BOKURA: planet similar games & best alternatives
BOKURA: planet
2025
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Quick resume
"There's something I can't tell you..." Explore new frontiers of co-op gaming in BOKURA: planet, a puzzle adventure game that you can only play with two players. Take on the role of a spaceship's exploration crew and try to escape from the red planet you crash-landed on.
Global score
75/100
Genres
Action, Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Engaging cooperative puzzles
- Strong narrative with plot twists
- Affordable price
- Unique dual-perspective gameplay
- Great soundtrack and art style
Cons
- Story considered weaker or disturbing by some
- Some puzzles confusing or tedious
- Lack of meaningful impact from choices
- Requires two players owning the game
- Shorter length compared to predecessor
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over exploration, dialogue choices, and puzzle solving, though within a structured narrative."
The 25th Ward: The Silver Case
"Players have control over puzzle solving and story decisions, but within a cooperative framework and some fixed narrative elements."
-
Competence
Game with the same Competence vibe
3"Puzzles are logical and challenging, requiring skillful problem solving and exploration, though not overly difficult."
Technobabylon
"Puzzles are challenging and require skillful communication and problem solving, though some are considered confusing or tedious."
-
Competition
Game with the same Competition vibe
-4"Focus is on cooperative play with a friend, no competitive elements or leaderboards mentioned."
Come with Me
"Focus is on cooperative play with a friend, no competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players are motivated to replay multiple times to explore different scenarios, characters, and endings despite difficulty and occasional frustration."
Help Will Come Tomorrow
"Players often replay the game multiple times to experience different perspectives and endings."
-
Cooperation
Game with the same Cooperation vibe
5"Game is explicitly designed for two players to work together closely to solve puzzles."
Unsolved Case
"Game is designed exclusively for two players working together to solve puzzles and progress."
-
Creativity
Game with the same Creativity vibe
3"Players engage in creative problem solving for puzzles, though within predefined game structures."
Somewhere in the Shadow
"Players engage in creative problem solving and communication to overcome puzzles, though game world and puzzles are predefined."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize cooperation and shared goals rather than exerting control or superiority."
Feel The Snow
"Interactions emphasize mutual cooperation and communication; pushing mechanic is playful rather than about control or superiority."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and stress relief, enjoying immersive cooperative puzzle solving."
In Sink: A Co-Op Escape Prologue
"Players use the game to immerse in a unique story and cooperative puzzle experience, providing distraction and engagement."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, often playing with family or friends."
Children of Morta
"Players engage voluntarily out of intrinsic interest and enjoyment, often with friends."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore new puzzle mechanics and story elements; some repetition but also novelty in gameplay and narrative."
Garten of Banban 6
"Players explore puzzle mechanics and story secrets, with some novelty in cooperative interactions."
-
Exploration
Game with the same Exploration vibe
2"Some discovery involved in uncovering story elements and puzzle solutions, though mostly within set levels and environments."
Timelie
"Some discovery of story secrets and puzzle solutions, though environments are mostly familiar and limited."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players use preset characters and environments without personal modification."
Red Comrades Save the Galaxy: Reloaded
"Limited customization; players use preset characters and environments without much personal modification."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative fiction with quirky characters and surreal humor."
The Spiral Scouts
"Game features imaginative fiction with surreal story elements and unusual characters."
-
Fellowship
Game with the same Fellowship vibe
5"Strong sense of community and shared experience through cooperative play."
Biped
"Strong sense of community and shared experience through cooperative play and story sharing."
-
Growth
Game with the same Growth vibe
3"Players develop communication skills and puzzle-solving abilities through gameplay."
Unboxing the Cryptic Killer
"Players develop communication skills and puzzle-solving abilities through gameplay."
-
Health
Game with the same Health vibe
-5"Game involves sedentary play with no physical activity."
Kingdom Rush 5: Alliance TD
"Game involves sedentary play with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles cooperatively."
In Sink: A Co-Op Escape Prologue
"Requires focused attention and communication throughout cooperative puzzle solving."
-
Intimacy
Game with the same Intimacy vibe
4"Encourages close social interaction and bonding through cooperative gameplay with friends or loved ones."
POPUCOM
"Encourages close social interaction and emotional connection through shared story and gameplay."
-
Leadership
Game with the same Leadership vibe
-2"Players collaborate as equals without formal leadership or authoritative roles."
Ember Knights
"Players collaborate as equals without explicit leadership roles."
-
Progression
Game with the same Progression vibe
3"Players progress through story and puzzles, unlocking new locations and narrative developments."
The Journey Down: Chapter Three
"Players progress through story and puzzles, unlocking new areas and narrative developments."
-
Relaxation
Game with the same Relaxation vibe
1"The game balances challenge and story, providing moments of flow but also occasional frustration with puzzles."
Beneath a Steel Sky (1994)
"Game balances challenge and flow but includes tense and disturbing story moments."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art, music, and atmosphere provide sensory engagement, though not highly intense or fast-paced."
The Pale Beyond
"Enjoyable art, music, and atmosphere provide sensory engagement, though some find it unsettling."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on private cooperative experience."
BOKURA
"No social status or recognition systems; focus is on private cooperative experience."
-
Story
Game with the same Story vibe
4"Narrative immersion with multiple endings, character interactions, and plot twists."
Friendly Fire
"Strong narrative immersion with plot twists, character development, and multiple endings."
-
Strategy
Game with the same Strategy vibe
3"Requires logical thinking, planning, and problem solving to complete puzzles cooperatively."
We Were Here Too
"Requires logical thinking, planning, and communication to solve puzzles cooperatively."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension from puzzle difficulty and story elements."
Escape Room - Der kranke Kollege
"Some suspense and emotional tension from story and puzzle challenges."
-
Value
Game with the same Value vibe
4"Affordable price and replayability provide good value for time and money."
Obscure
"Affordable price and replayability provide good value for time and money."
-
Violence
Game with the same Violence vibe
1"Some violent themes and choices, but gameplay focuses on puzzle solving and story."
Tormentum - Dark Sorrow
"Includes some violent or disturbing story elements but gameplay focuses on puzzle solving."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; stable puzzle environment without threats or resource management."
Bad Rats Show
"Game operates in stable puzzle environments without survival or resource management."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Survival, Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026