Hooked on You: A Dead by Daylight Dating Sim™ Thumbnail

Hooked on You: A Dead by Daylight Dating Sim™ similar games & best alternatives

Hooked on You: A Dead by Daylight Dating Sim™

PC (Microsoft Windows) • 2022

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Quick resume

Welcome to Murderer’s Island. Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death?

Global score

90/100

Genres

Casual, Visual Novel

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    Pros

    • Humorous and self-aware writing
    • Engaging art style and character design
    • Multiple romance routes and endings
    • Strong appeal to dead by daylight fans
    • Good value for price and playtime

    Cons

    • Repetitive mini-games
    • Lack of quality-of-life features (e.g. skip dialogue, save system)
    • Some storylines (spirit) feel awkward or less well-received
    • Limited character options
    • Achievement bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can make choices that affect story outcomes and character relationships, indicating some control over actions and decisions."

      Capsule for Dreamland Dreamland

      "Players make choices to influence story outcomes and character relationships, showing control over decisions rather than fixed routines."

    • Competence

      Game with the same Competence vibe

      1

      "Minigames vary in difficulty, mostly easy or moderate skill, with some challenging or luck-based elements; gameplay is not highly demanding but offers some skill tests."

      Capsule for Later Alligator Later Alligator

      "Mini-games involve skill checks but are simple and repetitive; some players find achievements grindy but not highly challenging."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story progression and choices without competitive or ranked elements."

      Capsule for Unavowed Unavowed

      "Focus is on personal story progression and individual playthroughs without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report multiple playthroughs, replaying for different choices and styles, indicating strong desire to keep playing."

      Capsule for Jade Empire™: Special Edition Jade Empire™: Special Edition

      "Many players report multiple playthroughs, achievement hunting, and replaying routes, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

      Capsule for Demonheart Demonheart

      "Single-player visual novel experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different dialogue choices and paths, but within predefined story structures."

      Capsule for TELEFORUM TELEFORUM

      "Players experiment with different dialogue choices and story paths, though within predefined narrative structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are narrative and personal."

      Capsule for My Furry Protogen 2 🐾 My Furry Protogen 2 🐾

      "No evidence of exerting control or superiority over others; interactions are narrative and personal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a wholesome, comforting escape with emotional catharsis, humor, and fantasy dating scenarios."

      Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

      "Players use the game as a humorous, lighthearted escape from reality, enjoying fantasy dating scenarios."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement driven by intrinsic interest and fandom rather than obligation or external pressure."

      Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

      "Engagement driven by personal interest, humor, and fandom rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different romance routes and stat-raising approaches, experimenting with outcomes and story paths."

      Capsule for Dandelion - Wishes brought to you - Dandelion - Wishes brought to you -

      "Players try different romance routes, endings, and choices to explore varied story outcomes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some discovery of story secrets and puzzle solutions, though environments are mostly familiar and limited."

      Capsule for BOKURA: planet BOKURA: planet

      "Some discovery of multiple endings and secrets, though environment is limited and story-focused."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization; players express themselves mainly through interpretation rather than avatar or environment changes."

      Capsule for Mysterium: A Psychic Clue Game Mysterium: A Psychic Clue Game

      "Limited customization; players express themselves through choice of dialogue and story path rather than avatar modification."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy element with romanticized serial killer and creepypasta lore."

      Capsule for Bloody Painter Dating Sim Bloody Painter Dating Sim

      "Strong fantasy element with dating horror game killers in an improbable, humorous setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond community discussions."

      Capsule for Changed Changed

      "Primarily solo experience with minimal social interaction beyond community discussion."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in understanding story and gameplay mechanics, but limited skill development."

      Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

      "Some learning involved in mastering mini-games and story routes, but mostly narrative enjoyment."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels, no physical activity involved."

      Capsule for Riddle Joker Riddle Joker

      "Sedentary gameplay typical of visual novels, no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and interaction; not designed for passive or background play."

      Capsule for Return to Shironagasu Island Return to Shironagasu Island

      "Requires focused reading and interaction; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "The game emphasizes forming close emotional relationships through romance routes and character development."

      Capsule for Hustle Cat Hustle Cat

      "Game centers on forming close, romantic relationships with characters, including emotional and sexual themes."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock achievements and multiple endings, showing narrative and achievement progression."

      Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

      "Players unlock achievements and story endings, progressing through narrative milestones."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally lighthearted and charming tone provides a relaxing experience despite some tension in story."

      Capsule for Dominique Pamplemousse Dominique Pamplemousse

      "Generally lighthearted and humorous tone provides a relaxing experience, though some tension in story choices."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art, music, and humorous writing provide sensory and emotional stimulation."

      Capsule for Monster Prom 4: Monster Con Monster Prom 4: Monster Con

      "Enjoyable art, music, and humorous writing provide sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; focus is on private story experience without external recognition."

      Capsule for Angel Wings Angel Wings

      "No social status or ranking systems; focus is on private story experience."

    • Story

      Game with the same Story vibe

      4

      "Narrative driven with multiple endings, character development, and emotional themes."

      Capsule for Hyperdimension Neptunia Re;Birth2: Sisters Generation Hyperdimension Neptunia Re;Birth2: Sisters Generation

      "Narrative-driven with multiple storylines, character development, and endings."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning in dialogue choices and puzzle solving, but overall straightforward gameplay."

      Capsule for Downfall Downfall

      "Some planning in dialogue choices and mini-games, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in mini-games and story twists, but overall tone is comedic and light."

      Capsule for Otaku's Adventure Otaku's Adventure

      "Mild suspense from story outcomes and mini-games, but mostly comedic and lighthearted."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good entertainment value for its price."

      Capsule for Bear Simulator Bear Simulator

      "Players feel the game offers good entertainment value for its price and playtime."

    • Violence

      Game with the same Violence vibe

      1

      "Some narrative elements involve danger and death, but gameplay focuses on story and romance rather than combat."

      Capsule for Find Love or Die Trying Find Love or Die Trying

      "Violence is referenced humorously in story but gameplay focuses on dating and narrative rather than combat."

    • Survival

      Game with the same Survival vibe

      1

      "Some narrative elements involve avoiding negative outcomes, but no traditional survival mechanics."

      Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

      "Some narrative elements involve avoiding negative outcomes, but no real survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026