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a new life. similar games & best alternatives

a new life.

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2020

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Quick resume

When your loved one hurts you, what do you do? A classic love story about letting go.

Global score

97/100

Genres

Indie, Visual Novel

Similar games

    Pros

    • Beautiful art and music
    • Emotionally impactful story
    • Meaningful player choices
    • Lgbtq+ representation
    • Multiple endings and replayability

    Cons

    • Short playtime
    • Limited gameplay mechanics
    • Some players find story too sad
    • Minimal player customization
    • Lack of depth compared to other visual novels

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting story outcomes and character relationships, indicating high personal control over decisions."

      Capsule for 家有大貓 Nekojishi 家有大貓 Nekojishi

      "Players make meaningful choices that affect story outcomes and character interactions, indicating control over decisions."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay involves reading and making simple dialogue choices with minimal skill or challenge."

      Capsule for Momotype Momotype

      "Gameplay involves reading and choosing dialogue options with minimal skill challenge or technical mastery."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

      Capsule for Revenge on gold diggers Revenge on gold diggers

      "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and replayability encourage players to return and explore different story paths."

      Capsule for This Bed We Made This Bed We Made

      "Multiple endings and replayability encourage players to return and explore different story paths."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

      Capsule for Demonheart Demonheart

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players influence story outcomes through choices, but within a predefined narrative and structure."

      Capsule for Perfect Gold - Yuri Visual Novel Perfect Gold - Yuri Visual Novel

      "Players influence story progression through choices, but within a predefined narrative structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is personal and empathetic."

      Capsule for A Bird Story A Bird Story

      "No elements of exerting control or superiority over others; experience is personal and empathetic."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as emotional escape, engaging with story and characters to experience catharsis and distraction."

      Capsule for Eternights Eternights

      "Players use the game to emotionally engage and escape into a touching fictional story, often for catharsis."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and emotional connection to the story."

      Capsule for Lucy -The Eternity She Wished For- Lucy -The Eternity She Wished For-

      "Players engage voluntarily driven by intrinsic interest and emotional connection to the story."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different dialogue choices and endings, experimenting with story outcomes."

      Capsule for Highschool Romance Highschool Romance

      "Players explore different dialogue choices and endings, experimenting with narrative outcomes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is narrative and emotional rather than spatial, discovering different story outcomes."

      Capsule for Gaokao.Love.100Days Gaokao.Love.100Days

      "Exploration is narrative-based, discovering different story branches and emotional experiences."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization; players express themselves through choice of dialogue and story path rather than avatar modification."

      Capsule for Hooked on You: A Dead by Daylight Dating Sim™ Hooked on You: A Dead by Daylight Dating Sim™

      "Limited player customization; expression mainly through choice of dialogue rather than visual or avatar changes."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Story grounded in realistic, contemporary issues and plausible scenarios without fantastical elements."

      Capsule for A Normal Lost Phone A Normal Lost Phone

      "Story grounded in realistic, relatable life situations and emotions without fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with minimal social interaction or community involvement."

      Capsule for Little Nightmares II Little Nightmares II

      "Primarily a solitary experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players report emotional growth and personal development through story engagement."

      Capsule for My Furry Protogen 2 🐾 My Furry Protogen 2 🐾

      "Players reflect on emotional themes and personal development through story engagement."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay; sedentary visual novel experience."

      Capsule for Looking Up I See Only A Ceiling Looking Up I See Only A Ceiling

      "No physical activity or health-related gameplay; sedentary visual novel experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to read and follow story; not suitable for background play."

      Capsule for Kinkoi: Golden Loveriche Kinkoi: Golden Loveriche

      "Requires focused attention to follow story and make choices; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Strong emotional connection to characters and story; evokes empathy and closeness."

      Capsule for memories memories

      "Strong emotional connection to characters and story; evokes empathy and personal feelings."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely narrative-driven single-player."

      Capsule for Saihate Station Saihate Station

      "No leadership or group management elements; purely narrative-driven single-player."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking endings and story branches, but no item or power accumulation."

      Capsule for MetaWare High School (Demo) MetaWare High School (Demo)

      "Progression through unlocking multiple endings and story branches, but no item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calming music and art style create a relaxing atmosphere despite some challenge and tension."

      Capsule for Outpost Outpost

      "Calm, soothing music and art style create a relaxing atmosphere despite emotional content."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyment derived from auditory and visual aesthetics, including music and art style."

      Capsule for Where the Water Tastes Like Wine Where the Water Tastes Like Wine

      "Enjoyment derived from aesthetic visuals and music that enhance emotional experience."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics; experience is private and personal."

      Capsule for Higurashi When They Cry Hou - Ch.4 Himatsubushi Higurashi When They Cry Hou - Ch.4 Himatsubushi

      "No social status or recognition mechanics; experience is private and personal."

    • Story

      Game with the same Story vibe

      5

      "Core motivation is narrative immersion with complex story, character development, and meaningful choices."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Core motivation is narrative immersion with emotional, branching storylines and character development."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Simple choice-based gameplay with limited strategic depth; decisions affect narrative but no complex problem solving."

      Capsule for A Game About A Game About

      "Choice-based gameplay involves limited planning; decisions affect story but no complex problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some emotional suspense and tension in story, but overall controlled and predictable experience."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Some emotional suspense from story outcomes, but overall controlled and contemplative experience."

    • Value

      Game with the same Value vibe

      4

      "Players find high emotional and artistic value for a low price and short playtime."

      Capsule for Many Nights a Whisper Many Nights a Whisper

      "Players perceive strong emotional and artistic value for a low price and short playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on constructive relationships and emotional engagement."

      Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

      "No combat or destructive elements; focus on emotional and relational content."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance gameplay; story involves conflict but no player survival mechanics."

      Capsule for My Furry Protogen 2 🐾 My Furry Protogen 2 🐾

      "No survival mechanics or threat avoidance; story explores emotional survival rather than gameplay."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Strategy, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026