a new life. similar games & best alternatives
a new life.
2020
Related articles
Quick resume
When your loved one hurts you, what do you do? A classic love story about letting go.
Global score
97/100
Genres
Indie, Visual Novel
Similar games
Pros
- Beautiful art and music
- Emotionally impactful story
- Meaningful player choices
- Lgbtq+ representation
- Multiple endings and replayability
Cons
- Short playtime
- Limited gameplay mechanics
- Some players find story too sad
- Minimal player customization
- Lack of depth compared to other visual novels
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices affecting story outcomes and character relationships, indicating high personal control over decisions."
家有大貓 Nekojishi
"Players make meaningful choices that affect story outcomes and character interactions, indicating control over decisions."
-
Competence
Game with the same Competence vibe
-2"Gameplay involves reading and making simple dialogue choices with minimal skill or challenge."
Momotype
"Gameplay involves reading and choosing dialogue options with minimal skill challenge or technical mastery."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal narrative experience without comparison to others."
Revenge on gold diggers
"No evidence of competitive elements; focus is on personal narrative experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and replayability encourage players to return and explore different story paths."
This Bed We Made
"Multiple endings and replayability encourage players to return and explore different story paths."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel experience with no multiplayer or cooperative gameplay."
Demonheart
"Single-player visual novel experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players influence story outcomes through choices, but within a predefined narrative and structure."
Perfect Gold - Yuri Visual Novel
"Players influence story progression through choices, but within a predefined narrative structure."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and empathetic."
A Bird Story
"No elements of exerting control or superiority over others; experience is personal and empathetic."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as emotional escape, engaging with story and characters to experience catharsis and distraction."
Eternights
"Players use the game to emotionally engage and escape into a touching fictional story, often for catharsis."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and emotional connection to the story."
Lucy -The Eternity She Wished For-
"Players engage voluntarily driven by intrinsic interest and emotional connection to the story."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different dialogue choices and endings, experimenting with story outcomes."
Highschool Romance
"Players explore different dialogue choices and endings, experimenting with narrative outcomes."
-
Exploration
Game with the same Exploration vibe
2"Exploration is narrative and emotional rather than spatial, discovering different story outcomes."
Gaokao.Love.100Days
"Exploration is narrative-based, discovering different story branches and emotional experiences."
-
Expression
Game with the same Expression vibe
1"Limited customization; players express themselves through choice of dialogue and story path rather than avatar modification."
Hooked on You: A Dead by Daylight Dating Sim™
"Limited player customization; expression mainly through choice of dialogue rather than visual or avatar changes."
-
Fantasy
Game with the same Fantasy vibe
-4"Story grounded in realistic, contemporary issues and plausible scenarios without fantastical elements."
A Normal Lost Phone
"Story grounded in realistic, relatable life situations and emotions without fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction or community involvement."
Little Nightmares II
"Primarily a solitary experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players report emotional growth and personal development through story engagement."
My Furry Protogen 2 🐾
"Players reflect on emotional themes and personal development through story engagement."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay; sedentary visual novel experience."
Looking Up I See Only A Ceiling
"No physical activity or health-related gameplay; sedentary visual novel experience."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to read and follow story; not suitable for background play."
Kinkoi: Golden Loveriche
"Requires focused attention to follow story and make choices; not designed for background play."
-
Intimacy
Game with the same Intimacy vibe
4"Strong emotional connection to characters and story; evokes empathy and closeness."
memories
"Strong emotional connection to characters and story; evokes empathy and personal feelings."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely narrative-driven single-player."
Saihate Station
"No leadership or group management elements; purely narrative-driven single-player."
-
Progression
Game with the same Progression vibe
2"Progression through unlocking endings and story branches, but no item or power accumulation."
MetaWare High School (Demo)
"Progression through unlocking multiple endings and story branches, but no item or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
4"Calming music and art style create a relaxing atmosphere despite some challenge and tension."
Outpost
"Calm, soothing music and art style create a relaxing atmosphere despite emotional content."
-
Sensation
Game with the same Sensation vibe
3"Enjoyment derived from auditory and visual aesthetics, including music and art style."
Where the Water Tastes Like Wine
"Enjoyment derived from aesthetic visuals and music that enhance emotional experience."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
-
Story
Game with the same Story vibe
5"Core motivation is narrative immersion with complex story, character development, and meaningful choices."
Dreamfall Chapters
"Core motivation is narrative immersion with emotional, branching storylines and character development."
-
Strategy
Game with the same Strategy vibe
-3"Simple choice-based gameplay with limited strategic depth; decisions affect narrative but no complex problem solving."
A Game About
"Choice-based gameplay involves limited planning; decisions affect story but no complex problem solving."
-
Thrill
Game with the same Thrill vibe
1"Some emotional suspense and tension in story, but overall controlled and predictable experience."
ATRI -My Dear Moments-
"Some emotional suspense from story outcomes, but overall controlled and contemplative experience."
-
Value
Game with the same Value vibe
4"Players find high emotional and artistic value for a low price and short playtime."
Many Nights a Whisper
"Players perceive strong emotional and artistic value for a low price and short playtime."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on constructive relationships and emotional engagement."
Dream Daddy: A Dad Dating Simulator
"No combat or destructive elements; focus on emotional and relational content."
-
Survival
Game with the same Survival vibe
-4"No survival or threat avoidance gameplay; story involves conflict but no player survival mechanics."
My Furry Protogen 2 🐾
"No survival mechanics or threat avoidance; story explores emotional survival rather than gameplay."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Strategy, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026