional impact, story depth, and replayability for the price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive narrative and relationships."

      Capsule for Goodbye Volcano High Goodbye Volcano High

      "No combat or destructive gameplay; focuses on constructive narrative and relationships."

    • Survival

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      -5

      "Stable, low-risk environment without survival or threat mechanics."

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      "Stable, low-risk environment without survival or threat mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026